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Castle Siege

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Castle Siege
Castle Siege
File:FireEmblemSymbol.png
Universe Fire Emblem
Appears in SSBB
Availability Starter
Crate type Normal
Tracks available Fire Emblem Theme
With Mila's Divine Protection (Celica Map 1)
Attack
Preparing to Advance
Winning Road - Roy's Hope
Shadow Dragon Medley
Ike's Theme
Against the Dark Knight
Crimean Army Sortie
Power-Hungry Fool
Victory is Near
Fire Emblem (Melee)
Bolded song must be unlocked
Tournament legality
Brawl Singles: Starter/Counter
Doubles: Starter/Counter

Unveiled at E3 2006, Castle Siege is a Fire Emblem stage in Super Smash Bros. Brawl based upon themes and motifs from the series as a whole, rather than one particular title, due to the stage not resembling any game of the series.

When the match begins, players begin the fight on a small section of the unnamed castle's roof, which is bombarded by heavy fire from catapults. Eventually the floor shatters as the castle defenses waver and players fall into the throne room, which has breakable statues, four platforms and a solid floor with no drop-off points. Two platforms are held in place by destructible statues. There are also two hanging cloth emblems above serving as platforms. Players later fall again into the underground, which contains one stone platform balancing on a stone spire in the midst of a lava cavern. A part of this area is slightly elevated. After a while the stage will transition back to the top of the castle.

Origin

Castle Ostia in Fire Emblem: Blazing Sword is one of the castles where the large castle in the background of this stage is derived from.

Throughout the entire Fire Emblem series the main objective for several chapters was to seize a castle. This is more than likely where the name of this stage came from. Official artwork from the Fire Emblem games has depicted castles as being immense with lush environments around them. The castle of Altea is also depicted similarly in the Fire Emblem anime. This stage in Brawl has a castle that designed after various castles in the Fire Emblem series' artworks and the castle also has some resemblance to the one in the anime. The castle is also surrounded by lush environments. Another motif in the throughout the Fire Emblem series is that most of the villains are made up of dragons. The symbol depicted on the flags in this stage is a dragon.

In three Fire Emblem games a weapon called the "Pachyderm" (aka an Elephant) is a weapon which fires fireballs at opponents. In the background of this stage can be seen the fireballs of somebody using a Pachyderm.

In Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn an event known as the "Serenes Massacre" occurs decades before. The ruler of Begnion, Misaha, was assassinated. Begnion Senate put the blame on the Heron Tribe, which was false because the Herons prefer to live in peace and have no knowledge of fighting skills. The Herons also lived in the Serenes Forest. This accusation convinced the citizens and a large number of citizens got together at the edge of the Serenes Forest and burned the forest down with their torches. The fire lasted for three days and only five Herons survived. This stage in Brawl shows a forest fire burning in the background, which could be a reference to the Serenes Massacre.

Most of the chapters in the Fire Emblem series happen indoors where the protagonist is trying to seize the throne that is usually guarded by a powerful boss. The Black Knight is one of the main villains, who is in black, heavy armor. In the indoor part of this stage can be seen the Black Knight in front of his throne in the background. Both Path of Radiance and Radiant Dawn have soldiers that can change their class to "Halberdier". Such Halberdiers can be seen in the indoor part of this stage in front of the Black Knight in the background. Fire Emblem: Genealogy of Holy-War was the first Fire Emblem to feature a background during conversations. One of the backgrounds resembles the entire indoor room of this stage. Fire Emblem: The Binding Blade was the first Fire Emblem to have destructible terrain. For example, a wall has a certain amount of HP when the player attacks the wall enough to where the HP reaches zero the wall crumbles. The statues in this stage could be a reference to the destructible material.

In The Binding Blade, there was an extra chapter that is a magma stage. Ever since The Binding Blade, with the exception of Path of Radiance, there has been a magma stage. The last area of this stage in Brawl features a magma stage. [1]

Stage Changes

The "changing stage" effects of Castle Siege occur at regular intervals. For example, the initial siege setting lasts until approximately 40 seconds into the match. These changes can have the effect of saving a character who would have been otherwise unable to recover. This is particularly useful for Bowser players attempting a stalled Flying Slam or Ganondorf players attempting a stalled aerial Flame Choke, among others.

Trivia

  • Pokémon Trainer stands in the little parapet on the right when he's on the first tier of the stage; if there are 3 or 4 Pokémon Trainers, 2 will stand in the little parapet on the right, while the others will stand in the little parapet in the background.
  • Pausing the game while the stage is going through a transition will end the transition quickly, since the game continues to load the stage as the game is paused. A similar effect happens with special moves that involve character switching.
  • If a match on Castle Siege goes into Sudden Death, it will begin on whichever tier the match ended on, not necessarily the top level. This is likely done so the game doesn't have to reload the top level before Sudden Death.

Gallery

External Link