Pit (SSB4)
Pit in Super Smash Bros. 4 | |
---|---|
Universe | Kid Icarus |
Other playable appearance | in Brawl |
Availability | Starter |
Final Smash | Three Sacred Treasures |
Pit (ピット, Pit) is a playable character in Super Smash Bros. 4. He was confirmed on June 11th, 2013 during the E3 2013 Nintendo Direct. His moveset was given an extensive overhaul with implementation of the weapons and powers he could use in Kid Icarus: Uprising.
Pit is now voiced by Antony Del Rio (who voiced him in Kid Icarus: Uprising), replacing Lani Manella who voiced him in Brawl. Minami Takayama reprises Pit's voice in the Japanese version as well.
Attributes
As in Brawl, Pit is a middleweight, well-equipped warrior. His weapon, Palutena's Bow, can shoot guided ethereal arrows or can be separated into twin swords for melee combat. Pit has an abundance of options for racking up the opponent's damage percentage, from his neutral infinite (now buffed to end in a finishing slash) to his neutral, forward, and up aerials. The majority of his attacks have been adjusted in varying ways, from having less startup to doing less damage or hits, meaning that Pit can execute attacks quicker but will have to wait longer before attempting to KO his adversary. With the release of Kid Icarus Uprising, all but one of his special moves have been completely changed, for better or worse. Upperdash Arm, Pit's new side special, consists of a dash, then a powerful uppercut to any foes in his path. The move has super armor and can lead to relatively early vertical KOs. While it is a much better offensive option than Angel Ring, it can neither rack up damage nor reflect projectiles. Additionally, it has noticeable endlag when it misses, especially if performed in the air, making it extremely risky to use as a recovery. Pit's new up special, Power of Flight, allows him to soar a reasonably far distance in any upward direction chosen by the player. While it isn't nearly as versatile or unpredictable as Wings of Icarus, it protects Pit better from being gimped off-stage, because he can simply use it again in midair, unlike Wings of Icarus. Replacing Pit's Mirror Shield from Brawl is the Guardian Orbitars, which protect his back as well as his front with energy barriers. While it may seem like a direct upgrade of the Mirror Shield, it has one key flaw: The Orbitars can break from sustaining heavy damage. If that happens, the move cannot be used again for 10 seconds, compared to the Shield's ability to block any attack any number of times. The only special not changed from Brawl is Pit's neutral special, Palutena's Bow. However, it has been vastly nerfed, having less damage, range, and recovery. These changes remove the mindgame potential it once had, but it is still difficult to anticipate. Finally, Pit has received a completely new Final Smash, Three Sacred Treasures. It releases a blizzard of arrows and energy shots to overwhelm his rivals, but Pit is completely immobile (albeit invincible) while he is attacking and also cannot manually aim the Final Smash, which may lead to some of the assaults (especially the concluding light beams) failing to hit their targets.
Overall, Pit is still a very well-rounded character who can perform well in many situations, but may have problems KOing, and must spend a comparatively longer time chipping away at his foe's health. The new rage mechanic helps him in this regard, but it will often leave Pit at critical condition before the effects start to make a difference. His recovery, although greatly hindered by the removal of gliding, is still superb and can keep him alive much longer than other characters of his weight.
Pit doesn't gain much benefit from his custom specials, as only his neutral special gains any significant benefit. Piercing Bow sacrifices control for more damage and the ability to pass through opponents. Guiding Bow gives Pit even more control over the arrow at the cost of damage.
Pit has relatively poor tournament representation, though players like Nairo and Pink Fresh are noted to receive above average tournament results with him, and like in Brawl, he has higher representation in Japan.
Changes from Brawl
It is ambiguous as to whether Pit has been nerfed or buffed overall. His offensive game has improved, but at the cost of his recovery being worse due to the loss of gliding, as well as his midair jumps being noticeably shorter. His throws are stronger, his attacks in general have more range, and his forward and up smash also deal more knockback, all of which contribute to his improved KO ability compared to Brawl. However, despite these buffs, Pit's aforementioned ability to KO opponents still lacks in comparison to that of most of the roster.
Aesthetics
- Aside from general graphical enhancements, he retains the anime-esque design he has in Kid Icarus: Uprising.
- Pit's rolls, sidestep and air dodge include the sound effect from Kid Icarus: Uprising when attacks are dodged.
- Pit's running animation is now identical to how it appears in Kid Icarus: Uprising.
- Pit now says "Come on!" for his up taunt and "That all you got?" for his side taunt. These are alternate translations of his taunts in Japanese, which are unchanged.
- Pit's aerial jump animation is different.
- Pit now has a Smash Taunt that can be used on Palutena's Temple. The animation when used is similar to one of his victory animations from Brawl.
- Pit's blade trails are now gold with blue accents, whereas in Brawl they were a solid gold color.
Attributes
- Pit is slightly heavier than in Brawl (94 → 96).
- Pit's midair jumps are significantly shorter.
- Pit can no longer glide.
- Pit walks slightly faster (1.18 → 1.199).
- Pit dashes slightly faster (1.583 → 1.66215).
- Pit's air speed is slightly slower (0.893 → 0.89).
Ground attacks
- Neutral attack now leads into a finisher, where Pit step-lunges forward into an outward swat.
- Forward tilt has a changed animation, from a clamp via a horizontal angle, to instead from a vertical angle, and Pit rears back from it more. He also still holds his blades as he does in his idle stance for this attack.
- Forward tilt comes out 4 frames faster and has longer duration (10 → 14) instead of (14 → 16). It also deals more knockback (12 base/95 growth) → (40 base/100 growth).
- Forward tilt deals less damage (12%) → (7%/10%) and has 1 more frame of ending lag.
- Up tilt animation now has Pit back-somersault kick upward, ending in an upward final kick with three hits in a single leap, as opposed to doing an upward vault kick.
- Up tilt's main hitbox comes out 2 frames faster, and is stronger.
- Up tilt has 8 frames more endlag and no longer has a small hitbox that comes out at frame 2. It also deals noticeably less damage, dealing 10% instead of 16%, due to having three hits instead of four.
- Down tilt's new animation is now an outward sweeping-swipe forward, and now can be done with both either his bow being split or put-together.
- Down tilt has shorter hitbox duration (6 → 7) instead of (6 → 8), 3 frames longer endlag, and can no longer meteor smash.
- Dash attack has an altered animation with Pit slashes inward in a braking turn, and now can be done with both either his bow being split or put-together.
- Dash attack takes 2 less frames to interrupt (IASA: 41 → 39).
- Forward and up smashes are stronger.
- Second hit of forward smash has much more reach, making it easier to hit opponents who shield the initial hit and get pushed back.
- Forward smash has 3 more frames of start up and both hits have their duration reduced to one frame (6-8 first/18-20 second → 10 first/21 second). It also has 12 more frames of ending lag.
- Forward and down smashes deal less damage.
- Forward smash has a new animation where Pit slashes inward and forward with his right-handed blade, then assembles his bow quickly for an outward clearing turn slash.
- Up smash is slightly faster, the first hit lasts for longer (6/11/18 → 6→7/10/18), and its hitboxes have more vertical range.
- Up smash has 5 more frames of endlag, and less range behind Pit.
- Pit leans back in the air more for his up smash's animation.
- Down smash's knockback and angle properties have been reversed (back hit is stronger than the front hit).
- Down smash has a slightly different animation, where Pit leans more in the directions he slashes.
Aerial attacks
- All of Pit's aerials deal less damage.
- Neutral aerial's last hit has stronger knockback launching opponents away, making the attack safer on hit. It also has increased range, 6 less frames of landing lag, and a more clear autocancel timing when done immediately from a short hop.
- Neutral aerial has a new finishing animation.
- Forward aerial has 1 less frame of startup and can autocancel in a short hop.
- Pit has a new forward aerial, a horizontal bow spin that hits multiple times similar to his neutral aerial.
- Back aerial has more startup, significantly decreased duration (9-25 → 10-12) and 5 more frames of landing lag.
- Back aerial has a new animation where Pit thrusts both blades behind him in a backward lean.
- Up aerial has 6 less frames of landing lag and its last hit deals more knockback.
- Up aerial has 3 more frames of startup (8 → 11).
- Down aerial now has a sweetspot in the first active frame that can meteor smash, and has 6 less frames of landing lag.
Grabs and throws
- Forward throw is stronger to the point where it can KO near edges reliably.
- Up throw is stronger.
- The removal of hitstun canceling benefits Pit's down throw, which can now be reliably comboed into a neutral air, forward air or up air from zero to middle percentages depending on the foe's DI.
Special moves
- Palutena's Arrow deals less damage, has 16 more frames of endlag and travels less distance as the arrows produced vanish after a short time or when they cross a blast zone, removing techniques and mindgames that involve shooting arrows into the blast zones and then sending them back. The arrows also deal less knockback.
- Pit's pose when charging and firing Palutena's Arrow has been slightly altered to look sharper.
- Upperdash Arm replaces Angel Ring as Pit's side special move. Upperdash Arm is a forward lunging attack with an uppercut, similar to Captain Falcon's Raptor Boost. It produces good vertical knockback (KOing around 130%), reflects projectiles, has launch resistance while attacking, and is useful to travel horizontally from off the stage. In addition, this move can sweetspot the edge, making it useful as an alternate recovery option.
- The loss of Angel Ring means Pit can no longer use it to disrupt enemies returning to the edge, or for shield pressure. Upperdash Arm also has considerably more ending lag, especially in midair.
- Power of Flight replaces Wings of Icarus as Pit's up special move. While it can be used again after Pit is hit, it follows a linear trajectory instead of letting him move around freely, cannot sweetspot edges during the initial frames of the ascent, and Pit can no longer attack during the move, going into helpless state as it ends. As such, Power of Flight makes Pit's recovery significantly less versatile and thus easier to gimp, worsening his recovery potential.
- Pit now uses the Guardian Orbitars as his new down special move, which shield Pit and reflect projectiles from both directions compared to the Mirror Shield.
- Guardian Orbitars has 3 more frames of startup than Mirror Shield, and they can be broken if they take enough damage, forcing Pit to wait 10 seconds for them to regenerate. In addition, the move lacks super armor at its earliest frames unlike Mirror Shield.
- Pit has a completely new Final Smash, Three Sacred Treasures. The attack produces more projectiles than Palutena's Army, pressuring opponents more effectively, but is still inaccurate (especially the ending light pillars, which appear in random places similar to the stars of PK Starstorm in Brawl) and Pit is completely immobile, albeit invincible while the move is in effect.
Update history
Pit hasn't been buffed notably in updates so far, but the changes to shielding mechanics in 1.1.0 and 1.1.1 are beneficial to him due to his multi-hit moves and his side special, Upperdash Arm, having better shield damaging capabilities. Overall, Pit seems to be slightly better than he was in the game's release.
- No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.
- Jab's rapid finisher hitbox size (5.0u → 6.0u).
- Jab's rapid Finisher Z-axis displacement (9.0u → 8.5u).
- Palutena's Arrow has 3 less frames of ending lag.
- Back air startup and landing lag reduced.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 2% | A quick triple slash. If the attack button is mashed, Pit will spin his bow instead, hitting multiple times and ending in an upwards swipe. | ||
2% | ||||
5% | ||||
1% (loop), 2% (last) | ||||
Forward tilt | 10% (tip), 7% (base) | Pit closes his blades onto the opponent in a scissor slash, while still holding his blades in the usual fashion (right: normal grip, left: reverse grip). Has a sweetspot on the tip that can KO near the edge at 122%, while the rest of the attack can do the same at 170%. | ||
Up tilt | 2% (hit 1), 3% (hit 2), 5% (hit 3) | Pit flip kicks upwards, before correcting himself and kicking again for two hits. At low percentages, it can combo into a neutral or up aerial depending on the opponent's DI. | ||
Down tilt | 6% | Pit swipes one blade across the ground in front of him. Relatively high chance of tripping the enemy, while being relatively quick. Can combo with a dash attack until around 50% with middleweights and higher. | ||
Dash attack | 11% | A sweeping slash downwards with his bow with both blades in a braking turn. Sends foes upward which allows it to combo with a forward aerial at mid percents, but has moderate ending lag making it punishable on shield. | ||
Forward smash | 7% (hit 1), 14% (hit 2) | Pit slashes his right-handed blade inward, before quickly assembling both blades and slashing again in a wide outward clearing turn. The second hit carries all of the knockback, and has more reach than the first slash. Relatively high knockback that can KO near the edge at 90%. | ||
Up smash | 4% (hit 1), 3% (hit 2), 11% (hit 3) | A leaping triple slash to the sky as Pit turns in midair. Similar to Link's up smash but is noticeably faster and weaker, KOing Mario at 125%. Has low horizontal range despite its looks, unable to hit behind Pit and only able to drag point blank opponents into the attack. | ||
Down smash | 16% (base), 14% (tip) | Pit stabs the ground in front of himself with one blade, then behind him with the other. The first hit is fast for a smash attack, although its diagonal knockback angle makes its KO potential relatively low, KOing at 145% near the edge. The second hit deals semi spike knockback and KOs earlier at 111% near the edge. | ||
Neutral aerial | 0.7% (hits 1-7), 4% (hit 8) | Pit uses his bow as a buzz saw, hitting rivals multiple times before a final hit sends them flying with weak knockback. Can nullify weak projectiles. Has a smaller hitbox behind Pit that connects less reliably. Useful for offstage edgeguarding or for combos. All of Pit's aerials, including this move, auto cancel from a short hop. | ||
Forward aerial | 1.5% (hits 1-2), 4% (hit 3) | Pit spins his bow horizontally in front of him, slashing foes multiple times before launching them diagonally. Lasts for a very short amount of time and has low vertical range, but is dangerous offstage at 100% or more due to its moderate knockback. | ||
Back aerial | 8% (base), 12% (tip) | A reverse dual-bladed thrust. Has the longest range of Pit's aerials, and has very good KO potential if tipped. However, the move has a very small hitbox and deals less damage and knockback at point blank range, making it difficult to land the sweetspot reliably. Has noticeable landing lag. | ||
Up aerial | 2% (hits 1-5) | Spins his bow above him like helicopter blades, with the final hit dealing upwards diagonal knockback. Useful for aerial protection or as a KO option near the top blast line, especially after multiple jumps. | ||
Down aerial | 10% | Pit swipes a blade below him in a wide arc. Has a large hitbox that can easily catch opponents, although it has noticeable landing lag. Gains the ability to meteor smash if sweetspotted in the middle of the swing arc. | ||
Grab | — | |||
Pummel | 2% | A quick knee jab. Relatively quick. | ||
Forward throw | 6% (hit 1), 4% (throw) | Slashes away the opponent. Pit's KO throw, which can KO near the edge at 155%. | ||
Back throw | 8% | Pit spins around with the opponent trailing behind and slams them on the ground behind him. At low percents, it can lead into a dash attack. | ||
Up throw | 4% (hit 1), 7% (throw) | Pit rolls on his back and handstand kicks the enemy. Can combo into an up aerial if the opponent does not react at low percents. | ||
Down throw | 2% (hit 1), 4% (throw) | Pit quickly pins the enemy to the ground before bringing his bow down on their back like an axe. Pit's best combo starter than can lead into almost any aerial or an up smash at low percents, and up or forward aerial at higher percents. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Pit gets up and slashes on either side of himself. | ||
Floor attack (back) Floor getups (back) |
7% | Gets up, then slashes forward and stabs behind himself. | ||
Floor attack (trip) Floor getups (trip) |
5% | Spins his bow behind, then in front of him. | ||
Edge attack Edge getups |
7% | Pit flips onto the stage and delivers a sweep kick. | ||
Neutral special | Default | Palutena's Bow | 3.3-8.6% | Pit shoots a bluish-white arrow that can be curved in any direction. Can be aimed to the sides and up while charging. |
Custom 1 | Piercing Bow | 5.1-11.7% | Pit unleashes a bigger and stronger arrow that bypasses his rivals. This arrow is slower, has less range, and cannot be angled. | |
Custom 2 | Guiding Bow | 2.1-6% | Pit fires an arrow that stays onscreen longer, has greater range, and can be curved to the point of two complete circles, but is weaker. | |
Side special | Default | Upperdash Arm | 11% (ground), 9% (air) | Pit brings out his Upperdash Arm and dashes forward, gaining super armor during the dash and delivering a swift uppercut to anyone in his way. It also deflects projectiles at a roughly 45 degree angle. Deals strong upwards knockback. |
Custom 1 | Interception Arm | 13% (ground), 11% (air) | Pit enters a defensive stance with the Upperdash Arm, countering opponents who attack him and/or get too close. No dash, but has higher knockback and speed in exchange. Has super armor. | |
Custom 2 | Quickdash Arm | 9% (ground), 7% (air) | Pit dashes quicker and further, but slides a bit when attacking and the uppercut itself is weaker. | |
Up special | Default | Power of Flight | 0% | Using Palutena's Power of Flight, Pit soars into the air. The flight's direction can be altered in any way except downwards. |
Custom 1 | Striking Flight | 9% (clean), 6% (late) | Pit utilizes a more focused flight that inflicts damage at the start and ascent. Longer startup and less range. | |
Custom 2 | Breezy Flight | 0% | A tornado envelops Pit as he takes off. The tornado pushes away foes in the opposite direction of the flight, and limits the range of it. | |
Down special | Default | Guardian Orbitars | 1.5x damage (reflected projectiles) | Pit sends out his Guardian Orbitars which create twin energy shields that protect his front and back. These shields reflect projectiles with 50% more power and 70% more speed than they originally had. They also block melee attacks but can break with enough damage, requiring 10 seconds to regenerate. Additionally, they push back foes who touch it. Pit is vulnerable from above, even though the Orbitars defend against damage if hit anywhere else. Minimum duration: 20 frames. Max duration: 80 frames. |
Custom 1 | Impact Orbitars | 5% | Pit attacks with Orbitars that have damaging shields which knock opponents back. In return, they don't reflect projectiles nor block physical strikes. This does mean, however, that they cannot break. | |
Custom 2 | Amplifying Orbitars | 2x damage (reflected projectiles) | Pit utilizes stronger Orbitars that have more fragile shields but power up reflected shots to double their strength and speed. Does not push back. Minimum duration: 16 frames. Max duration: 150 frames. | |
Final Smash | Three Sacred Treasures | 2% (arrows, energy blasts), 12% (charged shots), 15% (pillars) | Pit equips the Three Sacred Treasures and unleashes a storm of arrows on his foes. He occasionally looses green homing shots in between volleys, as well as charged arrows with high knockback. Pit finishes the assault with powerful beams of light from the sky. Only the charged arrows and light beams have KO potential. |
On-screen appearance
Appears onstage from a beam of light from the heavens.
Taunts
- Up taunt: Separates his bow and crouches down, then spins his blades in either hand before standing up and crossing them over his head, saying: "Come on!" (勝負だ!, Battle!)
- Side taunt: Separates his blades and slashes at the air, mocking his foe before striking a pose: "That all you got?" (まだまだ!, Not over yet!)
- Down taunt: Holds his swords in either hand and spreads them to either side, making an angelic pose with a wing flourish.
- Smash taunt: Activates Palutena's Guidance. Kneels down before contacting Palutena, Viridi, Dark Pit (when in a match against him), and even Chrom (when in a match against Robin). Pit then receives information on one of his opponents; this goes for every fighter in the game, including himself, with altered conversations for the Koopalings and the male Wii Fit Trainer. There is a specific conversation reserved for the DLC characters, but the dialogue remains the same, no matter what DLC character Pit is facing. This is possible only on Pit's home stage, Palutena's Temple, and is performed by rapidly pressing the button which activates the down taunt. Pit will hold a pose for a few seconds prior to the conversation starting. This can only be done once per match. If Pit gets hit while holding his pose before the conversation starts, it will be cancelled. If Pit is KO'd, the conversation will end. If there is more than one opponent onscreen when the conversation begins, the game will randomly choose one of them to talk about.
Up taunt | Side taunt | Down taunt |
---|---|---|
Idle poses
- Impatiently hops in place.
- Briefly fiddles with his bow, splitting them into blades if it is in bow form.
Crowd cheer
English | Japanese | |
---|---|---|
Cheer | ||
Description | Pit! Pit! This is it! | Pit-too |
Pitch | Group chant | Group chant |
Victory poses
- Strikes the V sign and says "Victory!"
- Slashes his swords (which form his bow) and says, "It's game over for you!"
- Slowly spins his bow in front of himself, then stops in his Brawl pose and says "That was easy!" or "What's up now!?"
In Competitive Play
Official Custom Moveset Project
Character | Custom sets available | ||||
---|---|---|---|---|---|
Pit | 3111 | 3112 | 1113 | 2113 | 3113 |
2111 | 2112 | 1112 | 3311 | 3121 |
Notable players
Trophies
- Pit
- Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move—it protects both sides!
- Despite being an angel with wings and all that jazz, Pit can't fly without a little bit of help from his favourite goddess, Palutena. In this game, he's good at both close and ranged combat, and can even deflect projectiles. On top of that, with a high-flying up special and the ability to jump four times in mid-air. he's also got great recovery skills.
- Pit (Alt.)
- Pit's Upperdash Arm special launches him forwards to strike with an uppercut. It's so powerful, it can deliver an instant KO! If you accidentally dash off the stage with it, one of his up special will get you back on easily. His Palutena Bow special can be charged up, shot straight up into the air, and you can even guide the arrows mid-flight!
- Three Sacred Treasures
- The Arrow of Light, the Wings of Pegasus and the Mirror Shield-three legendary artifacts that Pit once used to defeat the evil Medusa. When you activate Pit's Final Smash, he can use them in this game, too! After firing a barrage of different bow attacks, his final shot will cause powerful light pillars to rain down on the battlefield.
- The Arrow of Light, the Wings of Pegasus and the Mirror Shield - three legendary artifacts that Pit once used to defeat the evil Medusa. And when you activate his Final Smash, he can use them in this game too! After firing a medley of different bow attacks, his final shot makes powerful light pillars rain down on the battlefield.
- PitAllStarTrophy3DS.png
Alt. (3DS)
Alternate costumes
Gallery
Pit's amiibo.
Pit's appearance during E3 2013.
With Wii Fit Trainer in Battlefield.
Pit charging up his Palutena's Arrow.
Pit's new down special move, Guardian Orbitars, creating two transparent shields.
Pit charging Palutena's Arrow, while Villager throws a previously grabbed one at him.
Pit's down taunt.
Pit using Upperdash Arm against Pikachu on the Dr. Wily's Castle stage.
Mario, Pikachu, Bowser and Pit on a red plane in Wuhu Island.
With Wii Fit Trainer on the Boxing Ring stage.
Using Upperdash Arm with Fox in Super Smash Bros. for 3DS.
Pit flying using a new up special move, the Power of Flight, in the 3DS version.
Pit using a side smash attack on Donkey Kong.
Pit landing on Wily Castle.
Sonic hitting Pit with the Ore Club while fighting in Palutena's Temple.
Pit wielding the Three Sacred Treasures as his new Final Smash.
Zero Suit Samus about to kick Pit with the Metroid latched onto him.
Pit taunting with Greninja and Little Mac.
Trivia
- Pit was the first returning character that was a newcomer in Super Smash Bros. Brawl to be confirmed.
- Pit's new victory pose, where he holds up a V-sign, is a reference to the ending of Kid Icarus Uprising.
- Oddly, in the western release version for Super Smash Bros. for Nintendo 3DS, when Pit does this victory animation, he closes his mouth. But in the Japanese version and in the Wii U version he keeps his mouth open.
- Pit sometimes yells "I'm finished!" upon being KOed, as a reference to the game over screen of the original Kid Icarus.
- Pit and Dark Pit both have palette swaps based on each other.
- Strangely, Pit's wings are not affected by outlines in the 3DS version (if turned on). The same applies to Dark Pit.
- Pit, along with his clone Dark Pit, are the only two characters to have two reflectors in their default moveset.
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |
Kid Icarus universe | |
---|---|
Fighters | Pit (SSBB · SSB4 · SSBU) · Palutena (SSB4 · SSBU) · Dark Pit (SSB4 · SSBU) |
Assist Trophies | Magnus · Phosphora |
Stages | Skyworld · Reset Bomb Forest · Palutena's Temple |
Items | Back Shield · Daybreak · Killer Eye · Ore Club · X Bomb · Staff |
Enemies | Boom Stomper · Bumpety Bomb · Clubberskull · Daphne · Flage · Lethinium · Lurchthorn · Mahva · Megonta · Mimicutie · Monoeye · Nutski · Orne · Reaper & Reapette · Skuttler · Souflee · Zuree |
Other | Centurion · Viridi |
Trophies, Stickers and Spirits | Trophies (SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Kid Icarus |