Debug menu (SSBM)

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File:DebugMenuMelee.png
The debug menu in Super Smash Bros. Melee.

Intro Text Here

Reoccurring Lists

Characters

Stages

CPU Modes

  • CPTP_STAY is the default CPU mode for Training Mode (Denoted "Stand"). The CPU will not move except to recover. It will occasionally use a ledge attack.
  • CPTP_WALK is a standard CPU mode used in Training Mode (Denoted "Walk"). The CPU will walk back and forth across the stage.
  • CPTP_ESCAPE is a standard CPU mode used in Training Mode (Denoted "Evade"). The CPU actively avoid interaction with the player.
  • CPTP_JUMP is a standard CPU mode used in Training Mode (Denoted "Jump"). The CPU will constantly single jump.
  • CPTP_NORMAL is a standard CPU mode used in both Versus Mode and Training Mode (Denoted "Attack"). The CPU behaves normally, throwing out attacks and maneuvers.
  • CPTP_MANUAL is a standard CPU mode used in Training Mode (Denoted "Human"). The CPU is controlled by the other 3 controllers.
  • CPTP_NANA is the default mode for the partner Ice Climber, so that he/she follows the leader, attacks with the leader, etc.
  • CPTP_DEFENSIVE causes the CPU to only use defensive tactics, such as shields and rolls.
  • CPTP_STRUGGLE causes the CPU to attack the nearest opponent, regardless of whether they are a human or a CPU. This is different from normal CPU behavior because a normal CPU will dedicate its attention to human opponents, unless a CPU stands between it and a human, or if there are no human opponents in the match.
  • CPTP_FREAK causes the CPU to stay where they are, but attack when an opponent comes near. Used in the event match Kirbys on Parade.
  • CPTP_COOPERATE causes the CPU to follow the player and attack them.
  • CPTP_SPLWLINK and CPTP_SPLWSAMUS cause the CPU to only use their down special move when set to Link and Samus respectively. They are used in the event match Bomb-fest. "SPLW" is an abbreviation of "Special Low", which reflects that the character only uses their down (or "low") special.
  • CPTP_ONLYITEM causes the CPU to only use items, as opposed to using any other attacks, as Jigglypuff does in the event Legendary Pokémon.
  • CPTP_EVZELDA causes Zelda to transform into Sheik more often, as she does in the event match Hide 'n' Sheik. It is presumed to stand for "Event Zelda".
  • CPTP_NOACT causes the CPU to do absolutely nothing. This is not to be confused with Stand, in which the CPU will still attempt to recover if knocked off.
  • CPTP_AIR restricts the CPU's jumping height. This does not affect the height gained by the character's up special move, meaning that this mode has far more of an effect on aerial play than it does on the character's recovery.
  • CPTP_ITEM causes the CPU to attempt to grab all items that appear. Otherwise, the CPU is normal. This is used for CPUs in event matches like Event 7: Pokémon Battle.

VERSUS MODE

DAIRANTOU

CHAR SELECT

CHARA_1-4:
ALL CHAR:

See here.

SCALE SELECT

SCALE__1-4:

KIND SELECT

PKIND__1-4:
ALL PKIND:
  • HUMAN
  • CPU
  • DEMO
  • NONE

COLOR SELECT

COLOR_1-4:

SUB COLOR

SUBCOLOR_1-4:
  • 0
  • 1
  • 2
  • 3
  • 4
  • 5+

DAMAGE SET

DAMAGE_1-4:

OFFENCERATIO

OFFRATIO_1-4:

DEFENCERATIO

DEFRATIO_1-4:

CPUTYPE SET

TYPE__C1-4:

See here.

CPULEVEL SET

LEVEL_C1-4:

TEAM SELECT

TEAM_1-4:
  • RED-TEAM
  • GREEN-TEAM
  • BLUE-TEAM

STAGE

See here.

MELEEKIND

  • BATTLE ROYAL
  • TEAM BATTLE

RULE

RULE

  • TIME MODE
  • STOCK MODE
  • COIN MODE
  • ENDLESS MODE

TIME(MIN)

TIME(SEC)

STOCK(CNT)

DAMAGERATIO

VIBRATION SELECT

RUMBLE_1-4
  • ON
  • OFF

ITEM SWITCH

  • Nothing
  • VERYLOW
  • LOW
  • MIDDLE
  • HIGH
  • VERYHIGH

RESULT TEST

KIND

1-4P KIND:
ALL CKIND:

See here.

RANK

1-4P RANK:

WIN

1-4P WIN:

ALL COLOR

STEP ANIM

  • 0
  • 1

PANEL HIDDEN

  • 0
  • 1

LANGUAGE

  • GMLANGTYPEUS
  • GMLANGTYPEJP

PUBLICITY

  • On
  • Off

DBLEVEL

  • MASTER
  • NO-DEBUG-ROM
  • DEBUG-DEVELOP
  • DEBUG-ROM
  • DEVELOP

IK DEBUG FLAG

  • 0
  • 1

NEW DEFCALC

  • 0
  • 1

GLOBAL DATA EDIT

MODE TEAM TEST