Super Smash Bros. 4

Samus (SSB4)/Forward aerial

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< Samus (SSB4)
Revision as of 11:53, January 26, 2017 by CpnFlacon (talk | contribs)
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 3% 0 AngleIcon295.png 0 100 3 4.0 22 2.0 0.0 0.0 0.8x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Explosive (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png
1 0 3% 0 AngleIcon280.png 0 100 3 6.0 22 9.0 -0.6 0.0 0.8x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Explosive (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png
Hit 2-4 (loop)
0 0 1.6% 0 AngleIcon18.png 0 100 25 4.0 22 2.0 0.0 0.0 0.8x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Explosive (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png
1 0 1.6% 0 Autolink angle (366) 0 100 30 6.0 22 9.0 -0.6 0.0 0.8x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Explosive (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png
Hit 5
0 0 5% 0 Sakurai angle 40 140 0 5.5 22 2.0 0.0 0.0 1.0x 2.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Explosive (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png
1 0 5% 0 Sakurai angle 40 140 0 7.2 22 9.0 -0.6 0.0 1.0x 2.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Explosive (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png