Super Smash Bros. Ultimate

Roy (SSBU)

Revision as of 22:28, November 5, 2018 by Awesomelink234 (talk | contribs) (Changing it to this until if it's confirmed Chase voices Roy in English or not.)
Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Roy's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Roy.
Roy
in Super Smash Bros. Ultimate
Roy
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearances in Melee
in SSB4

Availability Unlockable
Final Smash Critical Hit
Roy (SSBU)

Roy (ロイ, Roy) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed on June 12th, 2018. Jun Fukuyama reprises his role as Roy using recycled voice clips from Smash 4.

Changes from Super Smash Bros. 4

  NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  •   As with all veterans returning from SSB4, Roy's model features a more subdued color scheme.
  •   Roy's dashing animation has been altered.
  •   Some of Roy's moves, such as his down aerial, have fire effects added to them.
  •   Roy's sweetspotted moves now use the sound effects from Ike's sword, Ragnell.

Attributes

  •   Roy benefits significantly from Ultimate's mechanics, as the general faster pace of the game and reduction in lag allow him to play more aggressively and makes him more mobile.
  •   Like all characters, Roy’s jumpsquat animation now takes three frames to complete.
  •   Roy's hilt sweetspots have been increased in size.
  •   Roy's air acceleration has been increased.
  •   Roy's double jump covers less distance.

Ground Attacks

  •   Roy's neutral attack appears to have an altered animation, granting it more vertical range.
  •   Dash attack has less ending lag.

Aerial Attacks

  •   All aerials have less landing lag.
  •   Forward aerial's autocancel window has been restored, meaning it now autocancels in a short hop.
  •   Up aerial is stronger.
  •   Down aerial now deals flame damage and ignites the Sword of Seal during the move.

Throws/other attacks

Special Moves

  •   As with Marth and Lucina's Dancing Blade, Double-Edge Dance transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.
  •   Like with most non-storeable charge moves, Roy can now turn Flare Blade to the opposite direction while charging the move.
  •   Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in Critical Hit.
  •   Critical Hit now causes a flaming background to appear once the main hit is unleashed.


Gallery

Character Showcase Video

<youtube>FtDn6HBn_Qk</youtube>

Trivia

  • Roy's pose in his official artwork resembles his forward tilt.
  • Roy is the first fighter to be introduced as a clone and later have an echo of their own in a later installment.