Luigi (SSB)
Luigi in Super Smash Bros. | |
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Universe | Mario |
Other playable appearances | in Melee in Brawl in SSB4 |
Availability | Unlockable |
Tier | C (12) |
Luigi (ルイージ, Luigi) appears in Super Smash Bros. as one of the four unlockable characters. He is a clone of Mario, keeping most of his moves and animations, though differing in terms of attributes. Like him, Luigi is voiced by Charles Martinet, albeit his voice clips' are merely higher pitched versions of Mario's voice clips.
Luigi ranks 12th on the tier list, making him the lowest ranked out of all characters in the original Super Smash Bros. Luigi's combo ability is varied and versatile, and they can be followed by his most devastating finisher, the Super Jump Punch. He also has a long distanced recovery. However, his weaknesses are extremely overwhelming: he has very slow movement speed, with the slowest traction and dashing and air speeds, along with the third lowest falling speed and gravity. Despite the latter attribute giving him great jump prowess, it also gives him a high short hop. Like Mario, his reach is poor, giving him trouble at hitting opponents. Altogether, these attributes result in very weak and almost complete lack of offensive options in the neutral game, despite having Fireball as a projectile. While being a clone in terms of attacks, some of his attacks are much weaker, an exception to it being Super Jump Punch, which is hard to land without confirming a combo into it. Lastly, his recovery is predictable despite being long distanced, and he is easier to gimp because of his lower air speed. As a result of these attributes, he has almost no dedicated players in competitive play, and suffers from terrible tournament results.
How to unlock
Complete Break the Targets with all eight of the starter characters, then defeat Luigi on Peach's Castle.
Attributes
Luigi is notable for being the only full clone in Smash 64. Many of his attacks are similar to Mario's, although there are differences. Luigi's main problem is his terrible physics - a combination of slow dashing speed, very slow air speed, low traction, and low falling speed gives him very poor mobility and big trouble approaching, even with a projectile in his Fireballs. He also has a high short hop and short range.
Luigi has a relatively good recovery - despite being on the more predictable side, his jumps are high and Super Jump Punch travels a fairly high distance, with Luigi Cyclone being an additional recovery option (though it requires very fast button mashing to give distance). Luigi's Fire Jump Punch is a very powerful KO move, and it can be combo'd into with a down aerial or forward aerial. Despite this, however, Luigi generally cannot combo well due to his very low air speed. His down aerial is his main combo move, but being a drill, it can be SDI'd out of, hindering its effectiveness. The Luigi Cyclone (his down special move) can pseudo-spike most characters as an edgeguarding technique, but this is ineffective against characters who can recover from it quickly, including Pikachu, Mario, and other Luigis. Luigi has the highest initial jump in the game, which can be a good thing on stages like Hyrule, but it gives him a high short hop, which further hinders his combo ability, especially since it's also rather slow. Luigi lacks a particularly powerful KO move outside his Fire Jump Punch, limiting his KO options.
Luigi overall has poor matchups, being heavily countered by Pikachu and having a 40-60 matchup against six characters in the game. He does however have an even matchup against Yoshi and Donkey Kong, and he also does well against Samus and Jigglypuff, hard countering the latter due to his Fire Jump Punch.
In doubles
Overall, Luigi is considered a decent mid-tier in doubles. With a teammate to distract opponents, Luigi gains several opportunities for devastating Fire Jump Punch combos, and his poor approach can be covered by a fast teammate like Fox. Luigi's primary weaknesses are his poor range and poor air speed, which is why he is usually partnered with a character who can cover those disadvantages (like Captain Falcon or Pikachu). He is considered a great combo with Mario due to their combo and KOing options being nearly identical, allowing them to combo extensively.
Differences from Mario
Aesthetics
- Luigi's taunt is different, being a bashful kick to the ground.
- It can actually hurt opponents, dealing high fixed knockback and 1% damage if it connects.
- All of Luigi's victory poses are different.
- Luigi's fighting stance is unique.
Attributes
- Luigi is overall weaker than Mario.
- Luigi's falling speed is slower than Mario's (44 → 42), hurting his vertical survivability.
- His slower falling speed somewhat aids him in recovering.
- Luigi has faster attacks in general, such as his down smash.
- Luigi dashes slower than Mario (44 → 40).
- Luigi jumps much higher than Mario.
- Due to this, Luigi's short hop is higher, impairing his combo ability.
- Luigi has much slower air speed compared to Mario (30 → 22.5).
- Luigi has significantly lower traction than Mario (0.7 → 1.5), giving him less ground control.
Ground attacks
- Forward smash (18%/17%16% → 16%/15%/14%), forward tilt (14%/13%/12% → 10%), and down tilt (12% → 7%) all deal less damage.
- Luigi's dash attack is a signature flurry of weak punches. It is less useful and slower than Mario's dash attack.
- Luigi's down tilt is a simple jab with his foot rather than a sweep kick. It is faster than Mario's down tilt.
Throws/other attacks
- Front and back throw's damage outputs are reversed.
Special moves
- Luigi's Super Jump Punch has a sweetspot in the first frame of the move, which deals 25% damage and extremely high knockback.
- However, it possesses a sourspot which deals 1% damage and no knockback at all.
- Luigi Cyclone only possesses two hitboxes which deal 15% and 18%, respectively, and it is not a multi-hitting move. These hitboxes do not deal set knockback, granting the move KO potential.
- However, the Luigi Cyclone requires more button mashing to rise up.
- Luigi Cyclone cannot meteor smash airborne opponents.
- Luigi's Fireball is not affected by gravity and is green instead of red.
Differences between game versions
In his transition to NTSC, Luigi overgone many changes, both positive and negative, which makes him slightly less of a clone than Mario. However, he was untimately nerfed due to his lower mobility and the higher SDI presence. Despite this, he ironically has better matchups in the NTSC version, due to the changes to SDI also nerfing several character's combo options. Altogether, he is a worse character than in the Japanese version, but fares better due to the different gameplay mechanics, though not by much.
Attributes
- Luigi is very slightly bigger (1.0x → 1.12x).
- Luigi's head hurtbox dimensions are very slightly smaller ({155,200,150} → {155,160,150}).
- Air speed is reduced (26.0 → 22.5).
- Rolls travel farther.
Throws
- Forward throw does more damage (12% → 16%) but less base knockback (80 → 70).
- Back throw does less damage (16% → 12%) but has more base knockback (70 → 80).
Special attacks
- Fireballs have lower knockback (22 base/50 scaling → 10/25) and travel a shorter distance.
- Grounded Fire Jump Punch's sweetspot has a different angle (80° → 90°) making it more powerful despite its different knockback values (100 base/78 scaling → 90/80).
- Aerial Fire Jump Punch's sweetspot deals more damage (24% → 25%) with higher knockback scaling (78 → 80).
- Aerial Fire Jump Punch's sourspot deals less damage (2% → 1%).
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 2% | Two punches and a kick. This move is a natural combo. Taken directly from Mario's attack combo in Super Mario 64. | ||
2% | ||||
4% | ||||
Forward tilt | 10% | Decent spacer and KOs at very high damage percentages. Can be angled. | ||
Up tilt | 10% | Does an uppercut, and has many of the same uses as Mario's uppercut in that it is a good combo starter, chains into itself, and can KO at high percentages. Can be angled. | ||
Down tilt | 7% | Low knockback and range. An easily countered move unless there's a good strategy behind it. | ||
Dash attack | 12% if all hits connect | Six hits, 2% per hit. The last hit has no knockback, and coupled with some ending lag, this move is easily punished. | ||
Forward smash | ↗ | 16% | The exact same as Mario's; winds up for a second and punches with an enlarged fist. Powerful, but the weakest forward smash in the game. Using it in a short step will cause Luigi to slide forward a short distance. | |
→ | 15% | |||
↘ | 14% | |||
Up smash | 19% | Lunges head upwards in an arc. Very powerful vertical finisher; tied with Mario and Jigglypuff for strongest up smash in the game. Can KO as low as 73% on Dream Land. | ||
Down smash | 17% | Faster than Mario's, and good damage and power. | ||
Neutral aerial | 14% (clean), 11% (late) | Does a sex kick, which gets weaker over time. | ||
Forward aerial | 16% (clean), 10% (late) | Spin kick. Luigi sticks his feet out in front, his body aimed forward with them, and spins. | ||
Back aerial | 16% (clean), 10% (late) | Thrusts his feet back and flips. | ||
Up aerial | 12% (clean), 9% (late) | Great for juggling or KO-ing, depending on what angle the foe is hit on. | ||
Down aerial | 24% if all hits connect | Drill kick, 8 hits, 3% per hit. Like Mario's, this is a meteor smash that can be used to edgeguard opponents. Last hit does not have knockback. | ||
Grab | — | |||
Forward throw | 16% | Same as Mario, swings foe once and tosses them in front with good power. | ||
Back throw | 12% (throw), 10% (collateral) | Swings three times and tosses foe behind with excellent KO power, a throw from Super Mario 64. | ||
Forward roll Back roll |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
6% | Leg sweeps and gets up, similar to his d-smash. | ||
Floor attack (back) Floor getups (back) |
6% | Leg sweeps and gets up, similar to his d-smash. | ||
Edge attack (fast) Edge getups (fast) |
6% | Gets up and somersaults. | ||
Edge attack (slow) Edge getups (slow) |
6% | Slowly gets up and kicks. | ||
Neutral special | Fireball | 6% | Throws a green fireball as a projectile. Unlike Mario's, it is not affected by gravity and travels forward perfectly straight, even in midair. | |
Up special | Super Jump Punch | 25% (sweetspot), 1% (sourspot) | Does a jumping uppercut. Although it is visually similar to Mario's, it functions very differently. If Luigi is right next to the opponent and does it, it will become a Fire Jump Punch, a move with high damage and powerful knockback, able to KO Jigglypuff at rather low percentages. It can also be combo'd into from a down aerial, or a forward aerial hitting with the weak hitbox (on Luigi's feet). Otherwise, the sour spot deals almost no damage and knockback, leaving Luigi extremely vulnerable. Luigi has some devastating combos involving the Fire Jump Punch. Like Mario's, it is a good recovery move. | |
Down special | Luigi Cyclone | 15% (loop), 18% (final hit) | A spinning attack that resembles the Spin Jump from Super Mario World. Unlike Mario's, it has only two hits: one at the beggning, and one at the end. Once he lands, his hitboxes will become inactive except for the second hit, making him very punishable. If two hits connect, it will deal a total of 26-33% damage. If the B button is pressed repeatedly in midair, Luigi will rise upwards. It has vertical KO power at percentages under 100% when used close to the upper blast line, and can be used as a followup to an up aerial. |
On-screen appearance
- Jumps out of a Warp Pipe just like Mario.
Taunt
- Puts his arms by his sides and slightly behind him, lowers his head and kicks with his left foot. If the foot connects with an opponent it deals 1% damage with set knockback and stun. This is the only damaging taunt in Super Smash Bros.. It is possible for a team of two Luigis to perform an infinite combo on lighter characters such as Jigglypuff using nothing but their taunts.
Crowd cheer
English | Japanese | |
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Cheer | ||
Description | Lu-i-gi *claps three times* | Lu-i-gi *claps three times* |
Pitch | Group chant | Group chant |
Victory poses
- Shuffles left and right.
- Childishly swings at the air and, after sighing twice, glares at the camera (also his character selection animation).
- While facing backwards, he waves to the left and right side.
In Competitive play
Matchups
International versions
Avg. | |||||||||||||
Japanese version
Avg. | |||||||||||||
Notable players
- See also: Category:Luigi professionals (SSB)
In 1P Game
In the game's single-player mode, a player and a randomly chosen ally fight against Mario and Luigi in a team battle on Peach's Castle making him the only unlockable character who can be fought in the 1P game.
Description
Though often hidden in his older brother Mario's shadow, Luigi is, in reality, very popular. Taller than Mario, Luigi also jumps higher. Although he didn't appear in Super Mario 64, in Mario Kart 64 he performed to the best of his ability. For one who seems to always seems to be in the background, he has many fans who eagerly await his appearance.
Works:
- Mario Bros. (NES)
- Super Mario Bros. 2 (NES)
- Mario Kart 64 (N64)
Alternate costumes
Luigi_Palette_(SSB) copia
Trivia
- Oddly, Luigi appears in Super Smash Bros. twice (not including the introduction sequence, which features all twelve characters) before being unlocked, in the "How to Play" sequence and in the 1P Game.
- Luigi is the only unlockable character in Super Smash Bros. who can be unlocked without playing the 1P Game.
- Luigi's ending picture is the only one to depict another fighter, which is Mario.
- Luigi's overalls in this game are purple instead of blue, which makes him resemble his sprite from Super Mario World.
- Luigi's portrait on the Character selection screen greatly resembles his artwork from Mario Kart 64.
Fighters in Super Smash Bros. | |
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Fighters | Captain Falcon · Donkey Kong · Fox · Jigglypuff · Kirby · Link · Luigi · Mario · Ness · Pikachu · Samus · Yoshi |