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This article is about Roy's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Roy.
Roy
in Super Smash Bros. Ultimate
Roy SSBU.png
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearances in Melee
in SSB4

Availability Unlockable
Final Smash Critical Hit
Roy (SSBU)

Roy (ロイ, Roy) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Jun Fukuyama's portrayal of Roy from Smash 4 was recycled for the Japanese release of Ultimate. In international versions, Roy is voiced by Ray Chase, who reprises his role from Fire Emblem Heroes.[1]

Changes from Super Smash Bros. 4

  NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  •   As with all veterans returning from SSB4, Roy's model features a more subdued color scheme.
  •   Roy's dashing animation has been altered.
  •   Some of Roy's moves, such as his down aerial, have fire effects added to them.
  •   Roy's sweetspotted moves now use the sound effects from Ike's sword, Ragnell.
  •   All of Roy's victory animations have been slightly altered with added flair.
  •   As with Marth, Roy is re-voiced in English outside of Japan.

Attributes

  •   Roy benefits significantly from Ultimate's mechanics, as the general faster pace of the game and reduction in lag allow him to play more aggressively and makes him more mobile.
  •   Like all characters, Roy’s jumpsquat animation now takes three frames to complete.
  •   As a result of initial dashes being standardized, Roy's initial dash is significantly faster, improving his already excellent ground mobility.
  •   Roy's hilt sweetspots have been increased in size.
  •   Roy's air acceleration has been increased.
  •   Roy's double jump covers less distance.

Ground Attacks

  •   Dash attack has less ending lag.
  •   Forward smash now hits overhead. It also has slightly less startup.

Aerial Attacks

  •   All aerials have less landing lag.
  •   Forward aerial's autocancel window has been restored, meaning it now autocancels in a short hop.
  •   Up aerial is stronger.
  •   Down aerial now deals flame damage and ignites the Sword of Seals during the move.

Throws/other attacks

Special Moves

  •   Flare Blade has slightly less startup, and like with most non-storeable charge moves, Roy can now turn the move to the opposite direction while charging.
  •   As with Marth and Lucina's Dancing Blade, Double-Edge Dance transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.
  •   Double-Edge Dance also has more knockback on the 4th hit.
  •   Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in Critical Hit.
  •   Critical Hit now causes a flaming background to appear once the main hit is unleashed.


Gallery

Character Showcase Video

<youtube>FtDn6HBn_Qk</youtube>

Trivia

  • Roy's pose in his official artwork resembles his forward tilt.
  • Roy is the first fighter to be introduced as a clone and later have an echo of their own in a later installment.


  1. ^ [1]