Ryu (SSB4)/Down throw
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Overview
Throw and Hitbox Data
Hitbox
Throw
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 4% | Standard | 50 | 137 | 0 | 0 | None | None | |||
1 | 3% | Standard | 40 | 100 | 0 | 0 | None | None |
Timing
The speed of this throw depends on the opponent's weight.
※ | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Invincible | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 |
Hitbox (start) | 15.72 | 16.15 | 16.22 | 16.36 | 16.5 | 16.57 | 16.65 | 16.72 | 16.86 | 16.93 | 17.22 | 17.29 | 17.36 | 17.5 | 17.57 | 17.64 | 17.71 | 17.79 | 17.86 | 17.93 | 18 | 18.14 | 18.21 | 18.29 | 18.43 | 18.5 | 18.57 | 18.93 | 19.14 | 19.35 | 19.57 | 20.14 |
Hitbox (end)/Throw | 17.45 | 17.93 | 18.01 | 18.17 | 18.33 | 18.41 | 18.49 | 18.57 | 18.73 | 18.8 | 19.12 | 19.2 | 19.28 | 19.44 | 19.52 | 19.6 | 19.68 | 19.76 | 19.84 | 19.92 | 20 | 20.16 | 20.24 | 20.32 | 20.48 | 20.56 | 20.64 | 21.04 | 21.27 | 21.51 | 21.75 | 22.39 |
Interruptible | 39.1 | 40.2 | 40.39 | 40.76 | 41.13 | 41.31 | 41.49 | 41.68 | 42.05 | 42.23 | 42.97 | 43.15 | 43.34 | 43.71 | 43.89 | 44.08 | 44.26 | 44.45 | 44.63 | 44.82 | 45 | 45.37 | 45.55 | 45.74 | 46.11 | 46.29 | 46.48 | 47.4 | 47.95 | 48.51 | 49.06 | 50.54 |
Animation length | 54.68 | 56.24 | 56.5 | 57.02 | 57.54 | 57.8 | 58.06 | 58.32 | 58.84 | 59.1 | 60.14 | 60.4 | 60.66 | 61.18 | 61.44 | 61.7 | 61.96 | 62.22 | 62.48 | 62.74 | 63 | 63.52 | 63.78 | 64.04 | 64.56 | 64.82 | 65.08 | 66.38 | 67.16 | 67.94 | 68.72 | 70.8 |
Min (Jigglypuff) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|