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Isabelle (SSBU)/Down aerial
Overview
Isabelle's Down aerial is her primary means of attacking beneath her. The sweet spot possesses a smaller hit box in the center that that changes the landed hit into a spike if connected. The hit box lingers, improving her ability to circle camp and sometimes allowing her to more safely land on platforms.
Unlike Isabelle's other aerial attacks, it has virtually no use in her combos and strings. Lloid Trap can combo into her Down aerial via footstool, but is mostly an impractical novelty since the setup is very situational, difficult, and is likely never an ideal follow up. For the combo to be setup, Isabelle must be right next to the opponent and fully actionable as the trap is set off- in which case, all of her other potential follow ups are also available. When done correctly, the Down aerial hit will send the opponent into a Tech scenario. As this always gives up a clear desirable outcome, and often higher damage output, it is not worth the additional effort and risk.
Update History
Up and down aerials have less landing lag (12 frames → 9).
Down aerial has less startup lag (frame 14 → 11) with its total duration reduced as well (FAF 46 → 43).
Hitboxes
Timing
Attack
Initial autocancel | 1-10 |
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Clean hit | 11-12 |
Late hit | 11-28 |
Ending autocancel | 36- |
Interruptible | 43 |
Animation length | 56 |
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Landing lag
Interruptible | 10 |
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Animation length | 22 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Autocancel |
![]() Interruptible |