Jigglypuff (SSBU)/Down throw
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Jigglypuff down throw hurtbox and hitbox visualization | ||||
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Overview
Pins the opponent to the ground and then rolls back and forth on their back, which launches them upward and only KOing at 345%. Due to its 13.0 buff, it can combo decently well, especially on bigger characters. It is Jigglypuff's most damaging throw, and is especially useful in Doubles due to its long animation and throw armor, allowing a teammate to kill your opponent without damaging you.
Update History
- Down throw has less base knockback (105 → 90) and endlag (FAF 85 → 84). This allows Jigglypuff to connect more follow ups at higher percentages.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 6.0% | Forward | 90 | 45 | 0 | 0.0× | None |
Timing
Invincibility | 1-62 |
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Hitbox | 60-61 |
Throw Release | 62 |
Interruptible | 84 |
Animation length | 84 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|