From SmashWiki, the Super Smash Bros. wiki
Hitbox visualization showing Dark Samus's neutral special, Charge Shot, at maximum charge.
Hitbox visualization showing Dark Samus's neutral special, Charge Shot, at minimum charge.
Overview[edit]
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Update History[edit]
3.0.0
Charge Shot deals significantly less shield damage.
Hitboxes[edit]
The ID 0 and 1 hitboxes are used for no charge and full charge, respectively. For every charge frame, Charge Shot's damage, shield damage, base knockback, knockback scaling, and radius are linearly scaled from the ID 0 hitbox to the ID 1 hitbox. The sound effect's level also changes to M (Medium) when reaching at least half of the move's charge, then to L (Large) at full charge. The effective values can be calculated by the following formulas:
- Damage:
5 + 23 * charge frames / 112
- Shield damage:
-2.5 - 4.5 * charge frames / 112
- Base knockback:
14 + 32 * charge frames / 112
- Knockback scaling:
42 + 8 * charge frames / 112
- Radius:
1.9 + 6.1 * charge frames / 112
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
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Minimum charge
|
0 |
0 |
0 |
5.0% |
-2.5 |
 |
Speed-based |
14 |
42 |
0 |
 |
1.9 |
top |
0.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
All |
All |
 |
 |
 |
 |
 |
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Maximum charge
|
1 |
0 |
0 |
28.0% |
-7.0 |
 |
Speed-based |
46 |
50 |
0 |
 |
8.0 |
top |
0.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
All |
All |
 |
 |
 |
 |
 |
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Not fully charged[edit]
Charge-canceling the move incurs 4 frames of lag before the selected action.
Charges between
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13-14
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Hitbox (from release)
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16-75 (3-62)
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Interruptible (grounded; from release)
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45 (32)
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Interruptible (aerial; from release)
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46 (33)
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Animation length (from release)
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67 (54)
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Fully charged[edit]
Hitbox
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16-75
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Interruptible (grounded)
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61
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Interruptible (aerial)
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46
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Animation length
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74
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The fully charged version has a shorter animation (74 frames → 70), allowing Kirby to fast fall, grab ledges, and activate a held Assist Trophy earlier after using it.
Parameters[edit]
Total charge time
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112 frames
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Minimum recoil speed after shot
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-0.1
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Maximum recoil speed after shot
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-0.8
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Lifetime
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60 frames
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Minimum speed
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1.6
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Maximum speed
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3.3
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Minimum size multiplier
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0.3
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Maximum size multiplier
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1
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Can pierce opponents?
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No
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Dark Samus's moveset
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