Debug menu (SSBM)
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Intro Text Here
Reoccurring Lists
Characters
- CKIND_CAPTAIN is Captain Falcon
- CKIND_DONKEY is Donkey Kong
- CKIND_FOX is Fox
- CKIND_GAMEWATCH is Mr. Game & Watch
- CKIND_KIRBY is Kirby
- CKIND_KOOPA is Bowser
- CKIND_LINK is Link
- CKIND_LUIGI is Luigi
- CKIND_MARIO is Mario
- CKIND_MARS is Marth
- CKIND_MEWTWO is Mewtwo
- CKIND_NESS is Ness
- CKIND_PEACH is Peach
- CKIND_PIKACHU is Pikachu
- CKIND_POPONANA is both Ice Climbers
- CKIND_PURIN is Jigglypuff
- CKIND_SAMUS is Samus
- CKIND_YOSHI is Yoshi
- CKIND_ZE->SE is Sheik
- CKIND_SE->ZE is Zelda
- CKIND_FALCO is Falco
- CKIND_CLINK is Young Link
- CKIND_DRMARIO is Dr. Mario
- CKIND_EMBLEM is Roy
- CKIND_PICHU is Pichu
- CKIND_GANON is Ganondorf
- CKIND_MASTERH is Master Hand
- CKIND_BOY is Male Wireframe
- CKIND_GIRL is Female Wireframe
- CKIND_GKOOPS is Giga Bowser
- CKIND_CREZYH is Crazy Hand
- CKIND_SANDBAG is Sandbag
- CKIND_POPO is only Popo
- CKIND_NONE is a blank
Stages
CPU Modes
- CPTP_STAY is the default CPU mode for Training Mode (Denoted "Stand"). The CPU will not move except to recover. It will occasionally use a ledge attack.
- CPTP_WALK is a standard CPU mode used in Training Mode (Denoted "Walk"). The CPU will walk back and forth across the stage.
- CPTP_ESCAPE is a standard CPU mode used in Training Mode (Denoted "Evade"). The CPU actively avoid interaction with the player.
- CPTP_JUMP is a standard CPU mode used in Training Mode (Denoted "Jump"). The CPU will constantly single jump.
- CPTP_NORMAL is a standard CPU mode used in both Versus Mode and Training Mode (Denoted "Attack"). The CPU behaves normally, throwing out attacks and maneuvers.
- CPTP_MANUAL is a standard CPU mode used in Training Mode (Denoted "Human"). The CPU is controlled by the other 3 controllers.
- CPTP_NANA is the default mode for the partner Ice Climber, so that he/she follows the leader, attacks with the leader, etc.
- CPTP_DEFENSIVE causes the CPU to only use defensive tactics, such as shields and rolls.
- CPTP_STRUGGLE causes the CPU to attack the nearest opponent, regardless of whether they are a human or a CPU. This is different from normal CPU behavior because a normal CPU will dedicate its attention to human opponents, unless a CPU stands between it and a human, or if there are no human opponents in the match.
- CPTP_FREAK causes the CPU to stay where they are, but attack when an opponent comes near. Used in the event match Kirbys on Parade.
- CPTP_COOPERATE causes the CPU to follow the player and attack them.
- CPTP_SPLWLINK and CPTP_SPLWSAMUS cause the CPU to only use their down special move when set to Link and Samus respectively. They are used in the event match Bomb-fest. "SPLW" is an abbreviation of "Special Low", which reflects that the character only uses their down (or "low") special.
- CPTP_ONLYITEM causes the CPU to only use items, as opposed to using any other attacks, as Jigglypuff does in the event Legendary Pokémon.
- CPTP_EVZELDA causes Zelda to transform into Sheik more often, as she does in the event match Hide 'n' Sheik. It is presumed to stand for "Event Zelda".
- CPTP_NOACT causes the CPU to do absolutely nothing. This is not to be confused with Stand, in which the CPU will still attempt to recover if knocked off.
- CPTP_AIR restricts the CPU's jumping height. This does not affect the height gained by the character's up special move, meaning that this mode has far more of an effect on aerial play than it does on the character's recovery.
- CPTP_ITEM causes the CPU to attempt to grab all items that appear. Otherwise, the CPU is normal. This is used for CPUs in event matches like Event 7: Pokémon Battle.
VERSUS MODE
DAIRANTOU
CHAR SELECT
- CHARA_1-4:
- ALL CHAR:
See here.
SCALE SELECT
- SCALE__1-4:
KIND SELECT
- PKIND__1-4:
- ALL PKIND:
- HUMAN
- CPU
- DEMO
- NONE
COLOR SELECT
- COLOR_1-4:
SUB COLOR
- SUBCOLOR_1-4:
- 0
- 1
- 2
- 3
- 4
- 5+
DAMAGE SET
- DAMAGE_1-4:
OFFENCERATIO
- OFFRATIO_1-4:
DEFENCERATIO
- DEFRATIO_1-4:
CPUTYPE SET
- TYPE__C1-4:
See here.
CPULEVEL SET
- LEVEL_C1-4:
TEAM SELECT
- TEAM_1-4:
- RED-TEAM
- GREEN-TEAM
- BLUE-TEAM
STAGE
See here.
MELEEKIND
- BATTLE ROYAL
- TEAM BATTLE
RULE
RULE
- TIME MODE
- STOCK MODE
- COIN MODE
- ENDLESS MODE
TIME(MIN)
TIME(SEC)
STOCK(CNT)
DAMAGERATIO
VIBRATION SELECT
- RUMBLE_1-4
- ON
- OFF
ITEM SWITCH
- Nothing
- VERYLOW
- LOW
- MIDDLE
- HIGH
- VERYHIGH
RESULT TEST
KIND
- 1-4P KIND:
- ALL CKIND:
See here.
RANK
- 1-4P RANK:
WIN
- 1-4P WIN:
ALL COLOR
STEP ANIM
- 0
- 1
PANEL HIDDEN
- 0
- 1
LANGUAGE
- GMLANGTYPEUS
- GMLANGTYPEJP
PUBLICITY
- On
- Off
DBLEVEL
- MASTER
- NO-DEBUG-ROM
- DEBUG-DEVELOP
- DEBUG-ROM
- DEVELOP
IK DEBUG FLAG
- 0
- 1
NEW DEFCALC
- 0
- 1