Super Smash Bros. Ultimate

Sonic (SSBU)/Forward tilt

< Sonic (SSBU)
Revision as of 01:14, January 28, 2020 by NaughtyPigMario (talk | contribs) (duplicated)
Sonic forward tilt hitbox visualizations
SonicFTiltUpSSBU.gif
SonicFTiltSSBU.gif
SonicFTiltDownSSBU.gif
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

The Horse Kick from Sonic the Fighters. It hits twice, has minimal start-up lag, and can be angled. Altogether, these traits make it useful for spacing, starting tech-chases, or as an out of shield option.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
2 0 0 4% 0   Standard 80 3 0   3.0 kneel 5.3 1.0 -0.7 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 7.0% 0   Standard 30 115 0   5.0 kneel 6.0 0.0 -1.6 1.0× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Standard 30 115 0   3.5 kneel 0.0 0.0 -1.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 5.0% 0   Standard 30 115 0   3.5 legl -1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Hit 1 6
Hit 2 8-11
Interruptible 36
Animation length ?


                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible