Zelda in Super Smash Bros. Ultimate | |
---|---|
Universe | The Legend of Zelda |
Other playable appearances | in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Triforce of Wisdom |
Zelda (ゼルダ, Zelda) is a playable character in Super Smash Bros. Ultimate. She was confirmed as a playable character on June 12, 2018.
Changes from Super Smash Bros. 4
Aesthetics
- Zelda's appearance is based on her design from The Legend of Zelda: A Link to the Past [1][2] and A Link Between Worlds.[3]
- Zelda always faces the screen regardless of which direction she turns. This means that her stance, animation, and moveset are now mirrored.
- Zelda now hangs onto the ledge with one hand instead of two.
- Zelda is more positively expressive, boasting a cheery smile in several animations.
- Zelda's standing pose, idle poses, walking animation, up taunt, and down taunt have been changed.
- All of Zelda's victory animations have been changed. For her first, she summons a flame out of her finger and waves it around. For her second, she summons the Phantom Armor. For her third, she summons magic out of her fingers and points at the screen.
Attributes
- Like all characters, Zelda's jumpsquat animation now takes three frames to complete.
- Zelda's jumps and dashing speed are much higher and faster, respectively.
Ground attacks
- Neutral attack now has a rapid jab and a finisher.
- Neutral attack has less startup lag. Previously the slowest jab in the game, its speed is now on par with many other characters’ neutral attacks.
- Neutral attack's final hit deals much more knockback. It is now capable of KOing at reasonable percentages.
- Dash attack deals more knockback.
- Forward Tilt has more end lag.
Aerial attacks
- Zelda's aerials have less landing lag.
- The Lightning Kick has a unique sound effect when used, regardless of when it hits.
Throws/other attacks
- Zelda's grab and pummel have altered animations.
- Zelda's pummel is faster.
- Zelda's up and forward throws each have much greater knockback growth, and are now kill throws that can KO opponents at reasonably high damages.
- Forward throw deals less damage.
- Forward throw, up throw, and down throw have altered animations with her hands emanating bright orange trails of magic.
Special moves
- Zelda can now move in the air when using Nayru's Love, and it no longer halts her vertical momentum when used.
- Din's Fire no longer leaves Zelda helpless when used in midair. The sourspot hitbox on the outer reaches of the move's explosion appears to have been removed, bringing it back to how it behaved in Brawl. Control of the fireball's trajectory is improved, allowing fireball movement in tighter arcs.
- Farore's Wind has less startup lag and end lag, and travels faster after disappearing. It preserves more momentum when used right after a jump. She can also drift in the air much sooner after reappearing.
- Phantom Slash has been reworked. The Phantom armor assembles itself behind Zelda rather than appearing fully formed out of a portal in front of her as it did previously. It is now a single press chargeable move. Pressing B again will cause the incomplete armor to attack at its current charge level. The move has six charge levels, each resulting in a different attack: 1) Kick, 2) Punch, 3) Outward slash, 4) Downward slash, 5) Upward slash, 6) Delayed upward slash.
- Phantom Slash no longer hits an opponent when it runs into them.
- Zelda can summon another Phantom without having to wait a few seconds if it is destroyed.
- Phantom Slash's fully charged attack is now momentarily delayed, allowing Zelda to move around before the Phantom rushes forward. Zelda can set it as a trap and attack the opponent in tandem with the Phantom, or she can retreat behind it for protection. This also discourages the opponent from reflecting the Phantom since she now has enough time to respond with Nayru’s Love.
- Zelda has a new Final Smash called Triforce of Wisdom. It is a trapping KO move, sucking in the opponent and immobilizing them while dealing damage. If the opponent is at or above 100% damage by the end of the attack, they are instantly KO'd (similar to Bayonetta's Final Smash.)
Alternate costumes
Gallery
Zelda on Temple.
Using her neutral aerial in her red costume on Tortimer Island.
Zelda using her forward tilt on King Dedede on Coliseum.
Kneeling next to a sleeping Pichu on Tortimer Island.
Using Farore's Wind.
Posing in her dark costume on Spirit Train.
Zelda taunting next to Ganondorf on Hyrule Castle.
Zelda giving Rosalina a high-five on Prism Tower.
Firing a Super Scope at Yoshi on Mario Galaxy.
- SSBUWebsiteKapp'n4.jpg
Taunting near Donkey Kong on Kapp'n's bus on Temple.
Using Phantom Slash.
With Link, Sheik, Ganondorf, Toon Link and Young Link on the Great Plateau Tower.
Character Showcase Video
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Trivia
- Zelda is the only fighter from The Legend of Zelda whose design originates from a handheld console game.
- She is also the only fighter from The Legend of Zelda to originate from the "Downfall" timeline, instead of the pre-split, "Child", or "Adult" timelines.
- Zelda's design was first seen in the fourth game as an alternate costume, while her default design was based on her appearance in Twilight Princess (reused from Brawl), while in this game, it's the other way around (her Twilight Princess design is relegated to just another alternate costume).
References
- ^ Masahiro Sakurai (translated by Brando) (2018-06-20). “Smash is Special – Part 1” Sakurai’s Famitsu Column Vol. 557. SourceGaming.info (original Japanese publication in Famitsu). Retrieved on 2018-06-20. “Zelda’s new design is based on "The Legend of Zelda: A Link to the Past"”
- ^ Dairantou Smash Bros. SPECIAL (E3 2018). Nintendo (2018-06-12). Retrieved on 2018-07-08. “Breath of the Wild Zelda isn't interested in combat, so her design is from A Link to the Past.”
- ^ Super Smash Bros. Ultimate - E3 2018. Nintendo (2018-06-12). Retrieved on 2018-07-08. “In The Legend of Zelda: Breath of the Wild, Zelda's more into research than fighting, so her design is from The Legend of Zelda: A Link Between Worlds.”