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Dark Samus (SSBU)/Side special
From SmashWiki, the Super Smash Bros. wiki
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Dark Samus side special hitbox visualizations. | ||||
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Missile | Super Missile | |||
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Overview[edit]
Dark Samus fires a Missile with a tilt input or a Super Missile with a smash input. The missiles have a life of 120 and 76 frames respectively.
Update History[edit]
Missiles follow the Pokémon Trainer's new Pokémon if they switch after the missile was fired.
Hitboxes[edit]
Due to the 0° angle's special behavior in Ultimate, the homing Missile's angle changes to 32° if it deals knockback of at least 120 units. However, under normal damage and knockback conditions, this does not take effect until ludicrously high damage percents (over 500% for middleweights).
Timing[edit]
For the aerial versions of both Missile types, manual horizontal movement is enabled starting on frame 35.
Missile[edit]
Missile | 18-137 |
---|---|
Interruptible (grounded) | 55 |
Interruptible (aerial) | 60 |
Animation length | 72 |
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Super Missile[edit]
Super Missile | 21-96 |
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Interruptible (grounded) | 58 |
Interruptible (aerial) | 62 |
Animation length | 82 |
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Grounded | ![]() |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Prop event |
![]() Interruptible |
Parameters[edit]
Move[edit]
Smash input window | 5 frames |
---|---|
Horizontal speed divisor | 2 |
Air friction | 0.0025 |
Missile X offset | 1u |
Maximum Homing Missiles at a time | 2 |
Maximum Super Missiles at a time | 1 |
Homing Missile[edit]
Lifetime | 120 frames |
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Initial speed | 1.15 |
Homing deviation per frame | 0.65° |
Maximum homing deviation | 70° |
Period before decelerating | 85 frames |
Speed multiplier per frame when decelerating | 0.95 |
Minimum speed | 0.4 |
Super Missile[edit]
Initial speed | 0.18 |
---|---|
Period before accelerating | 26 frames |
Lifetime upon accelerating | 50 frames |
Acceleration | 0.16 |
Maximum speed | 4.2 |
Rotation speed | 2 |
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