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Dark Samus (SSBU)/Up special
From SmashWiki, the Super Smash Bros. wiki
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Overview[edit]
Hitboxes[edit]
Grounded[edit]
Aerial[edit]
Timing[edit]
Grounded[edit]
The move enables ledge grabs from the front starting on frame 8, and from behind starting on frame 28.
Intangibility | 3-6 |
---|---|
Hit 1 | 4-6 |
Multihits (early) | 7-11 (rehit rate: 3) |
Multihits (mid) | 12-14 (rehit rate: 3) |
Multihits (late) | 15-24 (rehit rate: 3) |
Final hit | 25-26 |
Animation length | 38 |
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Aerial[edit]
The move enables ledge grabs from the front starting on frame 6, and from behind starting on frame 30.
Intangibility | 3-4 |
---|---|
Multihits (early) | 5-10 (rehit rate: 2) |
Multihits (late) | 11-26 (rehit rate: 2) |
Final hit | 27-28 |
Animation length | 47 |
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Landing[edit]
Interruptible | 25 |
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Animation length | 41 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Vulnerable |
![]() Intangible |
![]() Interruptible |
Parameters[edit]
Initial grounded speed | 0.35 (horizontal) 2.8 (vertical) |
---|---|
Air acceleration | 0.017 |
Air speed | 0.57 |
Stick sensitivity to reverse | 0.25 |
Landing lag | 24 frames |
Helplessness air speed multiplier | 0.66 |
Trivia[edit]
- Every hitbox except the final hit is coded as an extended hitbox despite not being extended. This prevents them from interpolating.
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