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This article is about Roy's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Roy.
Roy
in Super Smash Bros. Ultimate
Roy
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearances in Melee
in SSB4

Availability Unlockable
Final Smash Critical Hit
Roy (SSBU)

Roy (ロイ, Roy) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed on June 12th, 2018.

Changes from Super Smash Bros. 4

  NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  •   As with all veterans returning from SSB4, Roy's model features a more subdued color scheme.
  •   Roy's dashing animation has been altered.
  •   Some of Roy's moves, such as his down aerial, have fire effects added to them.
  •   Roy's sweetspotted moves now use the sound effects from Ike's sword, Ragnell.

Attributes

  •   Like all characters, Roy’s jumpsquat animation now takes three frames to complete.

Ground Attacks

  •   Roy's neutral attack appears to have an altered animation, granting it more vertical range.

Special moves

  •   As with Marth and Lucina's Dancing Blade, Double-Edge Dance transitions significantly faster into each hit.
  •   Like with most non-storeable charge moves, Roy can now turn Flare Blade to the opposite direction upon releasing the move.
  •   Roy now removes the Sword of Seals from his sheath once he has finished sheathing it in Critical Hit.

Gallery

Character Showcase Video

<youtube>FtDn6HBn_Qk</youtube>

Trivia

  • Roy's pose in his official artwork resembles his Counter's counterattack, but while holding the Sword of Seals in a reverse grip.
    • It also resembles his pose from his Smash 4 reveal trailer.