Dr. Mario (SSB4)/Neutral attack/Hit 3

< Dr. Mario (SSB4)‎ | Neutral attack
Revision as of 04:00, November 17, 2018 by EyeDonutz (talk | contribs) (→‎Overview: added an overview for the move.)
Hitbox visualization showing Dr. Mario's jab 3.

Overview

The third and final hit of Dr. Mario's neutral attack is a kick of the leg closer to the camera. While its startup is longer than the other hits and it has less knockback growth, it does more damage, sending the opponent back even at low percentages. It is mostly used with the rest of the jab combo within the mixups that it provides. Jab 3 is mostly only used to send the opponent away when needed. Otherwise, jab 3 may not connect on certain characters, due to the first two hits having only upwards knockback.

Frame Data

All measurements are in frames.

Hitbox IDs Startup Hitbox lasts for Endlag
0-2 6 2 27

Hitbox Properties

In general, aside from their positioning, the hitboxes are largely the same.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4.48% 0   45 80 0 5 9 5.5 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 4.48% 0   45 80 0 2.5 9 1 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 4.48% 0   45 80 0 2.5 9 -1.5 0.0 0.0 1.0x 1.0x 0%               Kick  

References

Master Core