Super Smash Bros. 4

Link (SSB4)/Up special/Default

< Link (SSB4)‎ | Up special
Revision as of 20:27, January 29, 2018 by Zeckemyro (talk | contribs)
Hitbox visualization showing Link's grounded Spin Attack.
Hitbox visualization showing Link's aerial Spin Attack.
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Hitboxes

Ground

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early hit
0 0 14% 0   60 85 0 4.0 1001 -1.0 1.0 -2.0 1.0x 1.4x 0%               Slash  
1 0 14% 0   60 85 0 3.0 1001 2.6 0.5 0.8 1.0x 1.4x 0%               Slash  
2 0 11.2% 0   60 85 0 3.0 1001 6.5 0.0 2.5 1.0x 1.0x 0%               Slash  
Clean hit
0 0 12% 0   48 85 0 4.0 1001 -1.0 1.0 -2.0 1.0x 1.0x 0%               Slash  
1 0 12% 0   48 85 0 3.0 1001 4.3 1.0 -2.0 1.0x 1.0x 0%               Slash  
2 0 9.6% 0   48 85 0 3.0 1001 7.0 1.0 -2.0 1.0x 1.0x 0%               Slash  
Late hit
0 0 9% 0   48 82 0 4.0 1001 -1.0 1.0 -2.0 1.0x 1.0x 0%               Slash  
1 0 9% 0   48 82 0 3.0 1001 4.3 1.0 -2.0 1.0x 1.0x 0%               Slash  
2 0 7.2% 0   48 82 0 3.0 1001 7.0 1.0 -2.0 1.0x 1.0x 0%               Slash  
Latest hit
0 0 7% 0   20 80 0 4.0 1001 -1.0 1.0 -2.0 1.0x 1.0x 0%               Slash  
1 0 7% 0   20 80 0 3.0 1001 4.3 1.0 -2.0 1.0x 1.0x 0%               Slash  
2 0 5.6% 0   20 80 0 3.0 1001 7.0 1.0 -2.0 1.0x 1.0x 0%               Slash  

Air

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 4% 0   0 100 70 4.0 1001 0.0 4.0 1.0 1.0x 1.0x 0%               Slash  
1 0 4% 0   0 100 40 4.0 1001 0.0 -4.0 -1.0 1.0x 1.0x 0%               Slash  
2 0 4% 0   0 100 85 5.0 1001 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  
Hit 2
0 0 2% 0   0 100 90 5.0 1001 4.0 0.0 0.0 1.0x 1.0x 0%               Slash  
Hit 3
0 0 2% 0   0 100 60 4.0 1001 0.0 3.0 2.5 1.0x 1.0x 0%               Slash  
1 0 2% 0   0 100 50 4.5 1001 0.0 -3.0 -2.5 1.0x 1.0x 0%               Slash  
2 0 2% 0   0 100 85 5.0 1001 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  
Hit 4
0 0 2% 0   0 100 90 6.5 1001 4.0 0.0 0.0 1.0x 1.0x 0%               Slash  
Hit 5
0 0 2% 0   0 100 50 4.0 1001 0.0 3.0 2.5 1.0x 1.0x 0%               Slash  
1 0 2% 0   0 100 55 4.5 1001 0.0 -3.0 -2.5 1.0x 1.0x 0%               Slash  
2 0 2% 0   0 100 85 5.0 1001 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  
Hit 6
0 0 2% 0   0 100 90 6.5 1001 4.0 0.0 0.0 1.0x 1.0x 0%               Slash  
Hit 7
0 0 2% 0   0 100 60 4.0 1001 0.0 3.0 1.5 1.0x 1.0x 0%               Slash  
1 0 2% 0   0 100 50 4.5 1001 0.0 -3.0 -1.5 1.0x 1.0x 0%               Slash  
2 0 2% 0   0 100 85 5.0 1001 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  
Hit 8
0 0 2% 0   0 100 90 6.5 1001 4.0 0.0 0.0 1.0x 1.0x 0%               Slash  
Hit 9
0 0 4% 0   30 200 0 7.0 1001 3.5 0.0 0.0 1.0x 1.8x 0%               Slash  
1 0 4% 0   30 200 0 7.0 0 0.0 10.0 10.0 1.0x 1.8x 0%               Slash  

Timing

Charges between 4-5
Early hit 8-9
Clean hit 10-14
Late hit 15-24
Latest hit 25-40
Interruptible 78
Animation length 96
                                                                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible