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Farore's Wind
Farore's Wind | |
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![]() Farore's Wind in Ultimate. | |
User | Zelda |
Universe | The Legend of Zelda |
Article on Zelda Wiki | Farore's Wind |
Farore's Wind (ファロレの風, Farore's Wind) is Zelda's up special move.
Overview
A yellow ribbon of magic spins around Zelda, damaging nearby opponents and causing her to disappear. She then reappears in the direction held on the control stick (or directly above her original location if the control stick is not moved). After reappearing, Zelda becomes helpless.
In Super Smash Bros. Brawl
In Super Smash Bros. Brawl, Zelda teleports a slightly shorter distance than she did in Melee, but also creates a small explosion (similar to the one made by the initial part of Sheik's Vanish) upon reappearing, dealing some damage and knockback. Farore's Wind is hard to sweet-spot the ledge with.
In Super Smash Bros. 4
In Super Smash Bros. 4, the explosion when Zelda reappears is much more powerful. The first hit also sends the target vertically into the second hit, a technique nicknamed "the Elevator", which is able to KO at medium percentages depending on the character (about 70% on average) if sweetspotted. The move has changed a little aesthetically, with the ribbon appearing less realistic. It is now much easier to sweetspot the ledge with.
In Super Smash Bros. Ultimate
In Super Smash Bros. Ultimate, Farore's Wind has less startup and ending lag. When Zelda performs this move, she travels faster, making it more difficult to angle and travels a shorter distance. After reappearing, Zelda can drift sooner in air. Farore's Wind has less base knockback, difficult to KO opponents while the move on air deals higher knockback.
Instructional quotes
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After spinning once, warp in the direction that you tilt |
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Spin in midair and teleport far off in the direction you tilt the Control Stick. |
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Warp in the direction of your choosing. |
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Teleports herself in any direction. Deals damage when disappearing and reappearing. |
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Farore's Wind | 2. Farore's Squall | 3. Farore's Windfall |
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"Teleport in any direction. Deals damage when disappearing and reappearing." | "Teleporting doesn't deal damage, but a gust of wind will push foes away." | "Will only teleport upward, but foes hit when reappearing are meteor smashed." |
- Farore's Wind: Default.
- Farore's Squall: Is slower to teleport, does no damage but has more range, and pushes enemies away at the beginning and end. It has frame 1 wind box, allowing Zelda to DI and buffer Farore's Squall correctly to escape almost any multi-hit attacks and combos. Travels higher if used after a jump.
- Farore's Windfall: Can only teleport straight up, but deals meteor damage on reappearance. Due to the reappearing hitbox's new properties, it is far weaker overall, now KOing starting around 420%, where Farore's Wind could KO under 60%. Heavily inferior to Wind/Squall with almost no benefits aside from speed.
Origin
The original Farore's Wind is a spell from The Legend of Zelda: Ocarina of Time. Link can use it to mark a place in a Dungeon and then return to that warp point at a later time. It is the spell which is representative of Farore, the Goddess of Courage. Like Din's Fire, Farore's Wind's function in the Smash Bros. series is completely different to how it originally worked.
Gallery
Farore's Wind in Super Smash Bros. for Wii U.
Farore's Wind as shown by the Move List in Ultimate.
Names in other languages
See also
Similar variations include: