Super Smash Bros. 4

Meta Knight (SSB4)/Back aerial

Hitbox visualization showing Meta Knight's back aerial.
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Overview

Meta Knight slashes behind himself three times. A quick and strong move, it is Meta Knight's most reliable aerial finisher, KOing at about 90% offstage. On aerial opponents, this move has the autolink angle, leaving them exposed to attacks if Meta Knight lands. This can notably setup a jab reset with his down tilt, which can be extended into a chain of up aerials and finish with a high-altitude Shuttle Loop. As back aerial combos off of dash attack and down throw, the move has applications in zero-deathing opponents, particularly floatier characters.

While back aerial is already strong, the first two hits can be used to meteor smash recovering opponents. However, this is situational; the only reliable way to avoid landing the third hit (outside of the use mentioned above) is for the first or second hit to clash with an opposing hitbox. Furthermore, the meteor smash is relatively weak, and combined with the previous point, it is a viable tactic only against characters with poor vertical recoveries, such as Donkey Kong.

Update History

  1.0.4

  •   Final hit knockback scaling: 180 → 212.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hits 1-2
0 0 2.2% 0   40 130 0 4.2 ? 0.0 4.5 -12.0 1.0x 1.0x 0%               Slash  
1 0 1.5% 0   0 0 90 4.2 ? 0.0 4.5 -12.0 1.0x 1.0x 0%               Slash  
Hit 3
0 0 4% 0   30 212 0 5.2 ? 0.0 7.0 -12.0 1.0x 2.0x 0%               Slash  
0 0 4% 0   30 212 0 5.0 ? 0.0 2.5 -6.0 1.0x 2.0x 0%               Slash  

Timing

Initial autocancel 1-6
Hits 1-2 7-8, 13-14
Hit 3 20-21
Ending autocancel 40-
Interruptible 52
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lag

Animation length 18
                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible