Super Smash Bros. Ultimate

Sonic (SSBU)/Down aerial

< Sonic (SSBU)
Revision as of 17:26, February 1, 2020 by PorpleBot (talk | contribs) (Removed protection from "Sonic (SSBU)/Down aerial": Bot: Unprotecting a list of files)
Hitbox visualization showing Sonic's down aerial.

Overview

A diagonal flying kick. It is a stall-then-fall, but unlike the majority of other stall-then-falls, it is relatively safe to use off-stage thanks to it having noticeably less ending lag in comparison. Its clean hit also meteor smashes aerial opponents at the beginning of the attack, but not grounded opponents.

It resembles the Stomp Dive from Sonic the Fighters and the Sonic Rocket from Sonic Battle.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 8% 0   Standard 30 90 0   3.5 top 0.0 -0.3 3.1 1.0× 1.0× 0%               Kick   All All            
1 0 0 8% 0   Standard 70 80 0   6.2 top 0.0 1.5 1.8 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 7% 0   Standard 75 80 0   3.2 top 0.0 0.0 2.9 1.0× 1.0× 0%               Kick   All All            
1 0 0 5% 0   Standard 75 70 0   5.0 top 0.0 3.0 2.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-3
Clean hit 17-19
Late hit 20-32
Ending autocancel 41-
Interruptible 46
Animation length 61
                                                                                                                         
                                                                                                                         


Landing lag

Animation length 21
                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible