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Hitbox visualization showing Rosalina's rapid jab.
Hitbox visualization showing Luma's rapid jab.
Hitbox visualization showing Rosalina's rapid jab finisher.
Hitbox visualization showing Luma's rapid jab finisher.
Overview
Hitboxes
Rosalina
The rapid jab's hitstun and shieldstun modifiers are actually specified for an ID 0 hitbox that does not exist; however, due to a glitch with hitstun and shieldstun modifiers, they apply to the ID 1 hitbox regardless.
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hitstun
|
Shieldstun
|
Rapid jab
|
1 |
0 |
0 |
0.3% |
0 |
|
Forward |
8 |
12 |
0 |
|
8.0 |
top |
0.0 |
10.0 to 12.0 |
16.5 |
0.5× |
0.4× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
+3 frames
|
5×
|
Rapid jab finisher
|
0 |
0 |
0 |
2.5% |
0 |
|
Forward |
60 |
108 |
0 |
|
5.5 |
top |
0.0 |
10.5 |
13.0 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
—
|
—
|
1 |
0 |
0 |
2.5% |
0 |
|
Forward |
60 |
108 |
0 |
|
5.5 |
top |
0.0 |
10.5 |
17.0 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
—
|
—
|
2 |
0 |
0 |
2.5% |
0 |
|
Forward |
60 |
108 |
0 |
|
5.5 |
top |
0.0 |
10.5 |
20.5 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
—
|
—
|
Luma
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hitstun
|
Rapid jab
|
0 |
0 |
0 |
0.1% |
0 |
|
Forward |
8 |
12 |
0 |
|
3.5 |
top |
0.0 |
4.5 |
-3.0 to 7.5 |
0.5× |
0.4× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
+3 frames
|
Rapid jab finisher
|
0 |
0 |
0 |
1.0% |
0 |
|
Forward |
55 |
230 |
0 |
|
4.8 |
top |
0.0 |
5.0 |
9.0 to 8.0 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
—
|
Timing
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Rosalina
Loop points
|
2-3, 14-15
|
Rapid jab
|
5, 8, 11, 14
|
Finisher
|
6-7
|
Interruptible
|
40
|
Animation length
|
54
|
Luma
Loop points
|
1, 12-13
|
Rapid jab
|
3, 6, 9, 12
|
Finisher
|
6-7
|
Interruptible
|
40
|
Animation length
|
56
|
|
|
|
Rosalina & Luma's moveset
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