Overview
A drill kick. The final hit has a weak meteor effect. An effective combo starter on grounded opponents, and a dangerous edge-guarding move on recovering opponents. Low ending lag makes it relatively safe to use off-stage. It can also be lead in to a foot stool jump. This move can combo into a vast majority of Kirby's arsenal at almost any percent.
Hitboxes
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent | Effect | SFX level |
---|---|---|---|---|---|---|---|---|
Foot | 1% (Hits 1-5), 2% (Hit 6), 2% (Landing) | 270 | 20 | 110 | — | ? | Normal | ? |
Timing
Attack
Initial autocancel | 1-17 |
---|---|
Hits 1-5 | 18-19, 21-22, 24-25, 27-28, 30-31 |
Hit 6 | 34 |
Ending autocancel | 48- |
Interruptible | 55 |
Animation length | 59 |
Landing lag
Hitboxes | 1-3 |
---|---|
Animation length | 17 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|