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Talk:Debug menu (SSBM)

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Testing Version[edit]

In case anyone was wondering, to test the information I am giving out here, I am using...

Super Smash Bros. Melee (NTSC v1.2) + ARCode:
01C46D0A 08000000
024D68BC 00000602

And backing it up with ...

Super Smash Bros. Melee (PAL) + ARCode:
01C46D0A 08000000
024C7BC4 00000602

Serpent King (talk) 13:46, 31 March 2015 (EDT)

Table or Header[edit]

So I personally like the table format more. I like tables. Can I get rid of the header versions yet? Serpent King (talk) 17:47, 31 March 2015 (EDT)

Eh Imma just do it Serpent King (talk) 18:51, 31 March 2015 (EDT)

Question For Miles[edit]

I personally think that the DEVELOP MODE Game Controls section should be a subpage. What do you think? SKSig.png Serpent King (talk) 21:16, 6 April 2015 (EDT)

Are you asking a question directly to Miles? If so, I would suggest making a new section on his talk page and asking it there. LightningBlue405MS.png 21:20, 6 April 2015 (EDT)
Oh wait... hold on, what exactly are you using this page for? Wouldn't this be better on the talk page for Debug menu if want to ask a question to him? LightningBlue405MS.png 21:23, 6 April 2015 (EDT)
This page is a "beta" page for the Melee portion of the Debug Menu. We plan to do a split between the SSB64 and Melee. SKSig.png Serpent King (talk) 21:38, 6 April 2015 (EDT)
Oh I see, never mind then. I just don't think he will see it if you post it on your talk page, since he won't be notified of it. LightningBlue405MS.png 21:57, 6 April 2015 (EDT)
It's there now. SKSig.png Serpent King (talk) 22:17, 6 April 2015 (EDT)

When this is ready[edit]

  • The name for this page should be Debug Menu (SSBM)
  • It should redirect from "Debug Mode (SSBM)"
  • It should have 3 subpages
  • DEVELOP Mode Contols
  • Action Replay Codes
  • Debug Sound Test Menu