Super Smash Bros. 4

Captain Falcon (SSB4)/Up special/Default

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Falcon Dive.
Hitbox visualization showing Captain Falcon's grounded Falcon Dive.
Hitbox visualization showing Captain Falcon's aerial Falcon Dive.
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Hitboxes, Grabboxes and Throw

Early Grabboxes

ID Radius Bone Offset Stretch G A
0 4.5 0 0.0 12.0 7.0 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png
0 5.5 0 0.0 8.8 13.7 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png

Late Grabboxes

ID Radius Bone Offset Stretch G A
0 4.5 0 0.0 12.0 7.0 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png
ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
1 6% AngleIcon0.png Forwards 70 50 0 0 None Throwing (type) Normal (effect) S None

Latch

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 0 Sakurai angle 0 0 0 9.6 2 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Typeless (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L None SpecialsDirect.png

Throw

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 4% AngleIcon45.png Forwards 55 120 0 0 None Throwing (type) Normal (effect) S None
1 3% Sakurai angle Forwards 60 100 0 0 None Throwing (type) Normal (effect) S None