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Meta Knight (SSBB)/Neutral attack

Overview

 
Hitbox duration of Meta Knight's neutral attack.

When the attack button is pressed while standing still, Meta Knight will shout a battle cry, and slash with Galaxia in several directions. If the button is held, Meta Knight will continue to slash all around him, which can be done indefinitely. Opponents that are hit may get temporarily stuck in the barrage if they don't SDI properly. This move is mostly situational as it is little more than a punishing tool against opponents that recklessly approach Meta Knight, and some of Meta Knight's attacks with greater reach and less ending lag tend to be more practical for this purpose, most notably his neutral special. Opponents with disjointed hitboxes such as Marth can easily hit Meta Knight during this move. Like most of Meta Knight's moves, this move has transcendent priority.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 2% 0   8 40 0 5.0 Root 0.0 4.8 6.0 1.0x 1.0x 0%               Slash  
1 0 2% 0   8 40 0 5.0 Root 0.0 4.8 14.8 1.0x 1.0x 0%               Slash  
Hit 2
0 0 2% 0   8 40 0 5.0 Root 0.0 6.0 7.2 1.0x 1.0x 0%               Slash  
1 0 1% 0   8 40 0 5.0 Root 0.0 11.2 14.8 1.0x 1.0x 0%               Slash  
Hit 3
0 0 1% 0   8 40 0 5.0 Root 0.0 5.6 -9.2 1.0x 1.0x 0%               Slash  
1 0 2% 0   8 40 0 5.0 Root 0.0 5.6 -3.6 1.0x 1.0x 0%               Slash  
2 0 2% 0   8 40 0 5.0 Root 0.0 5.6 0.0 1.0x 1.0x 0%               Slash  
Hit 4
0 0 2% 0   8 40 0 5.0 Root 0.0 6.4 7.2 1.0x 1.0x 0%               Slash  
1 0 1% 0   8 40 0 5.0 Root 0.0 10.4 13.6 1.0x 1.0x 0%               Slash  
Hit 5
0 0 2% 0   8 40 0 5.0 Root 0.0 6.4 -2.0 1.0x 1.0x 0%               Slash  
1 0 1% 0   8 40 0 5.0 Root 0.0 5.6 -10.4 1.0x 1.0x 0%               Slash  
Final hit
0 0 2% 0   13 60 0 4.0 Root 0.0 5.0 14.0 1.0x 1.0x 0%               Slash  
1 0 2% 0   13 60 0 4.0 Root 0.0 5.0 9.0 1.0x 1.0x 0%               Slash  
2 0 2% 0   13 60 0 4.0 Root 0.0 5.0 4.0 1.0x 1.0x 0%               Slash  

Timing

First loop frame 6
Hit 1 7
Hit 2 11
Hit 3 15
Hit 4 20
Hit 5 24
Last loop frame 27
Final hit 28
Animation length 38
                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point

Trivia

  • Meta Knight is the only character to enter his rapid jab without having any single hits beforehand.