From SmashWiki, the Super Smash Bros. wiki
Project M Character Pages (and one other thing)
I have a couple of questions. Damage not inclusive, if moves in Project M are identical to their Melee versions, can their names/descriptions be copy and pasted? Also, if there are aesthetic/cosmetic differences in the moves (for example, Roy's Blazer having a different animation based on a move from another character in a different game), should those go in the move descriptions or under a trivia section? While I don't have much experience in Project M yet, I have been watching and reading a fair amount on it, so I'd just like to know how I should go about adding info.
Also, this is completely unrelated, but should there be an article on Air Dash Online? If you haven't heard of it, it's some platform fighter being developed by a group of Smash Bros. players (Mew2King and Wobbles, for instance). MarioGalaxyTalk 07:58, 26 November 2013 (EST)
- I don't know about copy-paste, but it's better than just "same as other game, see there" or a blank. Aesthetic differences should probably go in the moveset; reserve trivia for things that can't really be attached to a single move.
- Air Dash Online is not a Smash Bros. game or a notable mod of one, so it doesn't deserve a mention outside maybe a sentence or two on the creators' smasher pages. Toomai Glittershine The Free 10:08, 26 November 2013 (EST)
Article Icons and userboxes
Is it OK if I use article icons, like this one and this one, for userboxes on my userpage? DarkFox01The Complex 19:49, 30 November 2013 (EST)
- No reason why not. Toomai Glittershine The Rainbow 22:02, 30 November 2013 (EST)
Question regarding merging accounts
Is it possible for a user to create an account and then have it merged into a different user's account without issue? Such as, an old pre-move user creates an account on this wiki under a name different from their old SmashWikia account, and they never registered the old account name. Would another user be able to register the old account name, and then have the account merged into the old user's new account, without the old user losing control of their account (or experiencing any other security issues)? Omega Tyrant 13:35, 1 December 2013 (EST)
- Okay let me see if I get the example scenario:
- A was a notable user pre-move with an account named A1.
- Post-move, A makes an account called A2 and starts using that instead. A1 is unregistered.
- B makes an account called A1.
- B is told to make an account called B1. Does so.
- A1 is merged into A2.
- Depending on how strong merging is, B might not be able to log in to A1 without A2's password. In any case I don't see how he could log in to A1 at all if it's deleted as part of the merge. So based on what I know, I'd say "probably okay but test it yourself first". Toomai Glittershine The Prismatic 14:13, 1 December 2013 (EST)
Ok, lets test this, merge this account with Primid. Primid B (talk) 19:31, 1 December 2013 (EST)
- Alright, I'll merge without deletion to see what happens. Toomai Glittershine The Indescribable 22:15, 1 December 2013 (EST)
- So I can't log into Primid with Primid B's password, and attempting an email reset will send the email to A's email address still and not B's. Additionally, it seems I can edit just fine still with B. So it seems it'll be fine to go through with the aforementioned scenario, unless you can think of any security concerns to check out? Primid B (talk) 09:14, 2 December 2013 (EST)
- Well looking at contributions, A has B's pre-merge contributions, but not the post-merge ones, whereas B has both. So B still has full control over the account and can continue editing under that name until they forget their pasword, in which case A is sent the reset password and it becomes theirs. I don't like that outcome. If something like this were to be done we'd have to merge with deletion, not without, and even then then the deleted username goes back up for registration by someone else.
- If we wanted to keep a historical username "safe", I'm not sure merging is the solution. What exactly is the case you're thinking of? Toomai Glittershine The Honcho 10:15, 2 December 2013 (EST)
- Specifically, Silverdragon706 and FyreNWater. Fyre came on here without registering her old Silverdragon account, and when I told her about it, she still didn't register it. So I was thinking, instead of hassling her to do it, an admin (or bureaucrat) could just register the Silverdragon account, and then have it merged with Fyre's current account. With an admin/b'crat handling the old account, we don't have to worry about it still being used post-merged, and for extra assurance, the old account can be permablocked after the merge. Then we can do this for any other cases we come across without needing the old user to come on here and cooperate. Omega Tyrant 10:39, 2 December 2013 (EST)
- Actually, we could just merge with deletion, and then the admin/b'crat just reregisters the old account right after and then permablocks it. Omega Tyrant 10:40, 2 December 2013 (EST)
- So, is there any problems with going through with this? Omega Tyrant 15:29, 3 December 2013 (EST)
- Still need a response on this. Omega Tyrant 10:18, 4 December 2013 (EST)
- How about you create the "Silverdragon706" account and tell FyreNWater the password through e-mail or something? Or at least tell them "hey, we did this for safekeeping, tell me if you want the password". Toomai Glittershine The Resolute 13:06, 4 December 2013 (EST)
Someone has a claim about Melee G&W
The claim is that G&W's nair, up air, and back air cannot be L-Canceled because the game (or rather the game's pointers holding info on the moves) consider those moves special moves instead of aerials. Confirm or Deny.--BrianDon't try me! 02:16, 6 December 2013 (EST)
- I don't know how the pointers work (the moveset data itself is as expected), but I do know that there's credence to the idea. While other characters go into the AttackAirN (LandingAirN), AttackAirB (LandingAirB), and AttackAirHi (LandingAirHi) actions, G&W goes into the 347 (350), 348 (351), and 349 (352) actions; actions in that range are reserved for character-specific things such as special moves (for example Mario's Fireball while grounded is 343). The subactions (animations) are the same as all other characters, but that doesn't have an effect on the mechanics. Similar things happen with Ness's yo-yo smashes and Kirby's dash attack. Toomai Glittershine The Yoshi 10:02, 6 December 2013 (EST)
Name change
I need to change my name. Can you please change it to OrangeBooloon? Smashballz (talk) 22:14, 8 December 2013 (EST)
Also, can my new name be "MeatBall104"? SmashBall104: Aw, hayell no! 17:46, 9 December 2013 (EST)
These users
Special:Contributions/EpicLuigiDude
Special:Contributions/TheEpicUltraLuigi
Have you checked the IP of these two users; with their contributions both consisting of removing stuff from Smash Arena, I'm suspicious that the latter is a sockpuppet. Scr7(talk · contribs) 11:05, 10 December 2013 (EST)
- Indeed. Toomai Glittershine The Emissary 11:24, 10 December 2013 (EST)
Quick Question
Does undoing vandal edits or reporting sockpuppets count as useful wiki contributions? ZeldaStarfoxfan2164 (talk) 14:54, 17 December 2013 (EST)
- Of course they do. Omega Tyrant 15:03, 17 December 2013 (EST)
- I'd say yes, but not in the same way as actually improving pages. Someone who only ever undoes or reports problems is a useful asset yes, but I wouldn't call them a "contributor". Just my opinion of the semantics. Toomai Glittershine The Orchestral 16:16, 17 December 2013 (EST)
Can Yoshi still Parry in Brawl?
You know that thing in Melee where he was invincible for 6ish frames before his shield was raised and he could like take a hit -> double jump cancel aerial/double jump cancel land down smash. I think the loss of that would make Yoshi unquestionably worse in brawl than he is in melee. --BrianDon't try me! 23:57, 21 December 2013 (EST)
- I looked where I expected such data to be and found nothing, but that's the kind of thing that could be in the middle of nowhere or in a format I can't read. I'm sure SmashBoards knows. Toomai Glittershine The Labbie 00:11, 22 December 2013 (EST)
- Nothing on Smashboards. According to the PMBR though, he did not have it.--BrianDon't try me! 01:33, 22 December 2013 (EST)
How do Meteor Cancels work in each game?
I know in Melee, MCing is done 8 frames after the hitlag, and any attempt to MC before that will result in you being unable to cancel for the rest of the hitstun (like missing a tech). How does it work in Brawl and PM? I know brawl has character specific delays and in PM there is a universal 16 frame delay. Still, I here claims of a "no fail window" in PM and Brawl. Confirm or Deny?--BrianDon't try me! 02:23, 26 December 2013 (EST)