Super Smash Bros. Ultimate

Bowser (SSBU)/Forward smash

< Bowser (SSBU)
Revision as of 19:02, February 6, 2021 by CanvasK (talk | contribs)
Hitbox visualization showing Bowser's forward smash.

Overview

Performs a powerful dropkick. It’s famous for its high damage output and very high knockback. It can threaten shields that can almost shatter them fully. Grants damaged-based armor on frames 17-21, and the clean hitboxes makes his feet invincible right when attacking. It’s currently tied with Ganondorf's forward smash as the second strongest forward smash in the game. However, it can be punishable if it misses or shielded.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 23.0% 0   Standard 25 98 0   7.0 hip -10.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 20.0% 0   Standard 25 98 0   5.5 hip -1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 17.0% 0   Standard 10 103 0   6.0 hip -9.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 14.0% 0   Standard 10 103 0   5.0 hip -1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Charges between 3-4
Heavy armor 17-21
Feet invincible 20-25
Clean hit 22-23
Late hit 24-27
Interruptible 70
Animation length 87
Hitboxes                                                                                                                                                                               
Body                                                                                                                                                                               
Feet                                                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Invincible
 
Armour
 
Interruptible