Super Smash Bros. Ultimate

Ganondorf (SSBU)

Revision as of 20:50, November 16, 2018 by 69.114.138.106 (talk)
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This article is about Ganondorf's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Ganondorf.
Ganondorf
in Super Smash Bros. Ultimate
Ganondorf SSBU.png
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Ganon, The Demon King
Ganondorf (SSBU)
His new design matches his appearance in The Legend of Zelda: Ocarina of Time! Now he uses his sword for all his smash attacks. He's a bit slimmer then [sic] he was before, but his Warlock Punch is devastating! For his final smash he transforms into Ganon, The Demon King and quickly charges forward.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Ganondorf (ガノンドロフ, Ganondorf) is a playable character in Super Smash Bros. Ultimate. Takashi Nagasako reprises his role as Ganondorf after having previously voiced the character in The Legend of Zelda: Ocarina of Time and Super Smash Bros. Melee.

Changes from Super Smash Bros. 4

  NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Ganondorf was granted some of the most notable changes during the transition from Smash 4 to Ultimate, further separating him from his former clone/semi-clone Captain Falcon. His design is once again based off of his appearance in The Legend of Zelda: Ocarina of Time, and many of his moves feature different animations; notably, he now utilizes his sword from the Space World 2000 tech demo for his smash attacks.

Aesthetics

  •   Ganondorf's appearance is based off of his original design from Ocarina of Time like in Melee, albeit with a complete graphical update. He bears a close resemblance to his official art from Ocarina of Time 3D.
  •   Ganondorf's initial dash and running animations were altered, with his arms positioned further out to the side.
  •   Ganondorf's on-screen appearance now shows him stepping out of a liquid-like vortex of darkness.
  •   All attacks that utilize darkness have more intense particle effects.
  •   Ganondorf has new victory animations:
    • The first has him flip his cape before pumping his fist.
    • The second has him levitate in the air, land on the ground while punching his hand into his palm, then reel back his fist before thrusting his hand towards the screen.
    • The third has him flip his cape before laughing wickedly. [1]

Attributes

  •   Like all characters, Ganondorf's jumpsquat animation now takes 3 frames to complete (down from 7 frames.) This significantly improves his mobility when transitioning into the air.
  •   The universal ability to dash cancel into any ground attack benefits Ganondorf significantly, allowing him to use his relatively quick forward tilt and down tilt while approaching.
  •   Ganondorf dashes slightly faster and his initial dash animation is both faster and longer.
  •   Ganondorf jumps higher and has greater air speed.

Ground attacks

  •   Neutral attack deals slightly more damage.
    •   Neutral attack no longer has a sourspot.
  •   Forward tilt deals slightly more damage.
  •   Up tilt has significantly faster startup and less end lag.
    •   Up tilt now has a flame effect on Ganondorf's foot during startup, and Ganondorf no longer holds up his leg with his hand.
  •   Down tilt deals slightly more damage.
  •   All of Ganondorf's new smash attacks involve his sword from the Space World 2000 tech demo.
  • Forward smash:
    •   Forward smash is now a downward sword slash, similar to Ike's.
    •   Forward smash has has significantly improved range. Its hitbox is disjointed and covers overhead.
    •   Forward smash deals slightly more damage.
    •   Forward smash has more startup frames.
    •   Forward smash has more end lag.
    •   Forwad smash has fewer active frames.
  • Up smash:
    •   Up smash is now a powerful overhead sword swing, similar to Ike's.
    •   Up smash has fewer startup frames and more active frames.
    •   Up smash has significantly improved range. Its hitbox is disjointed and covers around Ganondorf's body.
    •   Up smash has more end lag and interrupts significantly later, removing its ability to bait opponents into approaching.
  • Down smash:
    •   Down smash is a forward hilt thrust that leads into a backwards stab, similar to Cloud's.
    •   Down smash's second hit sends opponents at a semi-spike angle.
    •   Down smash's second hit has slightly fewer startup frames.
    •   Down smash has less end lag.
    •   Down smash's lower hitbox placement allows it to hit low crouching opponents and lowers Ganondorf's hurtbox. The hitbox on the first hit that previously sent opponents away from the second hit has been removed, allowing both hits to connect more reliably.
    •   Down smash's first hit deals slightly less damage.

Aerial attacks

  •   All aerials have significantly lower landing lag.
  •   Forward aerial has more range due to Ganondorf leaning further forward as he swings his fist.
    •   Forward aerial's auto-cancel window was restored.
  •   Back aerial deals more damage.
    •   Back aerial's animation no longer has Ganondorf crossing his legs.
  • Up aerial:
    •   Up aerial has Ganondorf kick with his right leg instead of his left.
    •   Up aerial has more startup frames.
    •   Up aerial's hitbox no longer hits below Ganondorf, significantly weakening its gimping potential and removing its jab reset combos.
  •   Down aerial has Ganondorf lean back slightly as he stomps, similar to its animation in Melee.

Throws/other attacks

  • Grab animations:
  •   Standing grab has more range.
    •   Standing grab has slightly more startup frames and end lag.
    •   Ganondorf now grabs with his left hand and has an altered dash grab animation.
  •   Pummel is much faster.
    •   Pummel deals less damage.
  •   Forward throw is now an uppercut.
  •   Up throw deals more damage.

Special Moves

  •   Warlock Punch deals more damage and knockback.
  • Flame Choke:
    •   Grounded Flame Choke has less end lag, significantly improving its combo potential and allowing more possible follow-ups on missed techs; in particular, a combo into down tilt is now guaranteed against all characters.
    •   Grounded Flame Choke no longer causes Ganondorf to be sent over the edge, making it safer to use.
    •   Grounded Flame Chocke deals more damage.
    •   Aerial Flame Choke can now be escaped via button mashing, significantly hindering Ganoncide's utility.
  • Dark Dive:
    •   Dark Dive deals more damage.
    •   Dark Dive deals more knockback and launches opponents at a lower angle.
    •   Dark Dive's grab release has less end lag. Opponents released by trading attacks now receive damage.
    •   Dark Dive's attack now causes a vibrant burst of purple magic rather than a fiery explosion.
  •   The landing lag glitch on Flame Choke and Dark Dive have been fixed.
  • Wizard's Foot
    •   Grounded Wizard's Foot deals more damage, and its late hits are no longer weaker than its early hit.
    •   Grounded Wizard's Foot no longer has a blindspot.
    •   Grounded Wizard's Foot travels faster with significantly lower end lag, making it safer to use at low percentages and giving the move combo potential.
    •   Aerial Wizard's Foot can no longer be teched by opponents during the initial hit.
    •   Wizard's Foot's animation is closer to how it appeared in Melee.
  •   Ganondorf's Final Smash, Beast Ganon, is now based on his bipedal appearance from Ocarina of Time. Instead of slamming the ground with his body, Beast Ganon slashes with his swords before rushing forward. When Ganondorf activates his Final Smash, the Triforce of Power can briefly be seen on the back of his hand.

Role in World of Light

Ganondorf was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (sans Kirby) when Galeem unleashed its beams of light.

Alternate costumes

 

Gallery

Character Showcase video

<youtube>Q7pzoLQlrsM</youtube>

Trivia

  • Ultimate marks the first time in the Smash series that Ganondorf utilizes a sword in his base moveset.
  • The voice clip played during Ganondorf's down smash features him shouting "Oooh-yah!", which was a clip that went unused in Melee. It also made an appearance in Brawl as Ganondorf's Wii Remote selection sound.
  • Ganondorf's entry on the official Super Smash Blog has a grammatical error, utilizing the word "then" instead of the correct "than." Also, the words "Final Smash" are lowercase instead of uppercase like on other fighter entries.