Mario (SSBM)
Mario | |
---|---|
Mario | |
Universe | Mario |
Appears in | SSB SSBM SSBB |
Availability | Starter |
Tier | Middle (14) |
- This article is about Mario's appearance in Super Smash Bros. Melee. For other uses, see Mario. For information about Mario's clone, see Dr. Mario (SSBM).
Mario (マリオ, Mario) is a character who has appeared in all three games in the Super Smash Bros. franchise. Mario, considered the "all-around" character (as he is in most games), is well-balanced with great close-range smash attacks and good long range, Mario currently ranks as Middle Tier. Announced at E3 2001, Mario debuted in Donkey Kong on the arcade, and has been the main video game mascot for Nintendo since.
Mario is available as a starter.
Attributes
In almost all of the games Mario is in, he is very balanced, and Super Smash Bros. Melee is no exception. Mario is well-rounded in terms of weight, falling speed, air speed, size, and dash speed. Mario's smash attacks do decent damage, and he can rack up damage by easily comboing his opponents. On the downside, most of Mario's KOs require a setup, and he does not have a reliable finisher. Mario has a decent edgeguarding projectile (Fireball) that can also set up approaches, but this is his only ranged move. Mario's up and down throws can by used to chaingrab fastfallers (and a few other characters), and his back throw can hit groups of opponents. His forward aerial is a powerful meteor smash, but it is slow. Mario can also wall jump, and he has good juggling abilities. Mario's recovery is very poor in comparison to other fighters', but his cape (in addition to being able to turn opponents around and reflect projectiles) can help this problem. Alongside Luigi and Dr. Mario, he has one of the strongest Back throws and he can accompany it by edge-hogging for a quick gimp kill.
Changes from N64 to Melee
- Mario Tornado doesn't last as long, but strikes faster.
- New Side smash
- New Fair which can spike.
- Up Smash is a little weaker, but has less ending lag.
Costume Gallery
Techniques
- Rising Tornado
- Full Jump to Dair to Uair - This move is a very good combo approach/start. Perform the drill early enough so the u-air can be performed.
- Up-B Wall Jump - On Yoshi's Story, if you are sent off and don't think you can recover with the normal recovery of Mario ( Cape to Jump to Up-B ), use the Up-B as a normal jump towards the wall and Wall Jump, this move takes a bit of practice and is both usable in the NTSC and PAL version of Melee.
- Cape Edgeguard - When recovery of opponent is easy to predict use the cape to turn him around so that he doesn't return and so that he does the opposite. This technique is not appropriate for some characters such as, Sheik, Marth, Yoshi, and Ness.
Normal Moves
Weak attacks
- A Left Jab: Mario does a weak punch forward.
- 2 Right Cross: Mario does another weak punch forward.
- 3 Toe Kick: Mario does a stronger kick forward.
This entire combo was in Super Mario 64.
Strong attacks
- ↔ Plumber Kick: Mario kicks forward. A fast move.
- ↑ Uppercut: Mario punches upwards. Good juggling move. Looks similar to the second hit of Mario's Mega Glove combo in Super Mario RPG.
- D Leg Sweep: Mario kneels down and sweeps his leg low to the ground. Low knockback.
Smash attacks
- ↔ Fire Glove: Mario launches a blast of fire from his palm. Good knockback, fast.
- ↑ Lead Headbutt: Mario headbutts upwards. A fast move with more range at the back of his head than in the front.
- ↓ Breakdance Sweep: Mario does a breakdancing kick. Very fast, one of Mario's stronger moves. From Super Mario 64.
Dash Attack
- A Slide: Mario slides on the ground feet first. Knocks back diagonally behind him.
Aerial attacks
- A Plumber's Boot Sex kick: Mario sticks his foot out in front of him. Properties typical of most sex kicks. Like a few of his other moves, this was in Super Mario 64.
- → Plunger: Mario punches in front of him with an enlarged fist. Slow but powerful meteor smash.
- ← Drop Kick: Mario kicks backwards. Fast, good for edgeguarding.
- ↑ Bicycle Kick: Mario flip kicks upwards. Good move for juggling and comboing.
- ↓ Drill Kick: Mario spins. Resembles the Spin Jump from Super Mario World. Does multiple hits instead of one powerful one.
Throws
- A Clutch Headbutt: Mario headbutts his grabbed opponent.
- → Heave-Ho: Mario spins around once, and throws his opponent forward.
- ← Airplane Swing: Mario spins around three times and throws his opponent backward. Good knockback, can hit enemies mid swing.
- ↑ Mario Launch: Mario throws his opponent upwards.
- ↓ Down the Drain: Mario throws his opponent on the ground. Can be a good chainthrow on certain characters.
Special Moves
In Single-player
In the game's single-player Adventure mode, Mario teams up with Peach against you in the second part of the first stage, taking place on Princess Peach's Castle - but if you finished the previous segment, Mushroom Kingdom Adventure, with the remaining time registering 2 in the seconds digit, Luigi will take his place in a cutscene that will trigger right before this battle. Later on in the second-to-last stage of Adventure, Metal Mario will fight your character on the Battlefield stage, where he functions as simply a Mario permanently under the influence of the Metal Box item. If you unlocked Luigi, Metal Mario will be joined by Metal Luigi, and they both team up on you, making for a harder fight.
Mario is featured in the following Event Matches:
- Event 1: Trouble King: You play as Mario against Bowser on the Battlefield stage, with a 2-minute time limit and both players having 2 stock each.
- Event 10: All-Star Match 1: Mario is the first opponent you must fight in this series of staged battles. Your character battles him on the Yoshi's Island stage, and your character has 2 stock while Mario has 1. With a timer of four minutes, you must defeat him and the other four characters with the overall time and life you have: Donkey Kong, Yoshi, Peach, and Bowser.
- Event 19: Peach's Peril: As Mario teamed up with Peach with 1 stock each, you must ensure both of you survive the viscous assaults of the enemy Bowser on the Final Destination stage for one minute. Score is determined by how many times you can KO Bowser in this time frame, as he has infinite stock.
- Event 22: Super Mario 128: This match pits your 1-stock character in a wild endurance match on the Mushroom: Kingdom II stage, where you must battle 128 tiny Marios that rain down from the sky and come at you five at a time. Each Mario is light in the extreme, so just about any attack from any character will KO a Mario.
- Event 31: Mario Bros. Madness: Your character battles a team of Mario and Luigi in a 2-minute unlimited-stock match in the Mushroom: Kingdom stage. Whoever gets the most KOs wins, much like in a standard time-match.
- Event 38: Super Mario Bros. 2: In this match, your character must battle against Mario, Luigi, and Peach in an unlimited-time 2-stock match on Mushroom: Kingdom II. The odds may seem especially stacked against the player, but the opponent team is subject to friendly fire. The character selection and stage are a direct throwback to the original Super Mario Bros. 2, an NES sequel to Super Mario Bros.
Trophy Descriptions
In addition to the normal trophy about Mario as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Mario on any difficulty:
- Mario (Smash Red)
- Mario is a character without any glaring weaknesses and plenty of strong attacks: he's even equipped with a Meteor Smash. He's a straightforward character who'll reflect the actual skills of the player. Mario's Cape will turn other characters in the opposite direction and can also reflect missile weapons. (B: Fireball, Smash B: Cape)
- Mario (Smash Blue)
- Mass determines how easily a character can be sent flying, as well as a character's physical strength: Mario's mass is the standard upon which other Smash fighters are measured. His Super Jump Punch sends foes skyward in a shower of coins, while the Mario Tornado pulls in nearby foes, spins them silly, and scatters them every which way. (Up & B: Super Jump Punch, Down & B: Mario Tornado)
Trivia
- A taunting Mario with a Super Mushroom in Giant Melee Mode is the largest possible character size that can be achieved without hacking.
- Mario's taunt is the second longest taunt out of all the characters, the longer one is Young Link's.
- Mario's Blue cap and Red overalls alternate costume looks like his costume on the boxart of "Mario Bros."
- Currently, Mario is the only character in Melee whose Clone is ranked higher than him.
External links
Fighters in Super Smash Bros. Melee | |
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Veterans | Captain Falcon · Donkey Kong · Fox · Jigglypuff · Kirby · Link · Luigi · Mario · Ness · Pikachu · Samus · Yoshi |
Newcomers | Bowser · Dr. Mario · Falco · Ganondorf · Ice Climbers · Marth · Mewtwo · Mr. Game & Watch · Peach · Pichu · Roy · Young Link · Zelda (Sheik) |