Super Smash Bros. Ultimate

Ike (SSBU)

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This article is about Ike's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Ike.
Ike
in Super Smash Bros. Ultimate
Ike
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Great Aether
Ike (SSBU)
Ike's side smash attack is extremely powerful, but it leaves him open, so you'll need to read your opponent's moves carefully. You can choose between his Path of Radiance and Radiant Dawn costumes.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Ike is a playable character in Super Smash Bros. Ultimate. He was officially confirmed on June 12th, 2018.

Ike now has new voice clips in both versions of Ultimate. Michihiko Hagi reprises his role in the Japanese version, and Greg Chun voices Ike in English, the latter reprising his role from Fire Emblem Heroes and replacing Jason Adkins who voiced him in Brawl and SSB4.

Changes from Super Smash Bros. 4

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Aesthetics

  • Change As with all veterans returning from SSB4, Ike's model features a more subdued color scheme. His clothing now features simple detailing, similar to Brawl.
  • Change Ike's appearance as a Ranger in Fire Emblem: Path of Radiance - the basis of his appearance in Brawl - is his default costume. His appearance as a Hero in Fire Emblem: Radiant Dawn, which was his default design in SSB4, is now an alternate costume.
  • Change The model for his Radiant Dawn appearance is largely similar to SSB4, though his muscles seem more pronounced.
  • Change Ike's voice changes depending on the costume. In the Japanese version, Ike's voice is deeper and more masculine in his Radiant Dawn costume. The difference is barely noticeable in the English version.
  • Change Ike has a new idle animation, which is more similar to his idle stance in Path of Radiance.

Attributes

  • Buff The universal 3-frame jumpsquat significantly improves Ike's ground-to-air mobility, down from frame 7.

Ground attacks

Aerial attacks

  • Buff All aerials have less landing lag.
  • Change Neutral aerial has a different animation, with Ike facing more towards the screen and no longer tucking his legs in.
  • Nerf Forward aerial has increased ending lag and no longer autocancels in a short hop.
  • Buff Due to neutral aerial having much less ending lag, it is now a great landing option that true combos into other aerials at low-mid, maybe high, percents.
  • Buff Down aerial has reduced startup lag.
  • Buff Up aerial is now a wide upward swing above Ike's head, similar to the rest of the Fire Emblem cast. Compared to his previous up aerial, it has a wider arc and faster startup.
  • Nerf Up aerial now has a shorter hitbox duration.
  • Nerf Back aerial has slightly less knockback.

Special moves

  • Buff Eruption now produces three flaming pillars of decreasing sizes when fully charged.
  • Change Counter now gives off flaming visuals from Ragnell after Ike performs a successful counterattack.
  • Change Great Aether is significantly flashier, with a dark blue blackdrop alongside flaming visuals. Before the final hit, the victim flashes with blue light, and the landing eruption now appears significantly more cartoony, with fewer smoke effects.

Alternate costumes

Ike Palette (SSBU).png
Costumes
Ike SSBU.png Ike-Alt1 SSBU.png

Gallery

Character Showcase Video

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Trivia