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Hitbox visualization showing Isabelle's fishing rod forward throw.
Hitbox visualization showing Isabelle's fishing rod back throw.
Hitbox visualization showing Isabelle's fishing rod up throw.
Hitbox visualization showing Isabelle's fishing rod down throw.
Overview
For her side special move, Fishing Rod, Isabelle pulls out a fishing rod. The move can be smash-inputted to increase its range. The move serves as a command grab against opponents. If Isabelle successfully catches an opponent with the hook, she will reel them in, then throw them in one of four different directions, depending on the input. Tossing them forward or backward can be used to setup into edgeguards, throwing them upward can KO, and Fishing Rod's downward throw can combo into aerials. Because Fishing Rod is a command grab with decent range, it is an effective tool against Banjo & Kazooie's Wonderwing side special. Fishing Rod can also be used as a tether recovery move as well, giving Isabelle a secondary recovery option to go with her Balloon Trip up special move.
However, the move has a major weakness; it is one of the only hit grabs in Ultimate. This means that it is unusually negated by shielding, unlike all other grabs. Additionally, the hook can also be reflected, which also negates the move as well.
Update History
2.0.0
- Fixed item collided with two Fishing Rods that would behave erratically, most noticeably infinite Assist Trophy glitch.
3.0.0
- Fishing Rod's reel has fewer active frames (frames 2-11 → 10-11).
- Fishing Rod's reel can catch opponents in the air while it is not moving, giving it a guaranteed setup for 2 frame punishes.
3.1.0
- Fishing Rod was reverted to its pre-3.0.0 behavior.
- The move has more active frames when reeling back (frames 9-11 → 2-11).
- Fishing Rod no longer catches opponents while it is not moving.
4.0.0
- Fishing Rod has less startup lag (frame 25 → 21) and can be reeled in faster (frame 50 → 46).
- Fishing Rod's up throw has more knockback scaling (62 → 66).
7.0.0
- Adjusted variables related to Fishing Rod's ledge tether range (14, 10, -3, -10 → 20, 25, -3, -10), in order to improve its reliability as a tether recovery.
Throw Data
Forward throw
Kind |
ID |
Damage |
Angle |
Angle type |
BK |
KS |
FKV |
H× |
Effect |
Type |
Sound
|
Throw |
0 |
14.0% |
|
Forward |
55 |
60 |
0 |
0.0× |
|
|
None
|
Back throw
Kind |
ID |
Damage |
Angle |
Angle type |
BK |
KS |
FKV |
H× |
Effect |
Type |
Sound
|
Throw |
0 |
11.0% |
|
Forward |
72 |
40 |
0 |
0.0× |
|
|
None
|
Up throw
Kind |
ID |
Damage |
Angle |
Angle type |
BK |
KS |
FKV |
H× |
Effect |
Type |
Sound
|
Throw |
0 |
12.0% |
|
Forward |
70 |
66 |
0 |
0.0× |
|
|
None
|
Down throw
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
0 |
0 |
0 |
1.0% |
0 |
|
Forward |
34 |
80 |
0 |
|
4.0 |
top |
0.0 |
4.0 |
6.0 to 12.0 |
0.5× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
Kind |
ID |
Damage |
Angle |
Angle type |
BK |
KS |
FKV |
H× |
Effect |
Type |
Sound
|
Throw |
0 |
8.5% |
|
Forward |
82 |
41 |
0 |
0.0× |
|
|
None
|
Timing
Forward throw
Throw Release
|
15
|
Interruptible
|
46
|
Animation length
|
58
|
Back throw
Throw Release
|
13
|
Interruptible
|
36
|
Animation length
|
55
|
Up throw
Throw Release
|
22
|
Interruptible
|
44
|
Animation length
|
71
|
Down throw
Hitbox
|
18-21
|
Throw Release
|
22
|
Interruptible
|
40
|
Animation length
|
49
|
|
|
Isabelle's moveset
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|