Zero Suit Samus (SSBU)
Zero Suit Samus in Super Smash Bros. Ultimate | |
---|---|
Universe | Metroid |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Zero Laser |
“ | Although not as powerful as Samus, her speed is exceptional! Her Paralyzer not only has the ability to stun opponents, but it can also turn into a whip. For her Final Smash, she dons her suit and fires a powerful laser! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Zero Suit Samus (ゼロスーツサムス, Zero Suit Samus) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Once again, Zero Suit Samus is unconnected to the standard playable Samus, although she temporarily transforms into the latter during her Final Smash. Zero Suit Samus is classified as fighter #29.
As in Smash 4, Alésia Glidewell's portrayal of Zero Suit Samus from Brawl was repurposed for Ultimate.
How to unlock
Complete one of the following:
- Play VS. matches, with Zero Suit Samus being the 19th character to be unlocked.
- Clear Classic Mode with Fox or any character in his unlock tree, being the second character unlocked after Captain Falcon.
- Have Zero Suit Samus join the player's party in World of Light.
With the exception of the third method, Zero Suit Samus must then be defeated on Brinstar.
Changes from Super Smash Bros. 4
Zero Suit Samus has received a mixture of buffs and nerfs in the transition from SSB4, but it is debatable whether ZSS has been buffed or nerfed overall. Her most notable nerf is her throw combo potential has been reduced in a similar manner to Mario. This consequently weakens her punish game. Nonetheless, many of her fundamentals have been rebalanced and buffed in many cases.
Aesthetics
- As with all veterans returning from SSB4, Zero Suit Samus's model mostly features a more subdued color scheme, though her eyes are a more vibrant green and less blue. Most of her suit is now a lighter shade of blue with a matte texture, which matches her in-game design in Metroid: Samus Returns.
- While Zero Suit Samus retains some design elements from SSB4, the material of her Zero Suit no longer looks homogeneous. Her physique has been altered as well, with her figure now being leaner and more muscular, as in Samus Returns concept art.
- Zero Suit Samus has a new idle animation. She now holds the Paralyzer up to her head similar to one of her idle poses and victory animation.
- Zero Suit Samus's Grab aerial now droops and lays on the ground during landing lag.
- Zero Suit Samus's walking and running animations have been altered slightly; she now bobs with each step.
Attributes
- Like all characters, Zero Suit Samus's jumpsquat animation now takes three frames to complete (down from 4).
- Zero Suit Samus dashes significantly faster (2.1 → 2.31).
- Zero Suit Samus walks slightly faster (1.4 → 1.47).
- Zero Suit Samus' air speed is slightly faster (1.2 → 1.26).
Ground attacks
- First hit of her neutral attack can now jab reset, at least on an incline.
- Neutral attack can no longer cross up shields.
- Down tilt has less ending lag allowing her to set up combo potential.
- Forward smash can now be angled, allowing her to hit smaller characters with downward angle forward smash.
- While Up smash has less vertical range, the finisher is now closer to the ground making it easier to follow up on at low percent.
- Up smash has increased knockback, now making it able to KO at high percents.
- Down smash no longer treated as a projectile, meaning both characters experience freeze frame (or hitlag), instead of just the opponent.
- Down smash deals significantly less knockback. While this results in higher percents being needed for the same paralysis duration, it also allows the move to combo at higher percents.
Aerial Attacks
- All aerials have less landing lag except grab aerial, which remains the same.
- Neutral aerial has decreased range.
- Forward aerial has an altered animation, allowing her to hit shorter characters when rising short hop.
- Back aerial now has a second, new sourspot hitbox that deals 8% damage and covers her thigh.
- Sweetspotted Back aerial has less range, now strict to the foot.
- Up aerial has less range.
- Down aerial has less landing lag.
- Grab aerial now deals consistent damage. It also has less aerial endlag, make it more usefult to start combos without being used on landing.
- Grab aerial now bounces off of the first thing it hits. Therefore it can only hit one thing before ZSS uses the move again. It also has less tether range.
Throws/other attacks
- Standing Grab has a new hitbox on the hand that appears earlier.
- The new mechanic that usually prevents passing through other fighters also usually prevents Dash Grab from whiffing due to being too close.
- All Grabs have less endlag.
- Zero Suit Samus has a new forward throw: she kicks the opponent on the chest.
- Forward throw deals slightly more damage. It also can set up tech chase situations at low percent.
- Back throw has more base knockback, greatly reducing combo potential, though it improves edge guarding potential.
- Down throw has more endlag, removing the ability to combo into aerials.
- Down throw now deals more damage.
- Up throw has more knockback.
Special Moves
- Paralyzer can no longer lock.
- Paralyzer charges more quickly.
- Plasma Whip's sweetspot does more damage and significantly more knockback, now able to KO at high percent. If hold special during the move, it sends the opponent up and towards her, giving an opportunity for followups, similar to one of her custom moves from Smash 4.
- Plasma Whip takes much longer to tether to the ledge. Its tether range was also reduced.
- Boost Kick connects much more reliably and the last hit has increased knockback. Boost Kick no longer has RCO lag.
- Boost Kick has more landing lag. The size of Boost Kick's first hitbox was reduced.
- Flip Jump travels slightly faster.
- The bounce from Flip Jump's footstool stomp is significantly shorter.
- Flip Jump's footstool stomp has less endlag.
- Flip Jump's kick has a smaller hitbox and can no longer be edge-cancelled. [1]
- Zero Suit Samus has a new Final Smash, Zero Laser, where she summons her gunship as before, but temporarily dons her Varia Suit (using the same model as the playable version) and fires a single, long-lasting laser from the top of the ship, similarly to Aura Storm. The players chooses where to aim the laser with a targeting reticle.
Classic Mode: Grapplers! Whips! Claws!
Zero Suit Samus's opponents are characters who use tether recoveries.
Round | Opponent | Stage | Music |
---|---|---|---|
1 | Young Link and Toon Link | Skyloft | Dark World (for 3DS / Wii U) |
2 | Ivysaur | Spear Pillar | Pokémon Gym/Evolution - Pokémon Red / Pokémon Blue |
3 | Dark Samus | Brinstar Depths | Theme of Samus Aran, Space Warrior |
4 | Yoshi | Peach's Castle | Super Mario World Medley |
5 | Simon and Richter | Dracula's Castle | Simon Belmont Theme (The Arcade) |
6 | 6 Little Macs | 75m | Tunnel Scene - X |
Bonus Stage | |||
Final | Master Hand | Final Destination | ? |
Role in World of Light
Although Zero Suit Samus does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Despite being treated as the same character as Samus in Ridley's reveal trailer and being able to temporarily transform into her suited self via her Final Smash, Zero Suit Samus is a separate character in World of Light, with her own awakening battle as well.
Alternate costumes
Gallery
Zero Suit Samus on Wrecking Crew.
Performing down smash on Frigate Orpheon.
With Samus on Gaur Plain.
Crawling with Snake on Shadow Moses Island.
Using her back aerial on Sheik on Luigi's Mansion.
Character Showcase Video
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Trivia
- Ridley's reveal trailer marks Zero Suit Samus' first appearance in a cinematic CGI Smash trailer since Super Smash Bros. Brawl.
- Despite no longer being linked by in-battle transformation, Zero Suit Samus temporarily dons the Varia Suit during her Final Smash.
- This makes Zero Suit Samus the only playable alter-ego of a different character to make a limited appearance as said character during her Final Smash only.
- Zero Suit Samus is one of the few characters to have completely different Final Smashes in every game since the concept's introduction in Brawl, along with Pit, King Dedede and R.O.B..
- Zero Suit Samus is one of two characters that shares the name of a Final Smash with two other characters, but it functions differently from theirs, the other being Roy.
- In the Japanese version of Ultimate, characters' voice actors and actresses are credited by name. In the case of Zero Suit Samus, Alésia Glidewell's name is cut short, for unknown reasons, resulting in "Alesia Glidew".
- Zero Suit Samus' character showcase video, unlock battles and Classic Mode credits use "Theme of Samus Aran, Space Warrior" from Super Metroid, a game where the Zero Suit did not yet exist. This may be a reference to how Samus would appear in various states of undress during the game's ending sequence, as "Theme of Samus Aran, Space Warrior" serves as the end credits theme for that game.
Metroid universe | |
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Fighters | Samus (SSB · SSBM · SSBB · SSB4 · SSBU) · Zero Suit Samus (SSBB · SSB4 · SSBU) · Ridley (SSBU) · Dark Samus (SSBU) |
Assist Trophies | Metroid · Dark Samus · Mother Brain |
Bosses | Ridley · Meta Ridley |
Stages | Planet Zebes · Brinstar · Brinstar Depths · Frigate Orpheon · Norfair · Pyrosphere Brinstar Escape Shaft (Adventure Mode) |
Item | Screw Attack · Power Suit Piece |
Enemies | Geemer · Kihunter · Metroid · Reo · FG II-Graham · Joulion · Zero |
Other | Gunship · Kraid |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Metroid · Super Metroid |