Ryu (SSB4)/Up throw
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Overview[edit]
Kicks the opponent skyward using Heel Drop. The throw can combo into aerial follow-ups at low damage percentages. An axe kick follows the throw, which can harm other opponents in front of Ryu. This second component is completely useless in 1-on-1 matches, as the opponent will already be in the air, but acts as an effective strategy difficult to predict in free-for-all games.
Throw and Hitbox Data[edit]
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 9% | Standard | 75 | 45 | 0 | 0 | None | None | |||
1 | 3% | Standard | 40 | 100 | 0 | 0 | None | None |
Hitbox[edit]
Timing[edit]
The speed of this throw depends on the opponent's weight.
※ | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Invincible | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 |
Throw | 15.79 | 16.2 | 16.27 | 16.41 | 16.55 | 16.62 | 16.69 | 16.76 | 16.9 | 16.96 | 17.24 | 17.31 | 17.38 | 17.52 | 17.59 | 17.65 | 17.72 | 17.79 | 17.86 | 17.93 | 18 | 18.14 | 18.21 | 18.28 | 18.41 | 18.48 | 18.55 | 18.9 | 19.11 | 19.31 | 19.52 | 20.07 |
Hitbox/Leg Intangibility (start) | 23.62 | 24.25 | 24.36 | 24.57 | 24.78 | 24.89 | 24.99 | 25.1 | 25.31 | 25.42 | 25.84 | 25.94 | 26.05 | 26.26 | 26.37 | 26.47 | 26.58 | 26.68 | 26.79 | 26.89 | 27 | 27.21 | 27.32 | 27.42 | 27.63 | 27.74 | 27.85 | 28.37 | 28.69 | 29.01 | 29.32 | 30.17 |
Hitbox/Leg Intangibility (end) | 28.84 | 29.62 | 29.75 | 30.01 | 30.27 | 30.4 | 30.53 | 30.66 | 30.92 | 31.05 | 31.57 | 31.7 | 31.83 | 32.09 | 32.22 | 32.35 | 32.48 | 32.61 | 32.74 | 32.87 | 33 | 33.26 | 33.39 | 33.52 | 33.78 | 33.91 | 34.04 | 34.69 | 35.08 | 35.47 | 35.86 | 36.9 |
Interruptible | 41.02 | 42.14 | 42.33 | 42.7 | 43.08 | 43.26 | 43.45 | 43.64 | 44.01 | 44.2 | 44.94 | 45.13 | 45.32 | 45.69 | 45.88 | 46.07 | 46.25 | 46.44 | 46.63 | 46.81 | 47 | 47.37 | 47.56 | 47.75 | 48.12 | 48.31 | 48.5 | 49.43 | 49.99 | 50.55 | 51.11 | 52.61 |
Animation length | 56.68 | 58.24 | 58.5 | 59.02 | 59.54 | 59.8 | 60.06 | 60.32 | 60.84 | 61.1 | 62.14 | 62.4 | 62.66 | 63.18 | 63.44 | 63.7 | 63.96 | 64.22 | 64.48 | 64.74 | 65 | 65.52 | 65.78 | 66.04 | 66.56 | 66.82 | 67.08 | 68.38 | 69.16 | 69.94 | 70.72 | 72.8 |
Min (Jigglypuff) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Intangible |
Throw point |
Interruptible |
|