Controller
Throughout the series, players of the Super Smash Bros. series have used many controllers.
Types of controllers
Nintendo 64 controller
- Main article: Nintendo 64 controller
This was the first controller to be used in Super Smash Bros. Due to the fact that only one console is compatible with the controller, the Nintendo 64 controller rarely sees use in tournaments; the resurgence of interest in the original Super Smash Bros. due to emulation also has not caused more interest in the Nintendo 64 controller, as it is difficult to find adapters for the controller to work on the PC.
GameCube controller
- Main article: GameCube controller
For Melee, this was the only controller one could use.
The GameCube Controller was also be used as one of the four options of playing Super Smash Bros. Brawl. This option was made for people accustomed to Melee's controls. The release of Super Smash Bros. for the Virtual Console also added the ability to play the game with the GameCube controller. In addition to a standard wired model, a wireless version was released, called the "Wavebird"; though identical in function, it did not have the rumble capabilities of the original GameCube controller due to battery life concerns.
GameCube controllers were discontinued in North America and PAL regions shortly after the release of the Wii; third party options, however, do exist, and secondhand GameCube controllers are easy to come by in online stores. Some Nintendo GameCube controllers are still produced in Japan, with newer models sporting a considerably longer cord and a white colour scheme to match the Wii's; some professionals also claim that the updated, Japanese controllers are also more durable, though this claim has been unverified.
Within Brawl tournaments, the GameCube controller is by far the most popular option, due to the still strong tournament scene of Melee, the high amount of Melee veterans who have since moved to Brawl, and most players having the opinion of the GameCube controller being the best controller for Smash. Additionally, GameCube controllers do not bring the wireless issues the other available controller types bring, do not carry potential battery issues, are overall simpler to manage (other controller types require batteries and additional attachments), and connecting GameCube controllers to a Wii is considerably simpler and faster than syncing Wii remotes.
Wii remote
- Main article: Wii remote
The Wii remote is used on its side, much like an NES controller. In Brawl tournaments, this controller is rarely, if ever used, due to having severe limitations not present in other controllers. Such as, this controller lacks a c-stick equivalent, jumping cannot be relegated to another option other than up on the d-pad, up tilts cannot be performed without doing another input which involves up on the d-pad, and it is impossible to perform DACUS.
Wii remote + Nunchuk
The Nunchuk is inserted into the bottom of the Wii remote for games too complex for the remote alone. Movement is assigned to the Nunchuk's control stick, while A and B button attacks are assigned to the A and B button on the remote and grabbing is performed by pressing A and B together. By default, taunts are assigned to combinations of the 1 and 2 buttons. This controller is commonly referred to as the "Wiichuck", as a simpler name that differentiates it from the Wii remote alone.
The majority of players believe the GameCube controller to be superior to the Wiichuck. Despite this, the Wiichuck has near equivalent capabilities compared to the GameCube controller. For objective disadvantages, the Wiichuck lacks access to B-sticking and A-sticking, as well as having less available buttons. The Wiichuck does have a couple of advantages however; the ability to assign smash attackes to buttons, rather than assigning them to an analog stick, gives the Wiichuck superior capability to mash out of grabs, and it has access to the unique shake smash.
Classic Controller
- Main article: Classic Controller
Classic Controllers were initially released for the Wii's Virtual Console, though this later changed when the Wii's library began to grow; a new release of the controller, known as the Classic Controller Pro was also produced, adding "wings" to the controller to assist grip. As the controller connects to the Wii remote, it is wireless in nature.
Despite being near functionally identical to a GameCube controller with an added shoulder button, the Classic controller is not used often in tournaments. Besides most player preferring the design of the GameCube controller, this can be attributed to the Classic controller having a reputation of being less durable than a GameCube controller, having potential connectivity and interference issues that come with wireless controllers, and requiring the player to bring along batteries and a Wiimote to use it.
In tournaments
Within tournaments, controllers are rarely provided to players; as a result, the phrase BYOC has become common, meaning "Bring Your Own Controller". Players are responsible for their own controllers, as tournaments will not replace them or compensate players who lose them.
Within the tournament scene, GameCube controllers are ubiquitous, though a few players are dedicated to using the Wiichuck or Classic controller.
Due to the wireless nature of Wii Remotes, Wii Remotes are required to have their batteries removed, as they can interfere with other remotes trying to sync to the console, as well as with connecting GameCube controllers; players who do not comply can be disqualified.
Controller compatibility chart
SSB (Nintendo 64) | SSBM (Nintendo GameCube) | SSBB (Wii) | |
Nintendo 64 Controller | |||
GameCube Controller | (VC only) | ||
Wii Remote | |||
Wii Remote & Nunchuk | |||
Classic Controller | (VC only) |
Controllers and buttons | |
---|---|
Nintendo 64 controller | |
GameCube controller | |
Wii Remote (and Nunchuk) | |
Classic Controller | LR |
Nintendo 3DS | |
Wii U GamePad / Pro Controller | LR |
Joy-Con | |
Switch Pro Controller | LR |
Third-party controllers | Hori Mini Pad · Arcade controller · Keyboard |
Other | Smash Controller · Controller modification |