Overview
Update History
- Daisy Parasol's multi hits have reduced knockback.
- This makes it less likely for the move to KO at 0%.
- Consecutive hits will connect better in some scenarios.
- It is now easier to grab ledges with Daisy Parasol.
- The launch angles of Daisy Parasol's multihits have been adjusted, preventing scenarios where the opponent would be launched at a great distance when hit from the ledge.
- Daisy Parasol's hits connect more reliably.
- Daisy Parasol's late loop hits no longer have weight independent knockback, no longer launching opponents at an unusually high speed if the move fails to connect.
- Daisy Parasol's linking hits connect more reliably.
Hitboxes
Timing
Attack
Hit 1 | 7-9 |
---|---|
Multihits (early, mid, late) | 11-15, 16-21, 22-27 |
Final hit | 31-32 |
Animation length | 39 |
Lag time |
Hitbox |
Hitbox change |
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