Gravity
Gravity is a measure of how fast a falling character reaches their maximum falling speed. A character with high gravity does not necessarily have a fast falling speed; they simply reach their top falling speed faster.
In Brawl and SSB4, the vertical knockback suffered by characters is based on both their weight and their gravity, with higher-gravity characters taking more knockback; horizontal knockback is unaffected. This reduces the natural effect of gravity on launch distance, keeping characters with low weight but high gravity (most notably Fox) from having disproportionally high vertical endurance, though it also makes them slightly harder to combo.
Gravity also affects how high a character is able to jump; two characters with the same jump force will not jump the same height if they have different gravity.
Gravity values in SSB
Source: [1]
Rank | Character | Gravity (JPN) | Gravity (NTSC/PAL) |
---|---|---|---|
1 | Fox | 4 | 4 |
2 (JPN) 2-3 (NTSC/PAL) |
Captain Falcon | 3.4 | 3.4 |
3 (JPN) 2-3 (NTSC/PAL) |
Link | 3.2 | 3.4 |
4-5 | Donkey Kong | 3 | 3 |
4-5 | Pikachu | 3 | 3 |
6-7 (JPN) 6 (NTSC/PAL) |
Yoshi | 2.7 | 2.8 |
6-7 (JPN) 7 (NTSC/PAL) |
Ness | 2.7 | 2.7 |
8-9 | Mario | 2.4 | 2.4 |
8-9 | Kirby | 2.4 | 2.4 |
10 | Luigi | 2.1 | 2.1 |
11 | Jigglypuff | 2 | 2 |
12 | Samus | 1.9 | 1.9 |
Gravity values in Melee
Rank | Character | Gravity |
---|---|---|
n/a | Giga Bowser | 0.25 |
1 | Fox | 0.23 |
2 | Falco | 0.17 |
3-5 | Bowser | 0.13 |
3-5 | Ganondorf | 0.13 |
3-5 | Captain Falcon | 0.13 |
6 | Sheik | 0.12 |
7 | Roy | 0.114 |
8-11 | Link | 0.11 |
8-11 | Young Link | 0.11 |
8-11 | Pikachu | 0.11 |
8-11 | Pichu | 0.11 |
12-13 | Donkey Kong | 0.1 |
12-13 | Ice Climbers | 0.1 |
14-16 | Mario | 0.095 |
14-16 | Dr. Mario | 0.095 |
14-16 | Mr. Game & Watch | 0.095 |
17 | Yoshi | 0.093 |
18 | Ness | 0.09 |
19 | Marth | 0.085 |
20 | Mewtwo | 0.082 |
21-22 | Peach | 0.08 |
21-22 | Kirby | 0.08 |
23 | Zelda | 0.073 |
24 | Luigi | 0.069 |
25 | Samus | 0.066 |
26 | Jigglypuff | 0.064 |
Notes
- Wireframes have gravities of 0.09 (Male) and 0.073 (Female).
- Sandbag has a gravity of 0.05.
Gravity values in Brawl
Rank | Character | Gravity |
---|---|---|
1 | Fox | 0.175 |
2 | Sheik | 0.1409 |
3 | Wolf | 0.13 |
4 | Falco | 0.112 |
5 | Squirtle | 0.1067 |
6-8 | Bowser | 0.1027 |
6-8 | Ganondorf | 0.1027 |
6-8 | Captain Falcon | 0.1027 |
9 | Meta Knight | 0.0956 |
10 | Diddy Kong | 0.092 |
11 | Lucas | 0.09 |
12 | Link | 0.089 |
13 | Zero Suit Samus | 0.0884 |
14 | Pikachu | 0.087 |
15-16 | Charizard | 0.085 |
15-16 | Sonic | 0.085 |
17 | Wario | 0.0842 |
18-19 | King Dedede | 0.0837 |
18-19 | Ike | 0.0837 |
20 | Donkey Kong | 0.081 |
21 | Snake | 0.08 |
22 | Ice Climbers | 0.077 |
23 | Mr. Game & Watch | 0.07505 |
24-25 | Mario | 0.075 |
24-25 | Pit | 0.075 |
26 | Yoshi | 0.07347 |
27 | Ness | 0.0711 |
28-29 | Toon Link | 0.07 |
28-29 | Ivysaur | 0.07 |
30 | Marth | 0.06715 |
31 | Zelda | 0.067 |
32-33 | Luigi | 0.065 |
32-33 | R.O.B. | 0.065 |
34 | Peach | 0.0632 |
35 | Lucario | 0.0625 |
36 | Kirby | 0.061 |
37 | Olimar | 0.06 |
38 | Samus | 0.058 |
39 | Jigglypuff | 0.05056 |
Notes
- The Fighting Alloys all share Mario's gravity value of 0.075, just as they share his weight.
- In Melee and Brawl, Captain Falcon, Ganondorf, and Bowser have all shared the same gravity values.
- Sheik is the only veteran to have her gravity increased from Melee to Brawl.
Gravity values in SSB4
Rank | Character | Gravity |
---|---|---|
n/a | Giga Bowser | 0.198 |
1 | Fox | 0.19 |
2 | Greninja | 0.18 |
3 | Sheik | 0.15 |
4 | Falco | 0.13 |
n/a | Giga Mac | 0.12 |
5-7 | Captain Falcon | 0.12 |
5-7 | Zero Suit Samus | 0.12 |
5-7 | Ryu | 0.12 |
8 | Roy | 0.114 |
9-11 | Bowser | 0.11 |
9-11 | Meta Knight | 0.11 |
9-11 | Charizard | 0.11 |
12 | Ganondorf | 0.10784 |
n/a | Wario-Man | 0.1071 |
13 | Mega Man | 0.1071 |
14-15 | Diddy Kong | 0.105 |
14-15 | Palutena | 0.105 |
16 | Mii Brawler | 0.1 |
17-18 | Mii Swordfighter | 0.096 |
17-18 | Link | 0.096 |
19 | Pikachu | 0.095 |
20-22 | Wario | 0.092 |
20-22 | Ike | 0.092 |
20-22 | Bowser Jr. | 0.092 |
23-26 | R.O.B. | 0.09 |
23-26 | Sonic | 0.09 |
23-26 | Wii Fit Trainer | 0.09 |
23-26 | Lucas | 0.09 |
27 | Robin | 0.089 |
28 | King Dedede | 0.08788 |
29-31 | Mii Gunner | 0.08715 |
29-31 | Mario | 0.08715 |
29-31 | Dr. Mario | 0.08715 |
32 | Donkey Kong | 0.08505 |
33 | Shulk | 0.085 |
34 | Lucario | 0.084 |
n/a | Mega Lucario | 0.084 |
35 | Mewtwo | 0.082 |
36-37 | Pit | 0.081 |
36-37 | Dark Pit | 0.081 |
38-40 | Yoshi | 0.08 |
38-40 | Mr. Game & Watch | 0.08 |
38-40 | Little Mac | 0.08 |
41 | Toon Link | 0.079 |
42 | Villager | 0.078 |
43 | Ness | 0.077 |
44 | Duck Hunt | 0.076 |
45-48 | Samus | 0.075 |
45-48 | Luigi | 0.075 |
45-48 | Marth | 0.075 |
45-48 | Lucina | 0.075 |
49 | Pac-Man | 0.072 |
50 | Zelda | 0.071 |
51-52 | Peach | 0.068 |
51-52 | Olimar | 0.068 |
53 | Kirby | 0.06405 |
54 | Rosalina | 0.062 |
55 | Jigglypuff | 0.05309 |
Notes
- The Fighting Mii Team has gravity values of 0.09 (Brawler), 0.096 (Swordfighter), and 0.087 (Gunner).
Trivia
- Not counting Giga Bowser, Fox holds the distinction of being the character with the highest gravity value in all games.
- Lucas is the only character from the transition from Brawl to SSB4 to have his gravity value kept the same.
- Sheik is the only character from Melee whose gravity has been increased in each of her appearances.