Super Smash Bros. Brawl
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Sticker

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Sticker
Stickers.jpg
Some stickers
Universe Super Smash Bros.
Appears in Brawl
Item class Collectible
Requirements Jirachi, Challenges, Randomly (in 1 or multiplayer mode) or Mew. (Once all CDs are obtained)

Stickers are collectible items in Super Smash Bros. Brawl, similar to trophies. They can be added to a background and made into a collage. They are found much more commonly than trophies. Stickers will sometimes randomly appear in normal brawls, unless items are turned off in Item Switch. They can also be won through Spectator Mode over Wi-Fi, obtained by defeating minor enemies in the Subspace Emissary, won in Coin Launcher, or beaten out of Sandbag. Strangely enough, the max stickers the player can get per battle is 255. Exceeding this limit will get rid of the stickers the player collected.

The main purpose of these stickers is to give characters certain advantages in the Subspace Emissary, such as increased attack power. They cannot be used in other modes such as brawls or the Stadium.

There are 700 Stickers. Collecting all of them will unlock the Stickers Trophy.

Although primarily intended for the collection of CDs, use of a CD Factory can also result in the collection of several stickers.

Power-Ups

File:Sticker base.jpg
Stickers being placed on a trophy base.

On Friday, Jan 18th, Dojo!! announced that stickers can be used as power-ups. To do so, the stickers must be placed on the undersides of character trophies. Different stickers give different boosts, as well as some that are character-specific (most of them can be used by any character). Larger stickers give higher boosts, but take up more space on the trophy base. Stickers with the same effects do not stack; e.g. if an Arm +13 and an Arm +20 are placed on the base of a trophy, that character will only receive the larger +20 boost to arm attacks, not +33, although an Arm/Leg sticker will stack with individual Arm and Leg stickers, an Arm/Leg + 10, an Arm +10 and a Leg+10 sticker will all combine to boost Arm and Leg attacks by 20. It is also possible for a single attack to fall under several categories, like Captain Falcon's Falcon Punch, which deals Arm, Specials: Direct, and Fire damage. Applied stickers can be moved around, but removing one discards it permanently (though they can be regained through playing). Losing during the Subspace Emissary causes half of the stickers found on that level to be lost.

The statistical boost is only for the Subspace Emissary and not for any other modes.

To get to the sticker's page, go to the Subspace Emissary menu and click the 1 or B button. To the left of "save", there is a stickers option.

Power-Up Effects

A sticker as an in-game item.

Each sticker has a single effect which may be any of the following. The number listed with the effect indicates how much the aspect is improved.

List Of Effects
Attack-Based Effects
Effect Description
[Arm] Attack Increases the damage done by punches, slaps, pokes, and elbows.
[Leg] Attack Increases the damage done by kicks, knees, and stomps.
[Head] Attack Increases the damage done by headbutts and the like.
[Body] Attack Increases the damage done by full-body attacks such as King Dedede's dash attack or Yoshi's Yoshi Bomb.
[Spin] Attack Increases the damage done by attacks which involve spinning.
[Tail] Attack Increases the damage done by tail attacks. Only Yoshi, Pikachu, Diddy Kong, Pokémon Trainer, Fox, Falco, and Wolf can apply stickers with this effect.
[Bite] Attack Increases the damage done by attacks which involves fangs or biting. Only Yoshi, Wario, Pokémon Trainer, and Wolf can apply stickers with this effect.
[Slash] Attack Increases the damage done by slash attacks.
[Weapon] Attack Increases the damage done by any weapon, including swords, hammers, bats, umbrellas, and so on.
[Throwing] Attack Increases the damage done by throws.
[Flame] Attack Increases the damage done by fire-based attacks.
[Electric] Attack Increases the damage done by electric attacks.
[Freezing] Attack Increases the damage done by ice-based attacks.
[Water] Attack Increases the damage done by water-based attacks. Only the Pokémon Trainer's Squirtle can apply stickers with this effect.
[Grass] Attack Increases the damage done by plant-based attacks. Only the Pokémon Trainer's Ivysaur can apply stickers with this effect.
[Energy] Attack Increases the damage done by energy-based attacks such as Fox's Blaster.
[Magic] Attack Increases the damage done by magical attacks. Only Peach and Zelda can apply stickers with this effect.
[PK] Attack Increases the damage done by PK-based attacks. Only Ness and Lucas can apply stickers with this effect.
[Aura] Attack Increases the damage done by aura-based attacks. Only Lucario can apply stickers with this effect.
[Pikmin] Attack Increases the damage done by Pikmin-based attacks. Only Olimar can apply stickers with this effect.
[Darkness] Attack Increases the damage done by dark-based attacks. Only Ganondorf can apply stickers with this effect.
[Explosives] Attack Increases the damage done by explosion-based attacks.
[Specials: Direct] Attack Increases the damage done by physical special moves.
[Specials: Indirect] Attack Increases the damage done by ranged special moves such as Link's Hero's Bow. It is unclear what the criteria are for a move to be considered indirect.
Defense-Based Effects
[Battering] Resistance Decreases damage taken from normal attacks (such as punches, kicks, hammers, etc).
[Slash] Resistance Decreases damage taken from slash attacks.
[Flame] Resistance Decreases damage taken from fire-based attacks.
[Electric] Resistance Decreases damage taken from electric attacks.
Special Effects
Launch Power Increases the distance a character's attacks can send enemies. The meaning of the number is unclear; it ranges from 4 to 53.
Launch Resistance Decreases the distance a character flies when hit. The meaning of the number is unclear; it ranges from 6 to 57.
Flinch Resistance Makes it more difficult for a character to flinch. The meaning of the number is unknown; it ranges from 35 to 168.
Shield Resistance Increases the strength of a character's shield by the number indicated (i.e. the shield can take X more damage before breaking).
Shield Recovery Improves the recharge rate of a character's shield. The meaning of the number is unknown.
Dizzy Time Reduces the length of time spent stunned (in frames). The only sticker effect given as a negative number.
Swim Time Increases the duration a character can swim before drowning. The meaning of the number is unclear.
Food Effect Increases the healing effect of food items by the number indicated (i.e. food heals X more damage than usual).
Maxim Tomato Effect Increases the healing effect of a Maxim Tomato by the number indicated.
Heart Container Effect Increases the healing effect of a Heart Container by the number indicated.
Trophy Stand Drops Increases the frequency of trophy stands.
Sticker Drops Increases the frequency of stickers.
Trophy Drops Increases the frequency of trophies.
Carry [Item] Every new step (i.e., every time a character goes through a door) a character will start off holding the listed item. Possible items include Beam Sword, Bob-omb, Cracker Launcher, Fan, Fire Flower, Home-Run Bat, Lip's Stick, Mr. Saturn, Ray Gun, Star Rod, and Super Scope; there is only one sticker for each item.

Trophy info

File:Stickers Trophy.png
About the trophy

In The Subspace Emissary, you can place stickers on trophy stands to augment the offensive and defensive abilities of your characters. But stickers must be applied neatly-- they must be fully on the stand and must not overlap. Sticker power generally corresponds to sticker size--bigger is better. But big stickers take up more room, so you must strike a balance.

External links