Daisy (SSBU)/Side special
Overview
Daisy thrusts her body forward to make a powerful bash with her rear. The move deals 12% damage. If Daisy connects to an opponent, Daisy will bounce off them and will fall to the ground. If Daisy misses the opponent, she will be left open; the move must not be used recklessly. However, an aerial Daisy Bomber has less landing lag. Long-ranged moves (such as Ike's forward smash) can beat Daisy Bomber. Daisy Bomber can KO near the blast zone.
Daisy will bounce off shields, making the move safe for shield pressure. She can follow up with a neutral aerial or forward aerial to poke the opponent's shield or when they drop their shield. Daisy can perform Daisy Bomber to tech chase opponents. Daisy can perform Daisy Bomber to grab the ledge, otherwise hit opponents attempting to edgeguard her.
Daisy can use the move to edgeguard opponents, but she can risk self-destruct. Daisy can use side special to catch an opponent either getting up or rolling from the ledge. If Daisy misses the Daisy Bomber, she can still recover back to the stage.
Update History
- Daisy Bomber has more ending lag if it connects (FAF 19 → 25), though the period when the drift starts remains unchanged.
Hitboxes
Aerial
Timing
Search
Search | 13-36 |
---|---|
Interruptible (ground, air) | 63, 88 |
Animation length (ground, air) | 80, 88 |
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Hit
Hitbox | 1-3 |
---|---|
Interruptible | 26 |
Animation length | 52 |
Lag time |
Hitbox |
Interruptible |
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