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Super Smash Bros. Ultimate

Super Smash Bros. Ultimate

Revision as of 22:06, June 12, 2018 by Cyberlink420 (talk | contribs) (→‎Stages: This one was found too.)
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Super Smash Bros. Ultimate
File:Super Smash Bros Ultimate Logo.jpg
Publisher(s) Nintendo
Projected release date December 7, 2018
Genre(s) Fighting

Super Smash Bros. Ultimate (大乱闘スマッシュブラザーズ Special) is an upcoming fighting game for the Nintendo Switch. It was first announced on March 8th, 2018 at the end of the Nintendo Direct released the same day. It will be the fifth installment in the Super Smash Bros. series (sixth if both versions of Super Smash Bros. 4 are counted as two games). The game is scheduled to release on December 7, 2018.

Trailer

The first teaser trailer was revealed at the end of the Nintendo Direct on March 8th, 2018. It suggested that Inklings were newcomers to the game (although this had not yet been explicitly confirmed at the time).

Confirmed elements

All 63 characters from all four Smash Bros. games return as playable characters. Inkling, with Boy and Girl designs from the original Splatoon, has been confirmed to appear in the game. Ridley is confirmed to be a playable character with Meta Ridley as an alternate costume. Daisy is confirmed to be a playable clone character (or Echo Fighter (ϵ)) of Peach.

Veterans (65)
 
Mario
 
 
Luigi
 
 
Peach
 
 
Bowser
 
 
Dr. Mario
 
 
Rosalina & Luma
 
 
Bowser Jr.
 
 
Yoshi
 
 
Donkey Kong
 
 
Diddy Kong
 
 
Link
 
 
Zelda
 
 
Sheik
 
 
Ganondorf
 
 
Young Link
 
 
Toon Link
 
 
Samus
 
 
Zero Suit Samus
 
 
Kirby
 
 
Meta Knight
 
 
King Dedede
 
 
Fox
 
 
Falco
 
 
Wolf
 
 
Pikachu
 
 
Jigglypuff
 
 
Mewtwo
 
 
Pichu
 
       
Pokémon Trainer (Squirtle, Ivysaur, Charizard)
 
 
Lucario
 
 
Greninja
 
 
Captain Falcon
 
 
Ness
 
 
Lucas
 
 
Ice Climbers
 
 
Marth
 
 
Roy
 
 
Ike
 
 
Robin
 
 
Lucinaε
 
 
Corrin
 
 
Mr. Game & Watch
 
 
Pit
 
 
Palutena
 
 
Dark Pitε
 
 
Wario
 
 
Olimar
 
 
R.O.B.
 
 
Villager
 
 
Wii Fit Trainer
 
 
Little Mac
 
 
Shulk
 
 
Duck Hunt
 
 
Snake
 
 
Sonic
 
 
Mega Man
 
 
Pac-Man
 
 
Ryu
 
 
Cloud
 
 
Bayonetta
 
 
Mii Brawler
 
 
Mii Swordfighter
 
 
Mii Gunner
 
Newcomers (24)
 
Daisyε
 
 
Piranha Plant (DLC)
 
 
King K. Rool
 
 
Ridley
 
 
Dark Samusε
 
 
Incineroar
 
 
Chromε
 
 
Byleth (DLC)
 
 
Isabelle
 
   
Pyra/Mythra (DLC)
 
 
Inkling
 
 
Min Min (DLC)
 
 
Kenε
 
 
Sephiroth (DLC)
 
 
Simon
 
 
Richterε
 
 
Joker (DLC)
 
 
Hero (DLC)
 
 
Banjo & Kazooie (DLC)
 
 
Terry (DLC)
 
 
Steve (DLC)
 
 
Kazuya (DLC)
 
 
Sora (DLC)
 

Bold denotes starter characters.
"ε" denotes Echo Fighters.

Stages

An unnamed stage based on New Donk City from Super Mario Odyssey has also been confirmed to appear. It has also been confirmed that either Flat Zone 2 or Flat Zone X will appear; however, it can not be determined which one it is at the moment. The same is also true for PictoChat or PictoChat 2.

Development

Towards the end of Super Smash Bros. 4's post-launch development, Masahiro Sakurai announced that his next project had been decided and that he would be taking a small vacation following the end of development.[1] Prior to leaving Bandai Namco, presumably sometime in 2016, Tiago Sonobe, then a software engineer and graphics programmer for the company, started development on the game's rendering engine. On November 12th, 2017, Nintendo filed a number of trademarks, notably including a Japanese Super Smash Bros. logo.[2]

A Super Smash Bros. title for Nintendo Switch was later officially revealed on March 8th, 2018 via a Nintendo Direct. Shortly after, Sakurai confirmed in a tweet that he had been working on the game "in silence, day after day".[3][4] On March 22nd, 2018, Nintendo announced the Super Smash Bros. Invitational 2018, a tournament taking place on June 12th where invited professional players will play the upcoming game. This will likely be the first glimpse of actual gameplay, alongside other footage that will be taken at Nintendo's E3 event. In volume 542 of his Famitsu article, Sakurai revealed that his work schedule had been cut down significantly, citing strict regulations regarding work hours.[5] On April 18th, 2018, Nintendo again filed a number of trademarks for several game logos, including the Super Smash Bros. logo. Most of these game logos originate from games with some relationship to the Smash series, including Pikmin, Star Fox, and F-Zero. These trademarks were approved on May 14th, 2018.[6]

Changes from SSB4

Gameplay changes

Transformation-type Final Smashes have been removed so players can focus more on fighting; as a result, many fighters receive new Final Smashes. Fighters inflict more damage during one-on-one fights to increase gameplay speed. In timed matches, characters in the lead will flash gold. Shield dodging often will cause lag leaving fighters vulnerable.

Gallery

Trivia

  • This is the first Super Smash Bros. game since the original Super Smash Bros. to not be announced alongside new hardware. Super Smash Bros. Melee was revealed alongside the final retail version of the Nintendo GameCube at E3 2001, Super Smash Bros. Brawl was announced alongside the Wii itself, then-codenamed Revolution at E3 2005, and Super Smash Bros. 4 was announced alongside the Wii U at E3 2011. Moreover, unlike the latter two games, this is the first time since Super Smash Bros. Melee that a Smash Bros. game is not announced years in advance, as Super Smash Bros. Brawl was announced in 2005 and revealed a year later, and Super Smash Bros. 4 was announced in 2011 and revealed two years later, with both released in 2008 and 2014 respectively.
  • This is the first Super Smash Bros. game to not feature the involvement of Satoru Iwata as he passed away in July 2015.
  • This is the first Smash game since Melee where no veteran characters were cut. This game also brings back the greatest number of cut veterans, with the total being 7 (Ice Climbers, Young Link, Pichu, Squirtle, Ivysaur, Wolf and Snake).
  • This is the first Super Smash Bros. game to have a planned simultaneous worldwide release.

References

External links