Captain Falcon (SSB4)/Up special/Default
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Overview[edit]
Leaps upward and grabs any opponent that comes in range, launching them away with an explosion. If successful, Captain Falcon will flip backward while shouting "YES!", and can use the move again instead of becoming helpless. Deals 5% on the first hit and 12% when thrown.
Hitboxes, Grabboxes and Throw[edit]
Early Grabboxes[edit]
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 4.5 | 0 | 0.0 | 12.0 | 7.0 | — | ||||
0 | 5.5 | 0 | 0.0 | 8.8 | 13.7 | — |
Late Grabboxes[edit]
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 4.5 | 0 | 0.0 | 12.0 | 7.0 | — |
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 6% | Forwards | 70 | 50 | 0 | 0 | None | None |
Latch[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 5% | 0 | 0 | 0 | 0 | 9.6 | 2 | 0.0 | 0.0 | 0.0 | 1.0x | 1.0x | 0% | None |
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 8% | Forwards | 100 | 10 | 0 | 0 | None | None |
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12% | Forwards | 40 | 82 | 0 | 0 | None | None | |||
1 | 8% | Forwards | 100 | 10 | 0 | 0 | None | None |
Timing[edit]
Rising[edit]
Early grabboxes | 14 |
---|---|
Late grabbox | 15-30 |
Animation length (aerial) | 63 |
Animation length (grounded) | 64 |
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Throw[edit]
Hitbox | 3-4 |
---|---|
Throw release | 17 |
Interruptible | 77 |
Animation length | 91 |
Landing lag[edit]
Animation length | 30 |
---|
Lag time |
Hitbox |
Grab |
Throw point |
Interruptible |
|