PictoChat 2
PictoChat 2 | |
---|---|
Universe | Nintendo DS |
Appears in | SSB4 (3DS) |
Availability | Starter |
Crate type | Presents |
Tracks available | PictoChat Dr. Mario (Alternate) |
PictoChat 2 (ピクトチャット2, PictoChat 2) is a stage in Super Smash Bros. for Nintendo 3DS based on the PictoChat software for the Nintendo DS. It retains the same general layout as the previous PictoChat stage, but has different drawings (with rivaling variety), each with different effects on gameplay. Two of the drawings include Pac-Man-like shapes that apparently move around the screen (based on Pac-Pix[1]) and a street, which is designed to look like it has depth. R.O.B. is fought here when he is being unlocked.
Origin
As with the first PictoChat stage, this stage is based on the PictoChat communication app on the Nintendo DS. One can either type or draw a message to his/her friend with their stylus. Originally, it was only accessible from the handheld's main menu and just supported local connections. However, some games, such as 42 All-Time Classics, have integrated PictoChat into the interface with online connectivity.
The stage itself in SSB3DS is on top of a bar that is located on the top screen of the DS (even though the one writing the message draws on the bottom screen) and tells the user who is joining their chat room. In the original app, there were four chat rooms (A, B, C, D) that could each hold up to 16 people. In SSB3DS, the bar displays the names of the characters in the fight, as if they were joining the room, though it is always shown as room [A].
Variations
There are 27 sketches that can be drawn in PictoChat 2, 26 in the normal form and one in the Ω form of the stage. Like in its predecessor, dark lines can be walked on or can affect the players depending on the sketch, and faint lines are intangible.
Name | Description | Image |
---|---|---|
Seesaw | A seesaw appears in the center of the stage. This can be used to determine which characters weigh more than others, as a heavy character can weigh down the seesaw more than a lighter character. | |
Paper Airplanes | Paper airplanes fly in from the left and right, which swoop down to the platform and rise slowly back up. They can be ridden by players, even to the blast line. | |
Car | The empty space to the left and right of the main platform is filled by two lines. However, after two horn sounds, a car will drive through the stage from the left or right, dealing heavy damage and launching players. If they land on a certain part of the car, they can ride it, but this is not recommended as the car's speed can easily send players to the blast line before they could react. Sometimes a car will instead drop from the sky before driving off. | |
Clouds | Three clouds float by, moving to and from at different speeds. | |
Poles | Two bars appear on both sides of the stage, with little stickmen hanging from them. When a player stands on a platform, it will wobble and then fall, respawning after a few seconds. | |
Escalator | Three escalators are drawn, two at the blast lines and one in the center of the stage. The escalator will pull players upward and drop them off at the base of the next escalator, as represented by sketches of humans riding them. | |
Sunset | A stage-wide line appears above the main platform, with part of the sun visible. Over time, the sun will slowly secede into the horizon. There are two lines representing birds that can be used as very small platforms. | |
Gusty Gus 2 | Gusty Gus will cover the entirety of the main platform and can be walked on, though players who happened to be standing on it can jump up onto his face. This time, Gusty Gus will blow upward, any player in range being sent up a fair distance. | |
Donkey Kong | A layout vaguely resembling the first stage of Donkey Kong appears, with the titular character throwing barrels down the stage. The barrels can either fall off the edge of a platform, or roll down. They deal moderate knockback and damage to players it touches. | |
Girders | A layout resembling a part of World 1-2 of Super Mario Bros. appears, with the girders on the left moving downward, the ones on the right moving upward. | |
Noses | Two noses from WarioWare: Touched! bounce around the stage. Players can stand atop the noses to ride them. | |
Dolphins | Dolphins jump out of the main platform in both directions. Can be ridden, but one must be very careful as their fast speed can quickly send them to the blast line. | |
Script | A jar of ink is first drawn, along with "paper." Then, a pen appears that draws lines that function as platforms. | |
Tornado | A tornado that functions similar to Hyrule Castle's will appear that sweeps across the stage. Any players caught in it will be first sent to it's center, then flung upwards, causing no damage but leaving them wide open to attacks, as they'll move in an extremely predictable pattern. Characters with good recoveries, like R.O.B., can escape the tornado. | |
Sparks | Two platforms are drawn, and two sparks orbit them, another orbiting the main platform. They function similarly to Hotheads and deal minor electrical damage. After a few seconds, the sparks will move quickly before disappearing. | |
Shooting Star | The entire background is covered in black, presumably to replicate the night sky. Shooting stars will fly in from the right, and split into two smaller stars when they land on the platform. They deal moderate damage on hit. | |
Staring Contest | Two intangible faces appear, and a large damaging spark will slide along a gray line. After a while, it will vanish, and another will appear. Sometimes, a heart would appear instead of a spark, that heals the player when touched. This drawing is used in the image for PictoChat 2 on the stage selection screen. | |
Infinity | An infinity symbol will appear at the center of the stage. Although the whole drawing is a thick line, viewing the drawing with the system's 3D active reveals that only the upper-left/lower-right diagonal is a platform, with the other half in the background. | |
Clock | Unlike the Clock from Super Smash Bros. Brawl, this clock is much, much larger, only one quarter of it on screen. The center of the clock can be on the left or right. The minute hand turns clockwise, whereas the hour hand does the same but far slower. | |
Road | A drawing of a road, lined with trees and leading toward mountains, appears in the background. The thick lines at the sides of the road form long diagonal platforms above the stage. | |
Pac-Pix | Drawings of Pac-Man in his ball form appear and move around the stage, damaging players on contact. Based on the game of the same name. | |
Pipes | Multiple pipes appear, which can move the player to another pipe, similar to Mushroom Kingdom. The paths are chosen at random, but they remain the same the entire time they are present. | |
Faucet | A running faucet appears. The water pushes players along the stage and off the edge. | |
Policeman | The background is covered in black and a stick-figure policeman with a flashlight appears on the stage. The triangular beam from the flashlight damages players. | |
Moon | The background is covered in black and a new moon appears above the stage, which then progresses through a full lunar cycle. Once the moon disappears, the whole stage goes dark for a short while, making the fighters invisible. | |
Boots | A few pairs of boots walk across the stage, burying any fighter they walk over. Sometimes cleats will appear that damage fighters. | |
Changing Weather (Ω form only) |
The weather in the background cycles through sun, approaching clouds, rain, receding clouds, and sun with rainbow. |
Trivia
- This is the third stage to share its name with a previous stage, with an added number 2. The other two are Pokémon Stadium 2 and Flat Zone 2.
- Among those three stages, PictoChat 2 is the only one that doesn't appear in Super Smash Bros. Brawl.
- This is the only new stage in Super Smash Bros. for Nintendo 3DS to have both of its tracks recycled from previous games.
References
Nintendo DS universe | |
---|---|
Stages | PictoChat · PictoChat 2 |