From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Hitbox visualization showing Lucas's up special, PK Thunder, when he hits himself.
|
This article or section may require competitive expertise. You can discuss this issue on the talk page or edit this page to improve it.
|
Overview
Hitboxes
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Projectile head
|
0 |
0 |
48 |
2.5% |
0 |
|
Standard |
70 |
50 |
0 |
|
3.8 |
top |
0.0 |
0.0 |
0.0 |
1.0× |
2.0× |
0% |
|
|
|
|
|
|
Electric |
|
All |
All |
|
|
|
|
|
|
Projectile tail
|
1 |
1 |
6 |
0.75% |
0 |
|
Standard |
4 |
40 |
0 |
|
2.5 |
top |
0.0 |
0.0 |
0.0 |
0.5× |
2.0× |
0% |
|
|
|
|
|
|
Electric |
|
All |
All |
|
|
|
|
|
|
PK Thunder 2 (Hit 1)
|
0 |
0 |
0 |
5.0% |
0 |
|
Standard |
0 |
100 |
50 |
|
9.0 |
hip |
3.0 |
-3.0 |
0.0 |
0.3× |
0.3× |
0% |
|
|
|
|
|
|
Electric |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
5.0% |
0 |
|
Standard |
0 |
100 |
50 |
|
9.0 |
hip |
-2.0 |
0.0 |
0.0 |
0.3× |
0.3× |
0% |
|
|
|
|
|
|
Electric |
|
All |
All |
|
|
|
|
|
|
PK Thunder 2 (Hits 2-6)
|
0 |
0 |
0 |
2.0% |
0 |
|
Standard |
30 |
50 |
50 |
|
3.5 |
rot |
0.0 |
5.0 to -1.0 |
6.5 |
0.5× |
2.5× |
0% |
|
|
|
|
|
|
Electric |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
2.0% |
0 |
|
Standard |
50 |
50 |
0 |
|
4.3 |
rot |
0.0 |
1.0 |
1.8 to -2.2 |
0.5× |
2.5× |
0% |
|
|
|
|
|
|
Electric |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
2.0% |
0 |
|
Standard |
50 |
50 |
0 |
|
6.0 |
rot |
0.0 |
1.0 |
1.8 to -2.2 |
0.5× |
2.5× |
0% |
|
|
|
|
|
|
Electric |
|
All |
All |
|
|
|
|
|
|
PK Thunder 2 (Hits 7-11)
|
0 |
0 |
0 |
1.5% |
0 |
|
Standard |
0 |
100 |
120 |
|
3.5 |
rot |
0.0 |
5.0 to -1.0 |
6.5 |
0.5× |
2.5× |
0% |
|
|
|
|
|
|
Electric |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
1.5% |
0 |
|
Standard |
50 |
50 |
0 |
|
4.0 |
rot |
0.0 |
1.0 |
1.8 to -2.2 |
0.5× |
2.5× |
0% |
|
|
|
|
|
|
Electric |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
1.5% |
0 |
|
Standard |
50 |
50 |
0 |
|
5.7 |
rot |
0.0 |
1.0 |
1.8 to -2.2 |
0.5× |
2.5× |
0% |
|
|
|
|
|
|
Electric |
|
All |
All |
|
|
|
|
|
|
PK Thunder 2 (Hit 12)
|
0 |
0 |
0 |
10.0% |
0 |
|
Standard |
90 |
74 |
0 |
|
12.0 |
rot |
1.0 |
-1.0 |
0.0 |
1.3× |
0.5× |
0% |
|
|
|
|
|
|
Electric |
|
All |
All |
|
|
|
|
|
|
Timing
PK Thunder 2
Hit 1
|
1-2
|
Multihits (early)
|
3-4, 5-6, 7-8, 9-10, 11-12
|
Multihits (late)
|
13-14, 16-17, 19-20, 22-23, 25-26
|
Final hit
|
28-29
|
Intangible
|
1-9
|
Animation length
|
79
|