Super Smash Bros. 4

Kirby (SSB4)/Down aerial

Hitbox visualization showing Kirby's down aerial.
Hitbox visualization showing Kirby's down aerial'S landing hitbox.

Overview

A drill kick. The final hit has a weak meteor effect. An effective combo starter on grounded opponents, and a dangerous edge-guarding move on recovering opponents. Low ending lag makes it relatively safe to use off-stage. It can also be lead in to a foot stool jump. This move can combo into a vast majority of Kirby's arsenal at almost any percent.

Hitboxes

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Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent Effect SFX level
Foot 1% (Hits 1-5), 2% (Hit 6), 2% (Landing) 270 20 110 ? Normal ?

Timing

Attack

Initial autocancel 1-17
Hits 1-5 18-19, 21-22, 24-25, 27-28, 30-31
Hit 6 34
Ending autocancel 48-
Interruptible 55
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lag

Hitboxes 1-3
Animation length 17
                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible