Super Smash Bros. 4

Bowser Jr. (SSB4)/Up special/Default

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< Bowser Jr. (SSB4)‎ | Up special
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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Abandon Ship!.
Hitbox visualization showing Bowser Jr.'s Abandon Ship!'s hammer attack.
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clown car hit
0 0 5% 0 AngleIcon80.png 50 25 0 6.0 0 0.0 6.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png
Clown car explosion
0 0 13% 0 AngleIcon55.png 85 70 0 14.0 0 0.0 6.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Explosive (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Explosion SpecialsIndirect.png
Hammer attack (Hit 1)
0 0 15% 0 Sakurai angle 50 90 0 6.5 0 0.0 8.0 -12.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 10% 0 Sakurai angle 50 90 0 3.0 0 0.0 8.0 -10.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Hammer attack (Hit 2)
0 0 15% 0 Sakurai angle 50 90 0 6.5 0 0.0 8.0 12.5 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 10% 0 Sakurai angle 50 90 0 3.0 0 0.0 8.0 10.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png