Zelda in Super Smash Bros. Ultimate | |
---|---|
Universe | The Legend of Zelda |
Other playable appearances | in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Triforce of Wisdom |
Zelda (ゼルダ, Zelda) is a playable character in Super Smash Bros. Ultimate.
Changes from Super Smash Bros. 4
Aesthetics
- Zelda's appearance is based on her design from The Legend of Zelda: A Link to the Past [1][2] and A Link Between Worlds.[3]
- Zelda always faces the screen regardless of which direction she turns. This means that her stance, animation, and moveset are now mirrored.
- Zelda now hangs onto the ledge with one hand instead of two.
- Zelda is more positively expressive, boasting a cheery smile in several animations.
- Zelda's standing pose, idle poses, walking animation, up taunt, and down taunt have been changed.
- All of Zelda's victory animations have been changed. For her first, she summons a flame out of her finger and waves it around. For her second, she summons the Phantom Armor. For her third, she summons magic out of her fingers and points at the screen.
Attributes
- Like all characters, Zelda's jumpsquat animation now takes three frames to complete.
- Zelda's jumps and dashing speed are much higher and faster, respectively.
Ground attacks
- Neutral attack now has a rapid jab and a finisher.
- Neutral attack has less startup lag. Previously the slowest jab in the game, its speed is now on par with many other characters’ neutral attacks.
- Neutral attack's final hit deals much more knockback. It is now capable of KOing at reasonable percentages.
- Dash attack deals more damage and knockback.
Aerial attacks
- Zelda's Lightning Kicks have less landing lag.
- The Lightning Kick has a unique sound effect when used, regardless of when it hits.
- The sweetspot of her down air does more damage.
Throws/other attacks
- Zelda's grab and pummel have altered animations.
- Zelda's pummel is faster.
- Zelda's up and forward throws each have much greater knockback growth, and are now kill throws that can KO opponents at reasonably high damages.
- Forward throw, up throw, and down throw have altered animations with her hands emanating bright orange trails of magic.
Special moves
- Zelda can now move in the air when using Nayru's Love, and it no longer halts her vertical momentum when used.
- Din's Fire no longer leaves Zelda helpless when used in midair. The sourspot hitbox on the outer reaches of the move's explosion appears to have been removed, bringing it back to how it behaved in Brawl. Control of the fireball's trajectory is improved, allowing fireball movement in tighter arcs.
- Farore's Wind has less startup lag and end lag, and travels faster after disappearing. It preserves more momentum when used right after a jump. She can also drift in the air much sooner after reappearing.
- Phantom Slash has been reworked. The Phantom armor assembles itself behind Zelda rather than appearing fully formed out of a portal in front of her as it did previously. It is now a single press chargeable move. Pressing B again will cause the incomplete armor to attack at its current charge level. The move has six charge levels, each resulting in a different attack: 1) Kick, 2) Punch, 3) Outward slash, 4) Downward slash, 5) Upward slash, 6) Delayed upward slash.
- Phantom Slash no longer hits an opponent when it runs into them.
- Phantom Slash's fully charged attack is now momentarily delayed, allowing Zelda to move around before the Phantom rushes forward. Zelda can set it as a trap and attack the opponent in tandem with the Phantom, or she can retreat behind it for protection. This also discourages the opponent from reflecting the Phantom since she now has enough time to respond with Nayru’s Love.
- Zelda has a new Final Smash called Triforce of Wisdom. It is a trapping KO move, sucking in the opponent and immobilizing them while dealing damage. If the opponent is at or above 100% damage by the end of the attack, they are instantly KO'd (similar to Bayonetta's Final Smash.)
Alternate costumes
Gallery
Zelda on Temple.
Using her neutral aerial in her red costume on Tortimer Island.
Zelda using her forward tilt on King Dedede on Coliseum.
Kneeling next to a sleeping Pichu on Tortimer Island.
Using Farore's Wind.
Posing in her dark costume on Spirit Train.
Zelda taunting next to Ganondorf on Hyrule Castle.
Giving Rosalina a high-five on Prism Tower.
Firing a Super Scope at Yoshi on Mario Galaxy.
Using Phantom Slash.
With Link, Sheik, Ganondorf, Toon Link and Young Link on the Great Plateau Tower.
Character Showcase Video
<youtube>fMDgFn3qQ_c</youtube>
Trivia
- It has been stated during the 2018 E3 that her Link Between Worlds/A Link To The Past was chosen since her Breath Of The Wild incarnation is more into research than fighting.
- There are noticeable features she takes from both games.
- A Link Between Worlds
- Her bang is over her tiara.
- The blue stripes are lighter.
- The triforce design on the front is the same.
- The pink part is slightly lighter.
- The upper pink part of the dress is tight rather than loose and baggy.
- The red jewl on her tiara is bigger.
- The stripes on the short sleeves and bottom of the dress include a thin line, similar to the one in that design.
- A Link To The Past
- She doesn't wear much makeup.
- She wears the red beadded necklace.
- The chest crest is the same with details and has shingles.
- The belt design is the same with shingles on the bottom.
- The short sleeves and bottom of the dress have a pair of two stripes that each include a thick line similar to the ones in that design.
- Her spaulders and vambraces are detailed.
- Her ears are more pointed upwards.
- Both games
- She wears a cape.
- The dress has blue stipes.
- Her tiara has a red jewl.
- She has two long strands of hair in the front.
- A Link Between Worlds
- There are some noticeable differences yet unique features compared to both games.
- Her tiara has a completely different design while still including the red jewl.
- Her hair is slightly longer.
- The back of the pink part is shorter than the front.
- She wears heeled sandal boots.
- The stripes include a thick and thin line.
- She is the first Legend Of Zelda character and first Super Smash bros to have her design based on more than one game.
References
- ^ Masahiro Sakurai (translated by Brando) (2018-06-20). “Smash is Special – Part 1” Sakurai’s Famitsu Column Vol. 557. SourceGaming.info (original Japanese publication in Famitsu). Retrieved on 2018-06-20. “Zelda’s new design is based on "The Legend of Zelda: A Link to the Past"”
- ^ Dairantou Smash Bros. SPECIAL (E3 2018). Nintendo (2018-06-12). Retrieved on 2018-07-08. “Breath of the Wild Zelda isn't interested in combat, so her design is from A Link to the Past.”
- ^ Super Smash Bros. Ultimate - E3 2018. Nintendo (2018-06-12). Retrieved on 2018-07-08. “In The Legend of Zelda: Breath of the Wild, Zelda's more into research than fighting, so her design is from The Legend of Zelda: A Link Between Worlds.”