Donkey Kong (SSBM)/Forward aerial
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Overview
DK slams downwards with both hands. It has two hitboxes, one which hits horizontally and one that meteor smashes, both with high knockback. A very slow aerial that has very little use in neutral, but can combo from his up throw and down aerial at high percents against some characters like Sheik and Marth, and will barely not combo against many other characters, such that their only escape option is to airdodge out. This makes it a common kill option against a lot of the cast.
Hitboxes
Timing
Clean hit | 25-26 |
---|---|
Late hit | 27-29 |
Ending autocancel | 85- |
Animation length | 59 |
Interruptible* | 85 |
Landing lag
Animation length | 30 |
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L-cancelled animation length | 15 |
Normal | ||||||||||||||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Hitbox change |
Trivia
- The move should become interruptible on frame 60 but due to the late auto-cancel window, the move is programmed to not be interruptible until frame 85. Despite this, the move still has an FAF of 60 due to its animation length. The developers most likely intended the move to be auto-cancellable from frame 56 but due to a timing error, it cannot be auto-cancelled until frame 85. This auto-cancel window would not be fixed until Ultimate version 2.0.0.
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