Super Smash Bros. Ultimate

Pyra (SSBU)/Up tilt

< Pyra (SSBU)
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Hitbox visualization showing Pyra's up tilt.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Frame 11
0 0 0 9.5% 0   Standard 66 98 0   2.6 top 0.0 17.0 -7.5 1.25× 1.0× 0%               Slash   All All            
1 0 0 9.5% 0   Standard 66 98 0   2.4 top 0.0 15.0 -11.0 1.25× 1.0× 0%               Slash   All All            
2 0 0 9.5% 0   Standard 66 98 0   2.0 top 0.0 12.0 -14.0 1.25× 1.0× 0%               Slash   All All            
3 0 0 9.5% 0   Standard 66 98 0   1.5 top 0.0 12.0 -16.5 1.25× 1.0× 0%               Slash   All All            
4 0 0 9.5% 0   Standard 66 98 0   2.2 top 0.0 18.0 -3.0 1.25× 1.0× 0%               Slash   All All            
Frame 12
0 0 0 9.5% 0   Standard 66 98 0   2.6 top 0.0 21.0 -4.0 1.25× 1.0× 0%               Slash   All All            
1 0 0 9.5% 0   Standard 66 98 0   2.4 top 0.0 23.0 -8.0 1.25× 1.0× 0%               Slash   All All            
2 0 0 9.5% 0   Standard 66 98 0   2.0 top 0.0 25.0 -11.0 1.25× 1.0× 0%               Slash   All All            
3 0 0 9.5% 0   Standard 66 98 0   1.5 top 0.0 26.0 -13.0 1.25× 1.0× 0%               Slash   All All            
4 0 0 9.5% 0   Standard 66 98 0   2.2 top 0.0 19.0 0.0 1.25× 1.0× 0%               Slash   All All            
Frame 13
0 0 0 9.5% 0   Standard 66 98 0   2.6 top 0.0 22.0 -3.0 1.25× 1.0× 0%               Slash   All All            
1 0 0 9.5% 0   Standard 66 98 0   2.4 top 0.0 25.0 2.0 1.25× 1.0× 0%               Slash   All All            
2 0 0 9.5% 0   Standard 66 98 0   2.0 top 0.0 28.0 1.0 1.25× 1.0× 0%               Slash   All All            
3 0 0 9.5% 0   Standard 66 98 0   1.5 top 0.0 31.0 0.0 1.25× 1.0× 0%               Slash   All All            
4 0 0 9.5% 0   Standard 66 98 0   2.2 top 0.0 17.0 4.0 1.25× 1.0× 0%               Slash   All All            
Frame 14
0 0 0 9.5% 0   Standard 66 98 0   2.6 top 0.0 17.0 7.0 1.25× 1.0× 0%               Slash   All All            
1 0 0 9.5% 0   Standard 66 98 0   2.4 top 0.0 20.0 8.0 1.25× 1.0× 0%               Slash   All All            
2 0 0 9.5% 0   Standard 66 98 0   2.0 top 0.0 24.0 9.0 1.25× 1.0× 0%               Slash   All All            
3 0 0 9.5% 0   Standard 66 98 0   1.5 top 0.0 26.0 9.0 1.25× 1.0× 0%               Slash   All All            
4 0 0 9.5% 0   Standard 66 98 0   2.2 top 0.0 12.0 5.0 1.25× 1.0× 0%               Slash   All All            
Frame 15
0 0 0 9.5% 0   Standard 66 98 0   2.6 top 0.0 11.0 10.0 1.25× 1.0× 0%               Slash   All All            
1 0 0 9.5% 0   Standard 66 98 0   2.4 top 0.0 14.0 12.0 1.25× 1.0× 0%               Slash   All All            
2 0 0 9.5% 0   Standard 66 98 0   2.0 top 0.0 16.0 14.0 1.25× 1.0× 0%               Slash   All All            
3 0 0 9.5% 0   Standard 66 98 0   1.5 top 0.0 18.0 16.0 1.25× 1.0× 0%               Slash   All All            
4 0 0 9.5% 0   Standard 66 98 0   2.2 top 0.0 9.0 5.0 1.25× 1.0× 0%               Slash   All All            
Frame 16
0 0 0 9.5% 0   Standard 66 98 0   2.6 top 0.0 5.0 7.0 1.25× 1.0× 0%               Slash   All All            
1 0 0 9.5% 0   Standard 66 98 0   2.4 top 0.0 5.0 11.0 1.25× 1.0× 0%               Slash   All All            
2 0 0 9.5% 0   Standard 66 98 0   2.0 top 0.0 5.0 14.5 1.25× 1.0× 0%               Slash   All All            
3 0 0 9.5% 0   Standard 66 98 0   1.5 top 0.0 4.0 17.5 1.25× 1.0× 0%               Slash   All All            
4 0 0 9.5% 0   Standard 66 98 0   2.2 top 0.0 5.0 5.0 1.25× 1.0× 0%               Slash   All All            

Timing

Hitboxes 11-16
Interruptible 40
Animation length 80
                                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible