Classic Mode (SSBB)
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Classic Mode Layout
Universe | Battle Types | Enemies | Stages |
---|---|---|---|
Stage 1 - The Legend of Zelda | Team, or Normal | Link, Zelda/Sheik, Ganondorf, Toon Link | Bridge of Eldin, Pirate Ship |
Stage 2 - Yoshi, Donkey Kong (Minor Mario Characters) | Giant (Yoshi series only, 2 allies (helped by the Donkey Kong characters)), Team (Donkey Kong universe only, Donkey & Diddy Kong are fought alphabetically with Yoshi as player's ally), or Normal | Yoshi | Yoshi's Island |
Donkey Kong, Diddy Kong | Rumble Falls, 75 m | ||
Stage 3 - Pokémon | Giant (1 ally), Team, or Normal | Pikachu, Jigglypuff, Pokémon Trainer, Lucario | Pokémon Stadium 2, Spear Pillar |
Stage 4 - Fire Emblem or EarthBound (Originally Japanese-only RPGs) | Giant (1 ally), Team, Multi, or Normal | Marth, Ike | Castle Siege |
Ness, Lucas | New Pork City | ||
Bonus Stage 1: Target Smash! (same level as the chosen difficulty) | Break The Targets | Targets | Appropriate Target Smash!! map |
Stage 5 - Kirby | Giant (1 ally), Team, Multi, or Normal | Kirby, King Dedede, Meta Knight | Halberd |
Stage 6 - Metroid or Pikmin (Planet explorers) | Giant (no allies), Multi, Metal, or Normal | Samus/Zero Suit Samus | Norfair, Frigate Orpheon |
Olimar | Distant Planet | ||
Stage 7 - Star Fox or F-Zero (Spaceship flyers) | Giant (no allies), Team (Star Fox universe only, Captain Falcon is a random ally, order of opponents are Fox, Wolf, and Falco), Multi, Metal, or Normal | Fox, Falco, Wolf | Lylat Cruise |
Captain Falcon | Port Town Aero Dive | ||
Stage 8 - Super Mario Bros. | Giant (no allies), Team, Multi, Metal, or Normal | Mario, Luigi, Peach, Bowser | Delfino Plaza, Luigi's Mansion, Mario Circuit, Mushroomy Kingdom |
Stage 9 - Game & Watch, Kid Icarus, Ice Climber or R.O.B. (Obscure classic characters) | Giant (no allies), Multi, Metal, or Normal | Mr. Game & Watch | Flat Zone 2 |
Pit | Skyworld | ||
Ice Climbers | Summit | ||
R.O.B. | Mario Bros., Delfino Plaza (if Mario Bros. has not been unlocked yet) | ||
Stage 10 - WarioWare, Metal Gear, or Sonic the Hedgehog (Third party characters, or portrayed that way in-universe) | Giant (no allies), Multi, Metal, or Normal | Wario | WarioWare, Inc. |
Snake | Shadow Moses Island | ||
Sonic | Green Hill Zone | ||
Bonus Stage 2: Target Smash! (1 level higher, if played on Intense, level 5 again) | N/A | N/A | Appropriate Target Smash!! map |
Stage 11 - Free for All | Free for all with three computers | Three random characters that have not been fought yet | Final Destination |
Stage 12 - Master Hand/Crazy Hand Battle | Enemies have stamina based on difficulty selected | Master Hand (and, depending on situation, Crazy Hand) | Final Destination |
As one unlocks more characters and stages, the rest of the battle types will be chosen. There are:
- 2 Target Smash!!
- 3 Single
- 2 Team
- 2 Multi-Man
- 2 Giant
- 1 Metal
- 1 4 player free for all
- 1 Final
Note: Each battle type will never be the same as the previous round.
Rewards
- Clearing on Easy gives the player a sticker of a running Chibi-Robo.
- Clearing on Normal gives the player Icicle Mountain Music.
- Clearing on Hard gives the player Credits (Super Smash Bros.) Music.
- Clearing on Very Hard gives the player the Striker Mario Trophy.
- Clearing on Intense gives the player a trophy of Crazy Hand.
- Clearing with 10 characters will challenge the player to defeat Sonic. Beating him will unlock him, the Green Hill Zone stage and the Assist Trophy, Shadow the Hedgehog.
- Clearing on any difficulty will challenge the player to defeat Marth, assuming that no other secret fighters appear, and beating him will unlock him.
- Clearing without using any continues will challenge the player to defeat Luigi. Beating him will unlock him.
- Clearing on Normal or higher in 12 minutes will challenge the player to defeat Captain Falcon, and beating him will unlock him.
- Clearing on Hard or higher as Link or Zelda will challenge the player to defeat Ganondorf, and beating him will unlock him.
- Clearing after beating the SSE will challenge the player to defeat Toon Link. Beating him will unlock him.
- Clearing with 20 different characters gives the player a trophy of Master Hand.
- Clearing with all characters gives the player the Paper Mario Trophy.
- Collecting all character trophies (including both Zelda and Sheik, both Samus and Zero Suit Samus, and all three of Squirtle, Ivysaur, and Charizard) gives the player the Creeping Chrysanthemum trophy.
- Clearing Classic Mode on any difficulty with any character will give the player a trophy of the character used. In the case of Zelda, Samus and the Pokemon Trainer, only a trophy of the character who landed the final blow on Master Hand will be obtained.
Trivia
- In Brawl, Halberd will always be fought on in stage 5 due to only Kirby characters being fought in stage 5, and Halberd is the only eligible stage from the Kirby universe for Classic Mode (Green Greens is a Melee stage, and thus never appears).