Super Smash Bros. series

User:The Other Jared/Sandbox

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This is meant for pre drafts of whatever I want to do. May convert content to a full article later.

Archetype is a blanket term that describes the numerous categories fighters fall into based on their most commonly used moves and gameplans. Every fighter in the Super Smash Bros. series falls under one or more basic archetypes.

History and existance of archetypes

In the broadest possible terms, an archetype is defined is "a typical example of a certain thing." The term first became widely used in the world of literature, in which many were created to group together characters, items, or settings that serve similar narrative functions. When the term was added to video games, it extended to functionality in game play as well as narrative.

Archetypes for fighting games started appearing around the release of Street Fighter II. Being one of the earliest examples of a fighting with a large, diverse roster of characters with wildly different playstyles, it became very influential towards the genre as a whole. This includes the characters, whose designs and playstyles became influential towards many other games that followed. This eventually led to the creation of definite archetypes that appear in more-or-less every traditional fighting game.

Characters that occupy the same archetype often have similar gameplay and share the same strengths and weaknesses. Knowing how the archetype typically plays is often beneficial when trying a new character, as the learning curve is somewhat flattened. There are also some archetypes that naturally counter others. For example, characters that do well up close against characters that do well at a distance will have two major phases. The up close fighter will struggle initially while trying to close in because the distance fighter is trying to keep them away. However, they will gain the advantage if they do get close, as the distance fighter was not prepared for such a situation. Knowing these matchups and Counterpicks are also greatly beneficial.

The main disadvantage of archetype is that, much like Tier lists, they are not the end all matchup determiner. While the right matchup helps to an extent, the actual outcome of a match is determined by the skill level of each individual player. Also, archetypes are very fluid, and a single character can exist within multiple archetypes at the same time. This is due to the advancement of the fighting game genre giving characters more tools to deal with different situations, potentially giving them multiple different playstyles depending on player preferences.

List of Archetypes in Smash

  • All Rounder: Fighters in this archetype that can seemingly do it all. They usually possess all attributes that represent the fundamentals of the game with nothing that can be considered a "gimmick." They have no real weaknesses, but by the same token have no real strengths either. They are usually outclassed by one or more fighters in every concievable category. Examples include Mario, Pit, and Banjo & Kazooie.
  • Rushdown: Fighters in this archetype tend to be fast and combo oriented with a mostly offense-based moveset. They rely on getting in their opponent's face and applying pressure until they force the opponent to make an opening, then swarm the opponent to kill them quickly. However, if the opponent either keeps them at a distance or is simply patient, the rushdown fighter does not have much in terms of a backup plan and will likely lose. Examples include Sheik, Zero Suit Samus, and Pikachu.
  • Hit and Run: Essentially the opposite of rushdown, fighters in this archetype excel at running in, getting some damage, then running away. Being unpredictable and evasive is key to characters in this archetype, as they usually are very easy to kill if they are caught. Time out victories are most commonly found with this category. Examples include Jigglypuff, Sonic and Min Min.
  • Footsies: The term itself means different things to different people, but fighters in this archetype tend to be very good at controlling the space immediately in front of them. Their moveset is designed to be very powerful in a comfortable range while denying the opponent of the same luxury. These fighters are also very good a punishing the opponent when they make a mistake in footsies range. However, these fighters tend to fall apart if the opponent is good with reads and is willing to resort to dirty tactics. Examples include Meta Knight, Little Mac, and Hero.
  • Bait and Punish: Fighters in this archetype tend to be high execution and rely on conditioning their opponent in to respond a certain way to a specific action. If the conditioning works, the fighter exploits that response with a counter play for massive damage. However, if the conditioning does not work and the opponent gets the upper hand, the fighter does not have much in the way of defending itself. Examples include Captain Falcon, Bowser, and Wario.
  • Grappler: Fighters in this archetype tend to have relatively short range and average to below average damage on most of their moves. However, they have exceptionally powerful grabs and throws, and their entire playstyle is based around them. While these fighters tend to struggle at a distance due to their limited options at that range, they are close to unbeatable when they do manage to close the gap. Examples include Donkey Kong, Luigi, and Incineroar.
  • Big Body: Fighters in this archetype are large, heavy, and tend to hit hard. While not necessarily the same as a grappler, overlap tends to happen. These fighters are often able to kill opponents with only a few well placed attacks. However, they also tend to be really slow, and are often combo food if the make make a mistake. Examples include Ganondorf, King Dedede, and King K. Rool.
  • Zoner: Fighters in this archetype excel at keeping the opponent at a distance. This is done by long ranged moves or projectiles and a few very powerful short ranged attacks. The goal is to both kill the opponent without them getting close and wear down their patience into running into the short ranged attack. But just as easily as they can punish, they can also be punished, with the opponent tricking them into using the wrong move potentially leading to massive damage. Examples include Samus, Mega Man, and Simon.
  • Trapper: A variation of a zoner, fighters in this archetype have tools specifically made to force the opponent to respond in certain ways. Using these fighters requires many moving parts and can backfire if the player overwhelms themselves. However, there is very little the opponent can do when everything goes according to plan and the traps work. Examples include Snake, Pac-Man, and Bowser Jr.
  • Turtle: An extreme version of a zoner, fighters in this catergory possess the traits of one mixed with elements of hit and run. Nearly their entire moveset is defensive in nature, designed to not get hit at all. The opponent has to slowly and patiently navigate through the traps set by the turtling fighter, but will be rewarded for their patience because turtles have very little in terms of defending themselves up close. Examples include Villager, Isabelle, and Duck Hunt.
  • Puppeteer: Fighters in this archetype are actually multiple fighters controlled by the same player at the same time. These fighters tend to be the most complex in the game, as attempting to use more than one fighter can be confusing and overwhelming at first. Also, these fighter tend to be very weak on their own if they get separated. However, they also tend to be the most potent fighters in terms of damage, often able to steamroll most of the roster in the right hands. Examples include Ice Climbers and Rosalina & Luma.
  • Glass Cannon: Fighters in this archetype are a mixture of elements from rushdown and hit and run. These fighters have the power and potency a rushdown fighter posesses, but also have the fragility of a hit and run fighter. In essence, they kill quickly and get killed quickly. Examples include Pichu, Mr. Game & Watch, and Lucario.
  • Dynamic: Fighters in this archetype are similar to all rounders in that they can seemingly do everything. The main difference is that these fighters have multiple forms with different strengths and weaknesses. They have to constantly swap between these different forms to meet the situation, as being caught off guard in the wrong form usually means certain death. Examples include Kirby, Shulk, and the Mii Fighters.
  • Multi-Fighter: A variant of the Dynamic archetype where swapping forms means literally changing into a different fighter. These fighters usually share a health bar and are meant for certain situations before being swapped out again. Examples include Sheik & Zelda (in Melee and Brawl), Pokémon Trainer, and Pyra & Mythra.
  • Shoto: Originating from the Street Fighter series, fighters in this archetype are usually very technical with some type of fireball, ground closer and anti-air. The name comes from Shotokan Karate, a common real-world martial art that many video game characters practice. Examples include Ryu and Ken.
  • Mishima: Originating from the Tekken series, fighters in this archetype tend to be a member of the Mishima family. They specifically are high execution fighters that possess a Wind God Fist and the ability to wavedash. The only example in the Smash series is Kazuya.
  • Space animal: One of the few archetypes exclusive to the Smash series. This archetype encompasses Fox, Falco, and Wolf, who all possess a similar moveset and a rushdown-esque gameplan, along with mixing in projectiles.

Stages

Stages not listed have the same name in all regions (or, in Russian, are pronounced the same).

English (NTSC) English (PAL) French (PAL) French (NTSC) Spanish (PAL) Spanish (NTSC) German Italian Dutch Russian Korean Japanese Simplified Chinese Traditional Chinese
Battlefield Champ de Bataille Campo de batalla Schlachtfeld Le rovine Slagveld Поле боя 전장 戦場
Battlefield
战场 戰場
Big Battlefield Vaste Champ de Bataille Gran campo de batalla Großes Schlachtfeld Le rovine XL Groot Slagveld Большое поле боя 대전장 小戦場
Small Battlefield
大战场 大戰場
Small Battlefield Petit Champ de Bataille Pequeño campo de batalla Kleines Schlachtfeld Le rovine XS Klein Slagveld Маленькое поле боя 소전장 大戦場
Big Battlefield
小战场 小戰場
Final Destination Destination Finale Destino final Letzte Station Destinazione finale Eindstation Последняя арена 종점 終点
Endpoint
终点 終點
Peach's Castle Château de Peach Castillo de Peach Peachs Schloss Il castello di Peach Peach' Kasteel Замок Пич 피치 성 상공 ピーチ城 上空
Above Peach Castle
桃花公主城堡 上空 碧姬公主城堡 上空
Kongo Jungle Jungle Kongo Selva Kongo Tiefster Kongo Giungla Kongo Kongo-Jungle Джунгли Конга 콩고 정글 コンゴジャングル
Kongo Jungle
康加丛林 康加叢林
Hyrule Castle Château d'Hyrule Castillo de Hyrule Schloss Hyrule Castello di Hyrule Kasteel Hyrule Замок Хайрул 하이랄 성 ハイラル城
Hyrule Castle
海拉鲁城堡
Super Happy Tree Arbre Magique du Bonheur Árbol de la superfelicidad[1] Happy-Baum Grande Albero della Felicità Bijzonder Blije Boom Супердерево счастья 슈퍼 해피 트리 スーパーしあわせのツリー
Super Happy Tree
超级快乐树 Super Happy Tree
Dream Land Страна грез 푸푸푸랜드 プププランド
Pupupu Land
噗噗噗之国
Saffron City Safrania Ciudad Azafrán Saffronia City Zafferanopoli Saffron City Шафран-Сити 노랑시티 ヤマブキシティ
Yamabuki City
金黄市
Mushroom Kingdom Royaume Champignon Reino Champiñón Pilz-Königreich Regno dei Funghi Paddenstoelenrijk Грибное королевство 고대 왕국 いにしえの王国
Ancient Kingdom
古老的王国 古老的王國
Princess Peach's Castle Château de la princesse Peach Castillo de Peach (Melee) Prinzessin Peachs Schloss Castello della Principessa Peach Prinses Peach' Kasteel Замок принцессы Пич 피치 성 ピーチ城
Peach Castle
桃花公主城堡 碧姬公主城堡
Rainbow Cruise Course Arc-en-ciel Rainbow Ride Paseo arcoíris Regenbogen Raserei Il Cammino Arcobaleno Regenboogboot Радужная высь 레인보우크루즈 レインボークルーズ
Rainbow Cruise
彩虹巡航
Kongo Falls Cascade Kongo Cascada Kongo Kongo-Wasserfall Cascate Kongo Kongo-Waterval Водопад Конга 뗏목과 폭포 いかだと滝
Raft and Waterfall
木筏和瀑布
Jungle Japes Jungle des Jobards Jungla Jocosa Tropen-Trubel La capanna nella giungla Tropenkolder Дикие джунгли 정글 가든 ジャングルガーデン
Jungle Garden
丛林花园 叢林花園
Great Bay Grande baie Gran Bahía Schädelbucht Grande Baia Grote Baai Великий залив 그레이트 베이 グレートベイ
Great Bay
Great Bay
Temple Templo Hyrule-Tempel Il tempio Tempel Храм 신전 神殿
Temple
神殿
Yoshi's Island (Melee) Île de Yoshi (Melee) Isla de Yoshi (Melee) Yoshi's Island (Melee) L'Isola Yoshi (Melee) Yoshi's Eiland (Melee) Остров Йоши (Melee) ヨースター島
Yoshi's Island
요스타 섬 Yoshi's Island (Melee)
Fountain of Dreams Fontaine des Rêves Fuente de los sueños Traumbrunnen Fontana dei sogni Droomfontein Фонтан грез 夢の泉
Fountain of Dreams
꿈의 샘 Fountain of Dreams
Green Greens Vertes Prairies Prados Verdes Frühlingswiese La verde aiuola Green Greens Зеленые поляны グリーングリーンズ
Green Greens
그린 그린 Green Greens
Pokémon Stadium Stade Pokémon Estadio Pokémon Pokémon Stadium Lo Stadio Pokémon Pokémon Stadium Стадион Покемонов ポケモンスタジアム
Pokémon Stadium
포켓몬 스타디움 Pokémon Stadium
Mushroom Kingdom II Royaume Champignon II Reino Champiñón II Pilz-Königreich 2 Regno dei Funghi II Paddenstoelenrijk 2 Грибное королевство 2 いにしえの王国 USA
Ancient Kingdom USA
고대 왕국 USA 古老的王国USA 古老的王國USA
Brinstar Depths Profondeurs de Brinstar Abismo de Brinstar Tiefen von Brinstar Le profondità di Brinstar Dieptes van Brinstar Глубины Бринстара ブリンスタ深部
Brinstar Depths
브린스타 심층부 布林斯塔深部 Brinstar Depths
Big Blue Gran Azul Big Blue Синеморь ビッグブルー
Big Blue
빅 블루 碧海
Delfino Plaza Place Delfino Ciudad Delfino Piazza Delfino Delfinia Delfino Plaza Площадь Дельфино ドルピックタウン
Dolphic Town
돌픽 타운 德尔皮克镇 Delfino Plaza
Mushroomy Kingdom Royaume Champiternel Reino Champiñónico Pilz-Urkönigreich Il Regno Fungoso Verlaten Paddenstoelenrijk Королевство грибов いにしえっぽい王国
Mushroomy Kingdom
예스러운 왕국 仿佛古老的王国 仿佛古老的王國
Figure-8 Circuit Circuit en 8 Circuito en 8 Achterpiste Ottotornante 8-Baan Трасса-восьмерка エイトクロスサーキット
8-Cross Circuit
8자 서킷 8字形赛道 8字形賽道
Bridge of Eldin Pont d'Ordinn Gran Puente de Eldin Brücke von Eldin Il ponte di Oldin Eldinbrug Мост Элдина オルディン大橋
Oldin Great Bridge
올딘대교 奥尔汀大桥 奧爾汀大橋
Frigate Orpheon Frégate Orphéon Fragata Orpheon Fregatte Orpheon La Fregata Orpheon Fregat Orpheon Фрегат Орфеон フリゲートオルフェオン
Frigate Orpheon
프리깃 오르피온 驱逐舰奥飞昂 Frigate Orpheon
Yoshi's Island Île de Yoshi Isla de Yoshi Yoshi's Island L'Isola Yoshi Yoshi's Eiland Остров Йоши ヨッシーアイランド
Yoshi Island
요시 아일랜드 耀西岛 Yoshi's Island
Halberd Hal Abarda Halberd La Halberd Halberd Алебарда 戦艦ハルバード
Battleship Halberd
전함 할버드 Halberd
Lylat Cruise Traversée de Lylat Sistema Lylat Lylat-Patrouille Il Sistema Lylat Lylat-Stelsel Тур Лайлат ライラットクルーズ
Lylat Cruise
라일라트 크루즈 莱拉特巡航 萊拉特巡航
Pokémon Stadium 2 Stade Pokémon 2 Estadio Pokémon 2 Pokémon Stadium 2 Lo Stadio Pokémon 2 Pokémon Stadium 2 Стадион Покемонов 2 ポケモンスタジアム2
Pokémon Stadium 2
포켓몬 스타디움 2 Pokémon Stadium 2
Port Town Aero Dive Port Town Port Town Aero Dive Port Town Port Town Aero Dive Аэрогонка Порт-Тауна ポートタウン エアロダイブ
Port Town Aero Dive
포트 타운 에어로다이브 港口镇 高空俯冲 Port Town Aero Dive
Castle Siege Château assiégé Castillo asediado Die belagerte Burg Il castello assediato Belaagde Burcht Осада замка 攻城戦
Castle Siege
공성전 攻城战 攻城戰
Distant Planet Planète lointaine Planeta remoto Ferner Planet Il pianeta remoto Verre Planeet Далекая планета とある星
A Certain Planet
어느 별 某个星球 某個星球
Smashville Smash Ville Pueblo Smash Smash-Stadt Smash Village Smashdorp Смешвиль すま村
Smash Village
스매시 마을 任天村
Summit Sommet La Cúspide Gipfel La cima Bergtop Снежная вершина 頂上
Summit
정상 峰顶 峰頂
Skyworld Royaume céleste Reino del Cielo Reich der Lüfte Il Regno celeste Luchtrijk Поднебесье 天空界
Skyworld
천공계 Skyworld
Shadow Moses Island Île de Shadow Moses Isla Shadow Moses Shadow Moses Island L'isola di Shadow Moses Shadow Moses Остров Шедоу Мозес シャドーモセス島
Shadow Moses Island
쉐도우 모세스 섬 Shadow Moses Island
Luigi's Mansion Manoir de Luigi Mansión de Luigi Luigi's Mansion Il palazzo di Luigi Luigi's Landhuis Особняк Луиджи ルイージマンション
Luigi Mansion
루이지 맨션 路易吉洋馆 路易吉洋樓
Pirate Ship Vaisseau pirate Barco pirata Piratenschiff La nave dei pirati Piratenschip Пиратский корабль 海賊船
Pirate Ship
해적선 海盗船 海盜船
Spear Pillar Colonnes Lances Columna Lanza Speersäule Vetta Lancia Spear Pillar Копейное Плато テンガンざん やりのはしら
Mt. Tengan Spear Pillar
천관산 창기둥 天冠山 枪之柱 天冠山 槍之柱
75 m Donkey Kong Classic 75 m 75 м 75m
Green Hill Zone Zone Green Hill Zona Green Hill Green Hill Zone Zona Green Hill Green Hill Zone Зеленые холмы グリーンヒルゾーン
Green Hill Zone
그린 힐 존 Green Hill Zone
Golden Plains Buttes au butin Prairie dorée Pradera Monetaria Pradera aurífera Münz-Parcours Pascoli dorati Muntenvallei Золотые поля 野原
Fields
들판 原野
Gerudo Valley Vallée Gerudo Valle Gerudo Gerudotal Valle Gerudo Gerudovallei Долина Герудо ゲルドの谷
Gerudo Valley
겔드 협곡|Geldeu Hyeopgok|?}} 格鲁德之谷 格魯德之谷
Spirit Train Locomotive des dieux Locomotive des Esprits Tren de los Dioses Zug der Götter Treno degli Spiriti Trein der Wijzen Поезд духов 汽車
Train
기차 蒸汽火车 蒸汽火車
Dream Land GB Dream Land (GB) Dream Land GB Страна грез (GB) プププランド GB
Pupupu Land GB
푸푸푸랜드 GB 噗噗噗之国 GB 噗噗噗之國 GB
Unova Pokémon League Ligue Pokémon d'Unys Liga Pokémon de Teselia Einall-Pokémon-Liga Lega Pokémon di Unima Unova League Лига Юнова イッシュポケモンリーグ
Isshu Pokémon League
하나 포켓몬리그 合众宝可梦联盟 合眾寶可夢聯盟
Prism Tower Tour Prismatique Torre Prisma Prismaturm Torre Prisma Prismatoren Башня Призмы プリズムタワー
Prism Tower
프리즘타워 棱镜塔 稜鏡塔
Mute City SNES Mute City (SNES) Ciudad Muda (SNES) Mute City (SNES) Mute City SNES Мьют-Сити (SNES) ミュートシティ SFC
Mute City SFC
뮤트 시티 SFC 寂静城市SFC 寂靜城市SFC
Arena Ferox Arène de Ferox Coliseo de Regna Ferox Feroxer Arena Arena Ferox Ferox-Arena Арена Ферокс フェリア闘技場
Felia Arena
페록스 투기장 菲利亚斗技场 菲利亞鬥技場
Reset Bomb Forest Forêt des Bombes zéro Forêt des Bombazéros Bosque génesis Nullbombenwald Foresta Zero Nulbommenbos Лес альфа-бомб 初期化爆弾の森
Initialization Bomb Forest
초기화 폭탄의 숲 Reset Bomb Forest
Tortimer Island Tortiland Isla Tórtimer Törtel-Insel Isola di Tortimer Tortimer-Eiland Остров Тортимера コトブキランド
Kotobuki Land
고북랜드 Tortimer Island
Living Room Salon Casa rural Sala rural Wohnzimmer Woonkamer Salotto Гав-гостиная 子犬がいるリビング
Living Room with Puppy
강아지가 있는 거실 狗狗客厅 狗狗客廳
Find Mii StreetPass™ Quest Mii en péril Rescate Mii Rette die Krone! Libera Mii Mii in Misère Спаси Mii すれちがい伝説
StreetPass Legend
엇갈림 전설 瞬缘传说 瞬間交錯傳說
Mushroom Kingdom U Royaume Champignon U Reino Champiñón U Pilz-Königreich U Regno dei Funghi U Paddenstoelenrijk U Грибное королевство U マリオUワールド
Mario U World
마리오 U 월드 马力欧U世界 瑪利歐U世界
Mario Galaxy Galaxia de Mario Mario-Galaxie Mario Galaxy Mario's Melkweg Галактика Марио マリオギャラクシー
Mario Galaxy
마리오 갤럭시 马力欧银河 瑪利歐銀河
Mario Circuit Circuit Mario Circuito Mario Marios Piste Il Circuito di Mario Mario's Circuit Трасса Марио
Skyloft Célesbourg Altárea Neburia Wolkenhort Oltrenuvola Skyloft Небоземь
The Great Cave Offensive La Caverne du Péril El gran ataque de las cavernas Das Höhlen-Abenteuer La Grande Offensiva Speleologica Het Grote Grotavontuur Пещерный переполох
Kalos Pokémon League Ligue Pokémon de Kalos Liga Pokémon de Kalos Kalos-Pokémon-Liga Lega Pokémon di Kalos Kalos League Лига Калос
Coliseum Arène Coliseo Kolosseum Arena Колизей
Flat Zone X[2] Espace 2D X Zona extraplana X 2D-Welt X La zona bidimensionale X 2D-Zone X Плоская зона X
Palutena's Temple Temple de Palutena Royaume des Cieux Templo de Palutena Palutenas Tempel Tempio di Palutena Palutena's Tempel Храм Палютены
Garden of Hope Verger de l'espoir Vergel de la Esperanza Garten der Begegnung Serra speranza Pikmin-Paradijs Сад Надежды
Town and City Ville & centre-ville Ville et village Sobrevolando el pueblo El pueblo y la ciudad Stadt und Großstadt Campagna e città Dorp en Stad Городок и город
Wii Fit Studio Studio Wii Fit Salle d'entraînement Wii Fit Sala de Wii Fit Wii Fit-Studio Palestra Wii Fit Wii Fit-Studio Зал Wii Fit
Boxing Ring Ring de boxe Cuadrilátero Boxring Il ring Boksring Боксерский ринг
Gaur Plain Plaine de Gaur Llanuras de Gaur Gaur-Ebene Piana di Gaur Gaur-Plateau Равнина Гаур
Wuhu Island Île Wuhu Islas Wuhu Wuhu Island Arcipelago di Wuhu Wuhu-Eiland Остров Вуху
Windy Hill Zone Zone Windy Hill Zona Windy Hill Windy Hill Zone Zona Windy Hill Windy Hill Zone Холмы ветров
Wily Castle Château du Dr Wily Castillo de Wily Wilys Schloss Castello del Dr. Wily Wily's Kasteel Замок Уайли
Suzaku Castle Suzaku Castle Château Suzaku Suzaku Castle Castillo de Suzaku Suzaku Castle Suzaku-Kasteel Замок Судзаку
Umbra Clock Tower Tour de l'horloge de l'Umbra Torre del reloj de Umbra Umbra-Uhrturm Torre dell'orologio di Umbra Umbra-Klokkentoren Часовая башня Умбры
New Donk City Hall Hôtel de ville de New Donk City Ayuntamiento de Nueva Donk New Donk City-Rathaus Municipio di New Donk City Stadhuis van New Donk City Мэрия Нью-Донка
Great Plateau Tower Tour du Prélude Tour de l'Éveil Torre de la meseta Turm des Plateaus Torre delle origini Toren der Wederopstanding Башня Плато
Moray Towers Tours Girelle Torres Merluza Muränentürme Torri cittadine Tonijntorens Муренские башни
Dracula's Castle Château de Dracula Castillo de Drácula Schloss Dracula Castello di Dracula Dracula's Kasteel Замок Дракулы ドラキュラ城
Dracula Castle
Yggdrasil's Altar Autel de l'Yggdrasil Altar de Yggdrasil Yggdrasils Altar Altare di Ygdrasil Altaar van Yggdrasil Алтарь Иггдрасиля 天空の祭壇
Altar of the Skies
Spiral Mountain Montagne Perchée Montaña Espiral Spiral Mountain Monte Spirale Spiral Mountain Спиральная гора クルクルやま Round-and-Round Mountain
King of Fighters Stadium Stade de King of Fighters Estadio de King of Fighters King of Fighters Stadium Stadio di King of Fighters King of Fighters-stadion Стадион King of Fighters KOFスタジアム
KOF Stadium
Garreg Mach Monastery Monastère de Garreg Mach Monasterio de Garreg Mach Closter Garreg Mach Monastero del Garreg Mach Garreg Mach-klooster Монастырь Гаррег Мах ガルグ=マク大修道院
Garreg Mach Monastery
Spring Stadium Stade Spring Estadio muelle Estadio resorte Spring-Stadion Stadio Boing Springstadion Спринг–Стадион スプリングスタジアム
Spring Stadium
Minecraft World Monde Minecraft Mundo de Minecraft Minecraft-Welt Mondo di Minecraft Minecraft-wereld Мир Minecraft マインクラフトワールド
Minecraft World
Northern Cave Cratère nord Cueva del Norte Nordhöhle Caverna a nord Noordergrot Пещера Севера 북쪽 대공동 北の大空洞
Great Northern Cavity
Cloud Sea of Alrest Mer de nuanges d'Alrest Mar de nubes de Alrest Wolkenmeer von Alrest Mare di nuvole di Alrest Wolkenzee van Alrest Mope Oблaкoв Aльpecтa
Mishima Dojo Мисима-додзе Mishima Dojo 三島道場, Mishima Dojo 三岛道场 三島道場
  1. ^ On the official website in Latin America Spanish, the stage is instead called "Árbol superfeliz", a literal translation of "Super Happy Tree".
  2. ^ The stage itself also says "SMASH BROS." in PAL while it reads as "SUPER SMASH BROS." in NTSC.