Mario (SSBU)/Up tilt
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Overview
A spinning uppercut. It can be a useful combo tool at certain percents, but the hitbox is rather small, meaning Mario must be close to, or under an opponent to hit them. The move has few follow ups aside from itself and up aerial. It can follow up after a down throw. The move is incredibly fast, with hitboxes starting on frame 5, however the hitbox only lasts for 6 frames. The move lacks a sourspot, which is good as it is a combo tool.
Hitboxes
Timing
Hitboxes | 5-11 |
---|---|
Interruptible | 30 |
Animation length | 51 |
Lag time |
Hitbox |
Interruptible |
|